
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery.
Modeled estimate, not a reported figure. How we estimate →
Media
About
On Sunday the 7th of March, 1936, a group of locals made their way up the long, muddy track to Galley House. As far as any of them knew, the house had stood empty for decades.
Inside, they discovered the bloody aftermath of something horrific.
The authorities were summoned, and the crime scene was eventually cleared away. But nobody ever figured out what happened that dreadful night. It seemed likely that no one ever would.
Now, many years later, you have access to a peculiar machine — one that lets you listen in on echoes of the past. Can you piece together the events behind The Incident at Galley House?
The Chilling Detective Game, Reimagined on Steam
The Incident at Galley House is based on the acclaimed text-based browser game Type Help, remastered for Steam by the creators of The Roottrees Are Dead. It's the same haunting game of deduction, now with many enhancements:
An all-new, fully illustrated visual novel presentation
Full professional voice acting
A mysterious 3D interface for navigating memories
An eerie original soundtrack
New content and puzzles to explore

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 240 reviews with recorded playtime.
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After the Roottrees Are Dead and the Return of the Obra Dinn I had a feeling of emptiness. This did it again! I just want to forget it so I could play it again! Loooved it so much! Definitely give it a go if you liked those other two!
不推荐!本格推理玩家请务必避雷! (以下含剧透!) 设定虽然是有趣的,但只要掌握了“同一时间点大家都在什么”的核心玩法就能贯穿全游戏。 故事本质上是一个让人昏昏欲睡的有声小说,事情的进展毫无逻辑可言,总结下来就是“打个雷一个人嘎巴就死了,一群人立马失忆,一个人突然想起来了,然后嘎巴就死了”无限循环的诅咒,非常表面且无聊,玩完有一种吃了巧克力味的X的恶心感。 完全不如《鲁特里一家死了》。
As a big fan of deduction games I of course had to get this one as well. The basic gameplay loop works well enough, but I'm afraid the story didn't click with me at all with this one. Of course, developments late in the story make it clear why everyone is acting so strangely, but by the time I found out what was happening, I was long past caring for the characters. The basic conceit of the story just makes too little sense for too long (staying quite general to avoid spoilers). I appreciate what the devs were trying to do, but it takes too long to get going and then I just wanted it to be over.
一个通宵打完。 开始以为是真实逻辑推理的悬案,后来发现是超自然案件,瞬间失去兴趣,硬着头皮搞完。 相比之下还是《鲁特里一家死了》更对胃口一些。
我认为,一个设计推理、解谜的作品,最基础也最必须要做到的事就是控制变量。 如有规则,则规则必须是明确的,清晰的。 贯穿全篇的情感?不好意思我并没有看到。 完全通顺的逻辑?不好意思我也没有看到。 我认为,作为谜题设计,这部作品拆的比较细,也没有很难。 但对我来说,它极度致命的缺点是没有说服力。
Just finished this, straight after the release. Great deductive puzzle/ fake-os puzzle game, but it not a full replacement for the original game [i]Type Help[/i]. About 2h of new content after "" completing "" the case. Difficulty: Easier than base-game [i] The Roottrees are Dead [/i] or [i] Return of the Obra Dinn [/i]. You can brute-force some parts, tho. The new content does have a few tricks up the sleeve, still no Rootmania. Opinion: Sure, they raise the production value by having a soundtrack, actual graphics and voice-acting BUT i miss typing command and how dinky but snappy the terminal was. Here the UI feels a bit toy-ish. Also, a bit disappointed that the new content was that ... compact. A nice challenge tho. Overall, an improved version but I miss the feel of the OG. Deductice Puzzle enjoys should buy it.
As far as I’m aware this is a remake of an itch.io game called Type Help, not sure how different this is in comparison to the original version but I really enjoyed it. Piecing together a timeline with memory scenes to deduce the identities of each character and their involvement in increasingly strange events had me pretty hooked, enough to play through most of it in a single sitting. I do think as a deduction game it’s not really as complex or varied as The Roottrees Are Dead was, and the way the mystery unfolds felt less like building up to a surprising twist and was more of a family tragedy. But I think it worked for me, and the story has surprisingly good voice acting to back it up
游戏的流程本身没有什么值得批评的,线索是足够明确的,也可以需要一些思考去找到每时每刻每个人在干什么事情。但是,如果你玩这类游戏的目的是希望能在最终真相大白,并且搞懂这个故事的话,我只能说不要浪费时间。 [spoiler]作为一个推理故事,整个设定就像作者在玩的一场文字游戏,所以作为揭秘者的玩家在知道了整个机制之后只会觉得自己的智商受到了侮辱,因为整个推理链条完全为了推动情节发展而写的,并没有一个一贯性的解释何时会想起来。 比如说,管家见到男主人的尸体能想起来,但是他老婆却忘得精光;在鲁伯特家那么多鲁伯特的物品,愣是没有人想起他是谁。又比如在教堂奥斯瓦尔德怎么突然就想起来了托尼。有的人看见名字就能想起来,有的人得看见私人物品才能想起来,有的人看见私人物品才能想起来,有的人得吵一大架才能想起来。这一切的推动力只有作者希望给读者制造悬念。这样的安排还不如提线之影的设计严谨,一旦有人出戏就会被天雷轰死。[/spoiler] [spoiler]第二点,这个“想起”的判定条件是未定义的,特别是厄尔文的设计之中。他知道自己有老婆孩子,只要不想起来名字就可以不死了?但是前面说了即使是假名也会死(这里提及假名也是没头没脑)。这个传播的情感纽带也是非常未定义的,什么强度的才叫做情感纽带,我们的70号技术员怎么不会死呢?如果70号因为不认识厄尔文而死,那厄尔文的老婆有怎么认识厄尔文带来工作上的物品而死呢?这样安排还不如70号听到厄尔文最终遗言,听到天雷在整座房子里烧为灰烬呢。[/spoiler] 综上,游戏性还可以,但是剧本本身是为了悬疑而悬疑。
这体量30都嫌贵
忠实还原type help原作的基础上进行音画处理更有利于推理,修了不少原剧情的bug并且做了相应的后续扩展剧情,原作的叙事氛围也与新剧情匹配,就是价格稍微有点高了。
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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