
Devil Daggers is a fast-paced shooter that places you in an abyssal arena to face endless legions of demons. Armed with versatile magic daggers and a fluid movement system, fight to survive as long as you can.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 9.5Kreviews | 95% | — | $2.3M |
| $9.99 | 124ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When you've downloaded the practice tool to learn gigapede trio, that's when you know you're too far gone
Just did 260 seconds. I was not really interested at first but man this game eats your mind. The only thing I should say and will do is that I will get 500 seconds no matter what. See you on the other side brothers.
room full of horrors beyond my comprehension and they jumpin' me. help.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After finally getting 500 seconds I can only say that this game is goated, can't wait for Devil Daggers 2.
"Game has only 1 achievement, [i]how hard can it be[/i]?" Suitable for masochists. 10/10 Would recommend.
This game does one thing and does it very well. I think it's worth checking out since you will know whether you like it or not less than an hour into it. It rewards efficiency in aim/movement but also learning about enemy behavior and spawn timers, with improvement being the only reward (and seeing your leaderboard ranking go up I guess). It's very fun to get good at a section before getting crushed and having to start again. The core gameplay goes something like this: You get overwhelmed by a bunch of monsters -> You practice and get good enough to barely pass it -> You lose to the next wave because you're not being efficient enough -> You learn and get better at clearing previous sections -> Repeat. It's basically the same puzzle every time but you need to get good at finding and putting the pieces together. Very nice balance between execution and knowledge, with skill improvement being fairly obvious. Recommended if you want something like DOOM distilled down to its basics and don't mind dying a lot. The game isn't easy and there are no difficulty sliders or in-game tutorials to help you, which could be a turnoff for some people. It's kinda chill just running around and shooting things until they die if you're not going for the achievement specifically. I also found myself entering a semi-flow state after playing a bit with how little distractions there are in-game with nothing but pure gameplay and enemy sound effects. Not recommended if you are prone to zoning out or want to listen to your own music when playing games because enemy sounds are very important to game awareness. There's also some memorization required since you cannot pause/save to check spawn timers and enemy behavior mid-run. Tips when starting out: Don't constantly hold down LMB, reducing the gamma actually increases brightness, and turn up the volume + wear headphones for the spatial audio which really helps with detecting enemies.
I hate this game
hard AF, fun AF, and really improved my FPS skills in general. Currently at 256, aiming for 500.
Devil Daggers is beautifully simple. You're in an arena. You have daggers. Shoot the skulls. Get gems to get upgrades and homing daggers. Survive. There's obviously some nuance to it but the game is very addictive. It's kinda like chasing a drug high, in that it becomes harder and harder to reach that high as you get deeper in, except in this game's case the highs actually become MORE satisfying with each peak. I've barely scratched a few minutes, which puts me higher than the majority of people who've ever played the game. This game is a really easy way to say "I'm in the top something percent of players" lol.
В коммьюнити этой игры одного из самых опасных врагов в игре (Skull IV, изображен на обложке) называют диваном (couch). У меня все.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $931 | 10 | 40% | $4.99 | |
| $919 | 4 | 100% | $9.99 | |
| — | 0 | — | — | |
| $2.3K | 24 | 88% | $4.99 | |
| $493 | 4 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.7K | 82% | $24.99 | |
| $2.3M | 2.6K | 88% | $24.99 | |
| $2.3M | 6.8K | 90% | $14.99 | |
| $2.3M | 4.6K | 91% | $19.99 | |
| $2.3M | 1.7K | 97% | $39.99 | |
| $2.3M | 5.4K | 90% | $14.99 |