
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 12.29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.19−90% | 18.2Kreviews | 89% | — | $607.2K |
| $21.99 | 3.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ui
The concept of an estate as a between-game lobby is such a good idea. And then there's the whole unique animated events. I should have played this game sooner. Barahut is a beeg difficulty spike though!
A really nice twist on the repeat dungeon crawler
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean, Traditional Chinese, Japanese* +1 more
| $21.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $3.29−85% | 436ratings | 84% | — | not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
Bom
说一说为什么打差评:游戏的主线流程很短,剧情很迷,但这不是打差评的主要原因! 最主要的原因是游戏的玩法设计上面! 角色的闪避没有无敌?为什么?我不理解?我闪避就是为了不吃伤害,我闪避了还能吃到伤害那谁在闪避? 你是闪避? 尤其是第二大关,在狭小的地形里夹杂着各种陷阱,再配合上小怪的穷追猛打,我还闪不掉伤害,大哥我玩的近战诶…… 然后是肉鸽模式,每一层小怪都会大幅强化,打不过就升不了级,升不了级就强化不了,强化不了就打不过,打不过就…… 还好是打折买的,这要是原价买就是纯粹的冤大头!如果不是因为可以联机我光速退款嘻嘻!
infravalorado
Juego cortito, precioso y barato.
MUITO bom, precisa de mais reconhecimento
Viciante
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 9.5K | 87% | $14.99 | |
| $53.8K | 181 | 81% | $14.99 | |
| $15.3K | 79 | 84% | $10.49 | |
| $6.7K | 53 | 83% | $6.99 | |
| $2.6K | 77 | 78% | $1.99 | |
| $5.9M | 36.8K | 67% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $607.2K | 1.2K | 83% | $15.99 | |
| $607.5K | 1.9K | 76% | $9.99 | |
| $606.7K | 777 | 54% | $24.99 | |
| $606.6K | 2K | 79% | $14.99 | |
| $608.2K | 1.3K | 95% | $19.99 | |
| $606.1K | 2.2K | 93% | $9.99 |