
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.5M — a different platform, not this one.
Harness the power of nature to overgrow lo-fi scenes of urban decay and manufactured landscapes. Create small plant-covered dioramas of brutalism and beauty by planting seeds, repurposing hundreds of discarded objects and creating unique structures for nature to reclaim. Dive into a relaxing sandbox mode with no goals, or take on a multi-chapter “campaign” where the task is to strike a balance between the natural and the manufactured. Adding objects will encourage lush vegetation to grow, but each object must be covered in foliage in order to proceed. Cloud Gardens hovers somewhere in between a sandbox toy and a game with challenges. Partly a gardening simulator, partly a dystopian landscape builder, and partly a puzzle game that is both satisfying and without frustration. It is a relaxing experience that takes you from one scene to the next while encouraging creativity and coming up with your own solutions. This is a chill game where the primary goal is to delight in your own creativity. Players can download looping videos of their completed dioramas and share them with other gardeners from across the internet, and our Discord server has a lively community of gardeners. Solve organic puzzles in a serene 3D space. Create to your heart’s content in creative mode. Unlock an enormous catalogue of objects and plantlife. Share your creations. Featuring generative soundscapes by Amos Roddy, composer of Kingdom.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.3K | 95% | $17.99 | |
| — | 12 | 88% | $4.79 | |
| — | 16 | 72% | $6.39 | |
| — | 8 | 82% | $8.99 | |
| — | 19 | 86% | $4.99 | |
| — | 22 | 96% | $6.39 |