
Devil Daggers is a fast-paced shooter that places you in an abyssal arena to face endless legions of demons. Armed with versatile magic daggers and a fluid movement system, fight to survive as long as you can.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
es un juego dificil? si es adictivo? si lo recomiendo? totalmente
hard AF, fun AF, and really improved my FPS skills in general. Currently at 256, aiming for 500.
Edit: I was able to get help from the developer and have changed my review to positive. Thank you Matt!!! It pains me to write a negative review for a game that I enjoyed so much for the first majority of my playtime that was so up my alley that I couldn't put down for multiple days but it feels like my time as a player is not valued. With the main purpose of the game to go for PBs and high scores and/or to get the "Devil Dagger" achievement by staying alive for a soul crushing 500 seconds. So I set out to achievement hunt this game and do exactly that. After about 34 hours of playtime when I finally got my first and only run above 500s (just barely and not perfectly but hey that's not important) I was so thrilled and excited as I finally did it only to see a crushing message "score not submitted error". I saved my replay and closed my game thinking a relaunch would help as I have never had a problem submitting scores before. I learned from the Discussion pages and the DD Discord that it turns out as I was using practice tools (which are permitted) and spent most of my time grinding it section by section to try and see how fast I could get the achievement. However this caused me to not have enough playtime in non-practice submitted runs. You need roughly 666 minutes or 40k seconds of approved scores for a score over 500 to submit to the leader board and for the achievement to pop (of which I had about 34k seconds). I have heard this is done to stop alts and smurf accounts from filling up the leader board. Of which I can totally understand why these measures exist to protect the integrity of the game. However that does not change the fact that as a regular player these limits are obfuscated and not clear. How was I supposed to know I needed an arbitrary amount of playtime for my score to submit? It feels like a punishment rather than a accomplishment for beating it earlier than expected. I have reached out to the development team to try and get some help with submitting my score and fixing the achievment (as I have heard and seen they have helped people in the past with similar issues). If that does happen I will happily change my review but until then I will leave this up and negative as a warning to others. I loved playing this game but this issue has left me frustrated.
I think they are behind me, I think they are behind me, I think they are behind me... 10/10 is fuhnny
Best Video Game Sound Design ever <3 I love it, thank you so much Game Devs
un reto jodido sin duda el mas dificil
Nice game. Thanks for native GNU/Linux support.
I'm certain that Grolton is the dog and Hovris is the man, I can feel it in my heart.
jogo filho da puta
dying a lot (skill issue)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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