
Take control of Nara on a quest to destroy the dark cult that created her. Unlock devastating weapons & mind-bending abilities in an evolution of the space-combat shooter. Along with Forsaken, her sentient starfighter, explore ancient temples, engage in zero-g combat & venture beyond waking reality.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 18 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.7Kreviews | 82% | — | $2.3M |
| $24.99 | 3.1Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Superb dogfighting powertrip, but lackluster story that thankfully doesn't overstay it's welcome.
A very fun space action game. The fast paced combat is the star of the show. it is extremely tight , responsive and satisfying . the story is pretty good and has a few epic space battle spectacles. all in all a good game i can highly recommend to any space sci-fi loving fan boy like me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| — |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Once you get used to the controls flying the ship is fantastic fun; easily the best part in my opinion. I think the story can be hit or miss with people but the world it takes place in is very unique which I appreciate.
Great game, underrated imo. The story/narrative is pretty underwhelming, and what starts of as something with potential quickly turns into listening to Nara drone on in that (frankly somewhat "ew, creepy") whisper she does that is supposed to be narration, I presume. See some people complaining about the combat not feeling good - I felt this way at first but after a few hours felt it was awesome. Game runs wonderfully even on my older hardware and with a 5070 has no problem using every bit of my 170hz display fully maxed out, other than the occasional hitch when streaming a new area. 100% recommend to anyone who enjoys space combat. Got a variety of weapons and powers albeit its mostly just fly n shoot - its a blast!
I don't know, man. Technically speaking, there's a good idea behind a sort of open world in which you explore and stumble upon hidden treasures and accidental missions. But as far as the actual gameplay features... eh. I get it, it's a hybrid of a game, somewhere between an arcade sim and a sim sim. But even if it borrows more features from the former, you should have some basic stuff, such as getting leading fire done right. Here? You're supposed to shoot directly at the enemy while he's moving hundreds or even thousands of meters away in various directions. Not cool. The ever-present "inner voice" narrative whispering would otherwise be semi-okay (even if it's the number one overused feature in today's gaming world), but here it feels disconnected and outlandish. Probably because it's also overdone in the spirit of thinking being allegedly mysterious every time any thinking is done. As do the many "facial cinematics," unfortunately. Those really hit the nail in the coffin, man. A diffused and stilted face that you look at for like 10–20 seconds before, during, and after each mission, as if to say yet again, "It's so eneegmateec, there's stuff going through her heeeaaad, just listen, ommmggg." Not really. Not like this, and certainly not while abusing the same sentiment over and over again. I mean, if your game focuses on something, you should do that one thing correctly. Otherwise, the controls feel quite responsive, and the combat around many environmental elements can get nicely tense, but you see, therein lies another missed opportunity. For whatever reason, banking and steering are absent. So, your options for aerial acrobatics such as flying vertically, performing maneuvers, carpeting a surface, etc. are severely limited. And why do we play space sims? Certainly not for fewer options to steer your craft than a Fokker Eindecker, even at steroid speed. A note on killing enemies. They can swarm you easily enough, but deleting them is just as easy if you move properly. At least here there's some fair gaming beauty to be found: both the player and the NPCs are deadly. Lastly, the fricking hand holding. "Find a way inside" means: follow a bright-blue leading light. Not thiso sh1to againo. It's not an entirely bad game, and maybe it'll unfold more. But I don't feel like neither recommending nor playing it more for the reasons above. I'm glad I bought it only during a heavy sale. Too many questionable or outright missing features. And the modern trend pandering... the brainrot of explaining every important event on the screen with a mind voice, or through bright, artificial visual stimuli, insulting the player's intelligence as if they're not supposed to figure things out as part of the gaming challenge... No, thanks.
Я тільки почув цей саундтрек - зрозумів що гра буде легендарною Нічого не нажимав, просто слухав *оновити_відгук_Діма_пізніше*
Jest to bardzo udana kosmiczna gra akcji, która wyróżnia się dynamiczną rozgrywką i świetnie zaprojektowanym systemem walki. Sterowanie statkiem jest płynne i satysfakcjonujące, a widowiskowe pojedynki w przestrzeni kosmicznej dostarczają mnóstwo emocji. Dużym atutem gry są specjalne zdolności głównej bohaterki i jej statku, które urozmaicają starcia oraz pozwalają wykonywać efektowne manewry. Fabuła, opowiadająca o odkupieniu i walce z własną przeszłością, skutecznie zachęca do poznawania kolejnych wydarzeń. Na pochwałę zasługuje również oprawa audiowizualna - piękne kosmiczne krajobrazy, szczegółowe modele statków i klimatyczna muzyka tworzą wyjątkową atmosferę. Jest to produkcja, która z powodzeniem łączy zręcznościową akcję z ciekawą historią, oferując wiele godzin bardzo dobrej zabawy zarówno fanom science fiction, jak i miłośnikom kosmicznych strzelanek. Polecam.
不是很能理解为啥总是喜欢让人钻缝。 打据点需要钻缝,打大型飞船也要钻缝。 然后就是剧情没啥意思,很多支线还有回忆点,就是放两个模型在哪,然后就开始播对话。 对话也不能加速,只能一句句看完。 然后还有任务这块,我真的觉得很傻比,有时候能切换最终有时候不能。 有时候支线还有后半段,但自动会锁定到主线追踪。 个人不推荐这个游戏,除非你是真喜欢太空战斗这个题材的。
Fun game with good combat mechanics. Gave me a "Wing Commander"-type fix. Only real criticism is that the narrative can drag a little at times when you want to get back into the action.
Das Spiel Chorus hat mich absolut positiv überrascht. Wer auf rasante Weltraum-Action steht, kommt hier voll auf seine Kosten. Grafik: Die visuelle Darstellung ist fantastisch. Die Lichteffekte im All, die riesigen Raumstationen und die flüssigen Animationen sehen einfach klasse aus. Sound: Der Sound ist absolut irre! Die Soundeffekte der Antriebe und Waffen knallen richtig gut und die atmosphärische Musik zieht einen sofort mitten in die Action. Gameplay: Das Fluggefühl und die Steuerung fühlen sich frisch und extrem dynamisch an. Für mich ein echter Geheimtipp für alle Sci-Fi-Fans. Macht unglaublich viel Spaß!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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