
NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.4Kreviews | 90% | — | $2.3M |
| $3.75−75% | 480ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
> Be me, Philip > Wake up in a cryo-tube naked, cold, and with zero memory > Decide to stop being a soft target and become a wasteland god > Min-max like an absolute degenerate: Melee, Ranged, Medic, Trapping, Athletic, Tough, Strong > Can see perfectly in the pitch black, track anything, and patch up gunshot wounds with dirty rags > Grind for 51 days straight in the garbage post-apocalypse > Raid every toxic ruin, do errands for a mutant named Hatter, and walk into the DMC like I own it > Hack bank accounts, exploit vulnerabilities, stack massive amounts of credits > Take my wealth straight to Haggerty Health and tell the doc to rip out my weak human flesh > Install telescopic night-vision cyber-eyes, synthetic muscle fibers, and subdermal carbon-filament skin armor > Walking tank. Literal cyber-juggernaut. Peak performance achieved. > Day 51 arrives > Get lazy and decide to ride a bicycle across the wilderness like an absolute dork > Leave a massive, blinding trail of tracks behind me for miles > A feral Dogman pack and some random scavenger see the trail and setup a brutal ambush > Realize too late that having a vehicle equipped makes it physically impossible to run away in combat > Dogman Leader gets a lucky hit on my ankles and drops the legendary chrome-lord into the mud > Try to stand up like a clown while getting mauled by three things at once > Turn-by-turn absolute slaughter while face-down in the dirt > Head sliced open, lungs filled with blood, in severe agony, run completely dead > 51 days of a flawless min-maxed cyber-soldier run > Defeated because I wanted to ride a bike
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game hold up pretty well. Tho the Camp Greyling is a very annoying gauntlet of trial and error, luckily I used NeoSaves, if I had to make a new character every time I dont think I would have finished the game. Its a lot shorter than you expect, but I heard there is a rich modding scene.
Having played this game on and off for years, I enjoy its unique take on post-apocalyptic turn based survival. The exploration and combat are simple to learn but have enough complexity. Same with the items and NPCs - there's not a lot of them, but they all interact with each other and the player, creating a seemingly endless variety of unique situations. The main storyline is interesting as well. The game has a noir style and personality making the world feel alive. For me, the biggest draw of this game is that each new playthrough is a fairly unique experience. Ironman is built into the game - when your character dies, your save is deleted. However, if you prefer saving and reloading, you can back up the save manually, or by using a third party utility that lets you quickload from several different slots. I would still recommend ironman because the higher stakes of having to restart from scratch make every event and battle come alive and every win tastes so much better. When you do make a fatal mistake, you'll usually learn something that will help in your next run. Even after a thousand gameplay hours (I play the GOG version mostly) I'm still learning new things about the game's mechanics. When starting out, you may feel like the game world is actively trying to kill you in unfair ways. However, once you begin to understand how things work, you will survive for longer periods and travel farther, encountering new locations, NPCs and creatures that pose bigger challenges and offer better rewards. There is no time limit or any kind of pressure to follow the main story - you can just scavenge around until you feel ready to explore another part of the map. At the beginning of each game you choose your skills and flaws which determine what you can do. For example, Medic allows you to see your detailed health stats and identify any pills you find. So if you don't have the Medic skill, you might find a 'white and red' pill in an abandoned pharmacy, and you won't know which one of several possible pills it is until you swallow it. With Medic, you'll instantly identify the pill as 'non-prescription painkiller'. Same with firearms - without the Ranged skill, you will see a 'bullet' instead of a '.45 AP round' - unless you're buying from traders - they'll always identify what they're selling. Choosing more flaws will allow you to get more points to spend on skills. Some flaws are permanent; others can be eventually mitigated or completely cured. Early on you'll probably want to start with a strong character with fewer flaws so it's easier to survive while learning the basics. As you learn, you'll start to include more flaws in your builds, making your early game more difficult but allowing your character to do more as you progress. There are basically two 'versions' of this game (not counting the demo). The first is the game itself (vanilla), the development of which stopped years ago. The second is Neo Scavenger Extended (NSE), which is a third party mod that is still being updated in 2026 and has a small but active community on Discord - and they're usually happy to answer newbie questions about the game. The base vanilla game is required for NSE to work. Before I learned about NSE, I had been playing vanilla for a long time. When I first happened upon some NSE screenshots, they looked overwhelming compared to vanilla and so I held off for a while. But at the same time, playing vanilla had started to feel like something was missing, like there was potential that hadn’t been fully realized. Eventually, I decided to try NSE. Like another reviewer said, the world of NSE is much more populated than the vanilla one. But I disagree that it's 'too populated'. Because NSE adds new NPCs, and a lot of new items, it can be overwhelming in the beginning, but the more I played it, the more I realized that every addition is a logical continuation of an original idea from the vanilla game. Once I got that, NSE became the only version for me. Going back to vanilla would be like going back to an early beta version that’s missing so many NPCs, items, mechanics, and quality-of-life things. I am still playing NSE on and off today and expect to be playing it for a long time, hopefully until Neo Scavenger 2 is released, which the developer said they plan to work on after finishing their current project, Ostranauts. So, I highly recommend Neo Scavenger. Start by getting the free demo – it’s a great way to get a general feel for the game. If you like it, play the full vanilla version to familiarize yourself with the basics. Finish the main story if you want, or, if you feel like the game world is interesting but has unrealized potential, try the Neo Scavenger Extended mod. Maybe you’ll love it, or maybe you’ll agree with the reviewer who said NSE has 'too much stuff' and go back to vanilla. Either way, enjoy this gem of a game!
The best roguelite I've never been able to beat. You either get bummed by a hobo or eaten by a wolfman or freeze to death because Michigan sucks. But it is fun and in the end, that is all that matters! :)
I got this game for $10 in 2015, put in 30 hours, and got my money's worth. I liked the hex grid and the random events that occurred. I also liked how the developer pointed me in the direction of another Steam game, Project Zomboid. If you get this game on sale, it is well worth the price.
Enjoyable
3/10 Наиграл в эту игру относительно немного, 30 часов и вот что хочу выделить. Не могу ее советовать всем, советовать могу только фанатам хардкорных рпг и выживачей, мне она не особо понравилась + +Хорошо выполнена система статистики персонажа, а также система крафта и обыска(лично для меня) +Мне нравиться менеджмент инвентаря и крафта +Прикольные и хорошо прописанные диалоги(их достаточно мало к великому сожалению) +- +-У нее есть какой то сюжет(за 30 часов не понял какой) +-Есть квесты(скорее всего побочные и плохие, я это тоже ♥♥♥♥♥ не понял) +- Она постоянно держит в напряжении(довольно таки странном и плохом напряжении, где ты не боишься, ты заебываешься от мысли о ловушке и засаде) - -Уебанская боевка -Хуевая система создания персонажа(прям калл) -Мир неинтересный, в нем ♥♥♥♥♥ нету кроме 2-3 городов пустышек -Нету сохранений(есть отдельная программа для сохранений от типа в руководствах к этой игре, я с ним играл) -Абсолют непроработанные локации, какого ♥♥♥ посреди поля и леса стоят высотки:? -Убитая атмосфера, непонятно что это, вначале есть интрига, но она не развивается дальше первой локации, а после она просто умирает с твоим персонажем(сохранений нету))0)))))) -Отсутствует прогрессия персонажа, то что ты взял вначале игры, то у тебя и будет до ее конца -Через время игра превращается в рутину, где задача это найти воды, да еды, которых катострофически мало -Весь ♥♥♥♥ прогресс твоего понимания игры идет через смерть без сохранений, тебя никто не учмт играть в эту игру, ты сам за 50+ смертей должен понять как в нее играть, не понял что делать в этом моменте? ТАК ОТКРОЙ ГАЙД. Не нравиться система игры через гайды и смерти? ИДИ ♥♥♥♥♥ ТОГДА -Через время приходит осознание что тебя ♥♥♥♥♥♥♥ эта игра Если вы готовы дрочиться, то не берите, ее лучше вообще не брать
I love this weird game it got me into roguelike games! its survival aspects still haunt my memory over ten years later and pray to the RNG gods when you are in combat. PS it's best played alone at night
I died
some good fun to be had. very niche game with a stalker-ey feel. spooky survival-ey goodness without being outright horror
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1K | 11 | 45% | $3.99 | |
| $3M | 4.5K | 94% | $19.99 | |
| $712.5K | 1.4K | 94% | $14.50 | |
| $106.9K | 244 | 52% | $14.99 | |
| $16.8K | 49 | 71% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.6K | 91% | $19.99 | |
| $2.2M | 8.9K | 97% | $12.99 | |
| $2.3M | 9.5K | 95% | $9.99 | |
| $2.3M | 4.7K | 82% | $24.99 | |
| $2.3M | 2.6K | 88% | $24.99 | |
| $2.3M | 6.8K | 90% | $14.99 |