
Subdivision Infinity is an immersive and pulse pounding sci-fi space shooter featuring stunning graphics and tight spaceship game play. Hunt down and destroy enemy spacecraft, crush capital ships, mine asteroids for rare minerals, and find blueprints to craft amazing new vessels!
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was so excited to Play this brand new space game(i LOVE space games) but then as I took a gander at the hangar to see all the ships that would be mine in the future, I realized that it all seems so familiar. That is when I realized that this is a $15 port of a FREE mobile game that I had played about 6 months ago on my android phone. I don't think it took me more than a few hours to finish the campaign (which is like the same 4 or 5 mission types with different sky boxes for each section of the galaxy map) It was an entertaining few hours, but I cant recommend buying this game. If you really want to play it then go get it for free on your phone. I think I remember liking the controls better on the phone anyway.
[h1] Overview [/h1] [b]Subdivision Infinity[/b] is an [b]arcade space shooter[/b] that proposes a [b]straightforward gameplay style, without any overly-complex frills to it[/b], which may be a good or bad thing depending on taste. Impersonating ace pilot Jon Riddle, players will find themselves [b]fighting and exploring throughout various sectors of a distant quadrant[/b], in pursuit of a mysterious threat that already taken many lives, while also [b]upgrading their arsenal with new ships, weapons.[/b] The title features [b]only Campaign[/b] as game mode, which is divided into chapters, composed [b]each of five Story missions and two optional Exploration missions[/b]. Missions have to be unlocked and completed in order, as customary. During each level, [b]players will find themselves fighting a decent variety of enemies[/b], ranging from fighters, stationary emplacements, to capital ships and gunships - [b]these enemies, when destroyed, drop resources used in crafting new ships or upgrading existing ones, weapons as well[/b]. The objective variety proposed is [b]rather limited[/b], and mainly will be about destroying every enemy in an area, finding several items, or escorting an allied ship for a set time. Between missions, [b]the Hangar allows ship customization and upgrading, albeit not in a very articulate manner[/b]. New ships can be [b]bought with credits or crafted if the player acquired Blueprints and Resources for them[/b], which are the whole point of doing Exploration missions. Crafted ships are usually better, especially when Evolved (upgraded), so it's worth putting extra time in finding the schematics. [b]The weapon variety proposed is decent enough[/b] though a [b]few weapons outclass pretty much every other one[/b], making the usage of any other than these two a worse choice. [b]Only two difficulty levels, Easy and Normal, are available, which may be a disappointment for more skilled players[/b]. On Normal, the game's challenge level is modest, and rarely it presents obstacles or enemies really hard to beat. [b]Overall, Subdivision is a quite nice space shooter, even if a rather simplistic one, that does not feature character progression, skill systems or many RPG mechanics at all. It's a game that proposes a straightforward gameplay style and does it quite well, but also, players seeking a deeper, more faceted experience may find it lackluster. For this budget price range, the game features around 6-8 hours of content depending on skill level and time taken to explore, grind resources if needed: it's a decent price and if you do like this genre, buying it for this tag is a good choice.[/b] [h1]Rating:[/h1][b] Decent [/b] [quote]Liked this review, and want to see more of the same quality? Check out [url=https://store.steampowered.com/curator/39323490]Tamaster's Review Archive[/url] to see all my Reviews in a single, convenient location.[/quote] [h1] Pros & Cons [/h1] 🔵 [b] Pros [/b] + Good graphics quality in general, with lighting, effects and environmental art direction being more prominent. + Simple but functional gameplay formula, proposing a straightforward number of mechanics that ultimately work well. + Very few and minor bugs or technical issues, making it a well-polished experience. + Good enough overall variety and progression to keep players interested from start to end. 🔴 [b] Cons [/b] - No graphics options of any kind in Video settings, apart from Resolution, Fullscreen and Vsync. - Challenge is generally on the easy side, as there is no difficulty higher than Normal. - Two specific weapons are simply better than any other ones if used correctly, creating balance problems. - Story, characters and setting are generic and uninteresting for the most part. [h1] In-Depth Breakdown [/h1] 🎮 [b]Gameplay Analysis [/b] The gameplay of [b]Subdivision Infinity[/b] is divided into Story MIssions, Exploration Missions, Hangar Management, and Combat. [b]Story Missions[/b] feature plot-relevant events and objectives allowing players to progress the story, of course. Each one has different objectives, some of which are rarely unique, but most of the time they will be classics of the genre such as eliminate all enemies, destroy something, recover / scan this particular object, or kill the boss. There is some degree of repetition but not that much to become annoying. Missions are divided into phases, triggering the next objective when one is completed. Generally Story missions are not very long, 15 minutes as average duration is a good estimate. Getting killed will result in restarting the mission from the beginning. These missions reward substantial amounts of cash to spend in upgrades or ships and will be the main income source, they can be replayed, but rewards will be much smaller. [b]Exploration Missions[/b] put players into a free roam environment, where enemies periodically spawn to hunt them. In this mission type, the main goal is to get as many blueprints, resources and materials as possible before escaping back through the Portal. Asteroids can be mined with the proper tools, and depending on sector and asteroid type, they will release different resources, some for crafting, others just to sell for an extra buck. Blueprints are the real deal: very hard to find without a Radar Probe, which is expensive and single use, they allow players to craft unique ships when all fragments are collected. In case of death, everything collected in that run is lost and has to be acquired again. [b]Hangar Management[/b] is the only way to upgrade weapons, ships or buy new ones. A handy shop menu features a list of weapons, unlocked progressively through leveling, and also gadgets such as Probes. The ship vendor features two types of them: standard, obtainable with hard cash, or Special ones crafted with blueprints, rare resources, and also some cash. Every ship can be Evolved with enough Evolution Kits, which enemies drop, and doing so will boost armor rating and cargo space. Weapons can be upgraded as well with Gear Crates, boosting damage, rate of fire and ammo capacity. Materials acquired during exploration can be also sold for extra cash, if needed. [b]Combat[/b], as expected from this genre, is very fast-paced and based on dodging enemy volleys, engaging high speed dog-fighting against multiple enemies, while also keeping an eye on Shield and Health meters. Individually, small enemies will be quite fragile, but almost always their numbers will be plenty. Medium and Heavy enemies, such as gunships, guard drones or even capital ships on the other hand are tough and equipped with multiple weapons. Player weapons can be bullet based, having to reload them, or energy based, overheating over time but with unlimited magazine. In both choices ammo reserve is unlimited, so no running out of it. While certainly fun, sometimes spectacular, and engaging, combat lacks more beefy challenges for those players requiring so, and also those few weapons standing above all others for raw DPS are a balance problem. For the rest, do not expect additional mechanics, combat formula is as straightforward as it gets, which is not a bad thing. 🔩 [b] Performance Analysis [/b] The game does have some rare slowdowns in more crowded situations or complex environments, even on an high end config, but generally optimization and stability are good and it runs well in 1440p. No major issues to report. [i7 4820K, GTX 1080, 16GB RAM]. [h1] Final Thoughts [/h1] [b]Subdivision Infinity[/b] is definitely a decent budget-indie space shooter that does not try to overdo it and keeps it simple, clean, functional, and does it well. The lack of harder difficulties and imperfect balance are dents, for sure, but overall it's definitely a nice game. [i]This product was reviewed using a free key provided by the Developers.[/i]
After playing SI to the bitter end, I felt I can no longer recommend this game, such wasted potential. SI is a space combat game that is rather reminiscent of a 3rd person Wing Commander. Combat is quite good, lots of enemies, scaled properly, but the extra features felt tacked on and does not mesh well. Purely as a space combat game, SI is quite good. Pace is fast, and on easy, game is not impossible... Until the very last mission, which is when you realize that this game has NO checkpoint save system. If you die, you restart at the VERY beginning of the mission, The game does remind you before that, but if you play on easy, this is probably the ONLY time you start cursing. So you need better craft and/or weapons. Except you don't have access to those unless you play "Exploration" missions, two of those for each of the five systems. Exploration has three purposes: 1) to recover crates hidden somewhere on the map, by sending out radar beacons (cost 5000 each) so you can fly to the crate and nab its contents, 2) mine asteroids to make money and/or rare elements for crafting the ships, 3) kill a lot of enemies so you can accumulate a surplus of "gear crates" and "ship evo kits" which are also needed for weapon and ship upgrades. The crate may be in the open that you can just fly up to it. The crate may be stashed hidden from view inside a structure. The crate may be stashed in a minefield. The crate may be hidden behind a hangar door that much be unlocked with a "passcard". Or the crate could be hidden deep within tunnels of an asteroid that makes you wonder if your space shooting game morphed into Descent. Your radar beacon does give you an exact location, but you are not sure how to get there... until you get there. And when there may be MULTIPLE hangar doors opening into the interior of the asteroid, this 3D puzzle can be quite... frustrating. What's worse, these asteroids 3D scavenger hunt are in map 2 and 3, not 4 and 5. Oh, and you have to deal with enemies... who comes in INFINITE waves, in exploration maps. If you kill one wave, the next one appears. And every once in a while, a miniboss shows up. When enemy fighters and capships starts launching missiles, while you're still in the tunnels (so they can't hit you), you get constant "missile warning" that you can't turn off. And that... is VERY VERY annoying. The ship designs don't match their names. Tornado X and Tornado don't look related at all. Same with Supernova and Supernova X. Clearly, whoever named these ships got very lazy. Also, what's the point of getting ship evo kits when they are barely used? New ship only need about a dozen, and to "evolve' a ship is just to add cargo and armor, and also barely uses the stuff. At least the gear crates are used for weapon upgrades ,and that has FIVE levels so uses a lot more gear crates. Yet you end up with a large surplus of ship evo kits if you just play long enough. And the whole thing turns into a grind... Where you endure the annoyances of searching for crates, avoiding missiles and enemies, kill a wave all except one, and just avoid his shooting while still mining asteroids by circle-strafing the asteroid using the mining tool (mining laser). Until you realize you don't see any mine-able asteroids near you, so you try to do a scan all around you, 360x360, while dodging enemy fire, WHILE somehow turn the ship with your right stick WHILE holding down the A button to "mining scan" (which is on the right side too). This gets really crazy when an enemy capship shows up and starts lobbing missiles at you. And those really hurt... and in the frenzy of dodging missiles you lost track of any mine-able asteroids. The game clearly isn't quite balanced right, in both combat and economy. The combat during exploration is just TOO hectic that you're forced to exploit the pattern by "kill all except one" and economy requires too much on grinding the exploration missions. Such wasted potential.
gameplay is solid but lacks content. 2 rocket launchers. about 10 guns but there is no need to change them since they don't grow in dps. only 2 guns per ship. and ships has little to no difference. the all have the same slots (2 gun, 1 secondary(missile)). Enemy shot frequently pass through solid objects. TLDR Extremely underdevelopped
Its like a cheap version of Everspace, way evercheaper. Like this game was made during free time by same developers :) Totally unbalanced, full of bugs, its not worth 13 EUR, 5-6 eur would be tops.
Московицька гра
I just gave a chance to this game and I'm happy I didn't skip it. I was looking for some space battles game with descent graphics, without too much deep gameplay, but with many spaceships and simple crafting system. Subdivision Infinity provided me all of this. The graphics are more than just good. Hangar has 10 spaceships and I must admit - each of them look cool! In the shop I've found variations of guns to purchase. 10/10 weapons design, by the way! And the most important part - space battle gameplay - it's not annoying, it's competitive and it has the BOSSES! Simply well made game, which I'm gonna recommend to all space battles genre players.
I normally don't play these type of games but I have to admit, that once you get the hang of it, it's a lot of fun. Runs smoothly on my rig and looks good on my 1440p 144htz 32" 16:9 curved monitor. Worth the price, good game to blow off some Steam....no pun intended...FYI I recommend keyboard and mouse..
Not sure if they're ever going to update or patch this game. It's a lot of fun, but I really wish they'd incorporated a target lock system. No ability to lock onto a target, target nearest enemy, cycle targets, or target subsystems. This is a crucial feature which almost every space combat game has, not sure why it isn't here. Other than that, the game is a load of fun and if you like Everspace, you'll like this.
Аренный шутер, с крайне кривым управлением на гемпаде, и бесконечным фармом на новые кораблики/пушки/объвесы. Нравится? Берите, я мимо.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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