
NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Having played this game on and off for years, I enjoy its unique take on post-apocalyptic turn based survival. The exploration and combat are simple to learn but have enough complexity. Same with the items and NPCs - there's not a lot of them, but they all interact with each other and the player, creating a seemingly endless variety of unique situations. The main storyline is interesting as well. The game has a noir style and personality making the world feel alive. For me, the biggest draw of this game is that each new playthrough is a fairly unique experience. Ironman is built into the game - when your character dies, your save is deleted. However, if you prefer saving and reloading, you can back up the save manually, or by using a third party utility that lets you quickload from several different slots. I would still recommend ironman because the higher stakes of having to restart from scratch make every event and battle come alive and every win tastes so much better. When you do make a fatal mistake, you'll usually learn something that will help in your next run. Even after a thousand gameplay hours (I play the GOG version mostly) I'm still learning new things about the game's mechanics. When starting out, you may feel like the game world is actively trying to kill you in unfair ways. However, once you begin to understand how things work, you will survive for longer periods and travel farther, encountering new locations, NPCs and creatures that pose bigger challenges and offer better rewards. There is no time limit or any kind of pressure to follow the main story - you can just scavenge around until you feel ready to explore another part of the map. At the beginning of each game you choose your skills and flaws which determine what you can do. For example, Medic allows you to see your detailed health stats and identify any pills you find. So if you don't have the Medic skill, you might find a 'white and red' pill in an abandoned pharmacy, and you won't know which one of several possible pills it is until you swallow it. With Medic, you'll instantly identify the pill as 'non-prescription painkiller'. Same with firearms - without the Ranged skill, you will see a 'bullet' instead of a '.45 AP round' - unless you're buying from traders - they'll always identify what they're selling. Choosing more flaws will allow you to get more points to spend on skills. Some flaws are permanent; others can be eventually mitigated or completely cured. Early on you'll probably want to start with a strong character with fewer flaws so it's easier to survive while learning the basics. As you learn, you'll start to include more flaws in your builds, making your early game more difficult but allowing your character to do more as you progress. There are basically two 'versions' of this game (not counting the demo). The first is the game itself (vanilla), the development of which stopped years ago. The second is Neo Scavenger Extended (NSE), which is a third party mod that is still being updated in 2026 and has a small but active community on Discord - and they're usually happy to answer newbie questions about the game. The base vanilla game is required for NSE to work. Before I learned about NSE, I had been playing vanilla for a long time. When I first happened upon some NSE screenshots, they looked overwhelming compared to vanilla and so I held off for a while. But at the same time, playing vanilla had started to feel like something was missing, like there was potential that hadn’t been fully realized. Eventually, I decided to try NSE. Like another reviewer said, the world of NSE is much more populated than the vanilla one. But I disagree that it's 'too populated'. Because NSE adds new NPCs, and a lot of new items, it can be overwhelming in the beginning, but the more I played it, the more I realized that every addition is a logical continuation of an original idea from the vanilla game. Once I got that, NSE became the only version for me. Going back to vanilla would be like going back to an early beta version that’s missing so many NPCs, items, mechanics, and quality-of-life things. I am still playing NSE on and off today and expect to be playing it for a long time, hopefully until Neo Scavenger 2 is released, which the developer said they plan to work on after finishing their current project, Ostranauts. So, I highly recommend Neo Scavenger. Start by getting the free demo – it’s a great way to get a general feel for the game. If you like it, play the full vanilla version to familiarize yourself with the basics. Finish the main story if you want, or, if you feel like the game world is interesting but has unrealized potential, try the Neo Scavenger Extended mod. Maybe you’ll love it, or maybe you’ll agree with the reviewer who said NSE has 'too much stuff' and go back to vanilla. Either way, enjoy this gem of a game!
Enjoyable
I died
This is HARDCORE CrpG with PermaDeath alongside a quiet steep learning-Curve, alonongside active development (extended version) even 13 years (!!) after it hits the Road. A REAL GEM, and tuff as heck. -just got love for it besides being "flashed" hehe, nuff stuff!
It's fun and replayable. Hard as f.
The game hold up pretty well. Tho the Camp Greyling is a very annoying gauntlet of trial and error, luckily I used NeoSaves, if I had to make a new character every time I dont think I would have finished the game. Its a lot shorter than you expect, but I heard there is a rich modding scene.
ohhhhh im so full of hypothermia
I die almost immediately every time. It is almost impossibly difficult and there is little to no guidance on how to play or what to do. Just when you get on a roll a random event takes you out. Basically what I'm saying is: I can't get enough. It's certainly not for the faint of heart but it is eminently replayable as no two games are ever the same: might last 12 days and begin to unravel the mystery, might get eaten by a Dogman 2 hours in. Don't be a coward. Come lose like the rest of us!
The true detroit experience
Truly one of the games of all time.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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