
A chill game about using plants to overgrow abandoned wasteland dioramas
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About



Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2.3Kreviews | 95% | — | $1.5M |
| $8.99−50% | 18ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cloud Gardens was a quick bounce for me. I really love the art style, and conceptually I like the idea of this level designer where you're building set pieces that nature is reclaiming in this apocalyptic aesthetic. But I didn't really ever find myself wanting to play Cloud Gardens more. I wasn't really sure if the game was about building, about "puzzle solving", or about casual vibing/aesthetics, and it feels like maybe it doesn't know, either. More often than not, I found myself "solving a problem" and not finding much joy or reward in doing it, and very rarely did I get to both complete a level and truly like the result aesthetically. I think it missed on both fronts. I'd like the concepts and aesthetics of Cloud Garden to go somewhere - but I think it would need a much stronger gameplay direction for me to recommend it.
植物を覆い茂らせるステージクリア型のゲーム。 おおまかにいうと 植物のタネを置く→近くに空き缶などの「物」を置く ことで植物が成長。 成長した植物からはタネが取れる→タネを回収して再配置→置けるだけ物を置く →覆い茂り率が規定のパーセントまで到達→クリアという流れ。 基本はクリア重視で配置していきますが、ジオラマの風景的にココにコレを置きたい!という気分になっても、クリア効率重視で「やっぱやめとくか...」となることもあり、ちょっとゲーム性とクリエイティブ性が衝突してしまっている気もします(遊び専用のクリエイティブモードもあります)。 でもそれなりに適当に配置してもなんとかなるので、ある程度雰囲気でも大丈夫でした。クリアできなかったらガチる感じで...。 それはともかく 荒廃した人工物だけのジオラマが、クリアした頃にはいい感じに植物に覆われた風景に変わっています。 超クリア重視でも、適当に置いててもだいたいそれっぽい見栄えになるのが面白い。 おや、なんだろうこのメモ...。 [i] クリアしたらステージを眺めましょう。 [/i] [i] かつての文明と時間の流れに思いを馳せましょう。 [/i] [i] そして酒を一口飲みましょう。 [/i] [i] それがCLOUD GARDENの魅力でしょう。 [/i]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Russian
| $17.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s a really great meditative game, and I enjoyed it very much. I hope they will release a sequel or some updates for it.
Cloud Gardens is atmospheric comfort food for fans of quiet, contemplative world-building. It’s a beautifully polished post-apocalyptic sandbox where you place crumbling ruins, rusty relics, and forgotten debris, then nurture vibrant plants and vines to slowly reclaim everything. The result is equal parts serene and bittersweet — a melancholic love letter to decay, renewal, and overgrown beauty. It’s deeply therapeutic. Watching greenery spread across desolate rooftops feels meditative, perfect for unwinding. The gentle visuals and soundtrack let you lose hours tinkering with compositions. In a strange way, it helped me find my niche: that peaceful creative space where there’s no pressure to “win,” just the joy of cultivating something hauntingly lovely. The main mode smartly mixes this chill vibe with light strategy and puzzle elements. Limited seeds and objects force thoughtful placement to hit growth targets and unlock new content. Once you progress, the sandbox inventory increases for pure creativity (a fair nudge to experience the journey first). A unique little gem. Highly recommended for botany-loving post-apocalypse enjoyers.
relaxing game, its like doom if you were a garderner
👍
Bana göre değil
Очень миленько.
No puedo creer que le dediqué 42 horas a este juego. Le dedicaría todavía más, me gusta la música relajante que tiene y el diseño de un lugar abandonado de cualquier rastro de vida humana siendo consumido por la naturaleza. Es hermoso. 10/10
被生活毒打后在种花中安息了,上头,十分上头
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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