
Fight and tame alien beasts, craft resources into menacing weaponry, befriend the outlandish locals, and go toe-to-chin with a world-domineering maniac.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
是个好游戏,不考虑开个创意工坊焕发第二春吗?
从小就爱玩,现在依旧好玩。感觉二代弄得太复杂了,还是一代适合我
Fun game, bit grindy sometimes but still fun.
玩起来很奇怪,说不上来为什么
So I am almost done with the second biome and I am SOOOOO over this game. I really wanted to like it too and for the first 5ish hours I actually did. The crafting is fun, infinite inventory space is great, I liked the NPCs and story, and there is plenty of diversity with the mobs. But the further I got, the more it just turned into a grind fest. I played on normal because I wanted a somewhat chill experience with some challenging bosses/mini-bosses. Instead I am getting 1/2 shot by elite enemies while wearing the current cap lvl armor that isn't the basic gray armor. The balancing just feels awful, almost like the game is designed for a Masocore fanbase. Running speed is way to slow! Early on the teleporters make getting around easy, but by the second biome they feel way too spread out and I really hated going anywhere. There are also a bunch of little annoyances that kept piling up. The game caps out at 1920x1080. If you go idle for a few minutes the game pauses itself, so no farming your plants. If you make an account and enable syncing, an autosync popup keeps showing up on your screen. The lock-on system for your character to keep attacking as you move around stops working so often. No multiplayer. I kept pushing through even after I stopped enjoying my time thinking it was gonna get better. Maybe people who played the mobile version have nostalgia for it, but as someone coming in fresh, I genuinely don't understand the positive reviews. I had fun at first, but I do not recommend this game.
这游戏算是我的童年内容之一吧,小时候阴差阳错在妈妈的手机上下了这个游戏,那时候还没有汉化版,就算是全英文也还是玩了很久,但是那时候不是很懂游戏,只玩到第一世界的扁石套装,那时候都以为已经玩得差不多了,后来长大才知道原来它有三个世界的内容,我小时候玩的甚至不到它全部的三分之一,现在补完了这款游戏,如今的我依旧觉得它好玩有趣,有些事在你长大后会改变,但有些事永远都不会变!
Enjoyed this game quite a bit. It was unfortunate it didn't have online co-op but I believe the second one does? It's worth getting the game just for the humor.
First time I beat this game back when I was in middle school. Then I came back and beat it again right before graduating from college. Truly an amazing game, fun, and incredibly nostalgic <3
小时候在手机上打到冰原就没玩了,现在终于通关了,满足
i really enjoyed my time, beating hardcore on ludicrous difficulty took some patience but still was overall a high stress but satisfying experience. story mode doesnt drag on too much, and it can be a bit slow getting into it at first (getting distracted can be very, very easy with the procedurally generated areas) one thing some negative reviews mentioned was the target losing focus and mouse combat, in my experience the combat is pretty smooth with so very few random interactions, you can essentially dodge every hit without playing ranged and on any weapon, and i found the difficulty to reapply target when you lose focus from kiting an enemy pretty interesting. in fact, doing most of anything in this game is highly engaging due to the mechanic of animation cancelling, intentional or not, which lets you attack or harvest resources faster if you interrupt the endlag animation of most actions, pets are interesting and you can find a use for any and all gadgets which is pretty fun. the walkspeed however does feel slow and the resources for swift potions or elixirs arent hard to grind, but youd have to go out of your way to do so... however seeing how movement speed plays a giant role in kiting, it could (and it does) make the game incredibly easier the faster you can move in and out of enemy attack ranges, and so most patterns are designed with your slower speed in mind which does make the game much more casual-player friendly than if it was faster movement with even faster enemy attacks. most of all the dev team is quite awesome and i like them, looking forward to eventually trying crashlands 2!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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