No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $773.7K — a different platform, not this one.
*Online co-op is now available: play with a friend by sharing a code!* Children of Morta is a story-driven action RPG with a roguelite approach to character development, in which you don’t play a single character but a whole, extraordinary family of heroes. Hack’n’slash through hordes of enemies in procedurally generated dungeons, caves and lands and lead the Bergson family, with all their flaws and virtues, against the forthcoming Corruption. The story takes place in a distant land but copes with themes and emotions common to all of us: love and hope, longing and uncertainty, ultimately loss... and sacrifice we are willing to make to save the ones we care the most for. Ultimately, it's about a family of heroes standing together against the encroaching darkness. -- Complete Edition -- Both the Ancient Spirits and the Paws and Claws DLC are included in the main game and available as you play. FEATURES - Welcome to the family! Join the heroic Bergsons in their trials to honor their heritage and save the land of Rea from the creeping Corruption - One for all, all for one: improve skills and gear for the whole family through each run in the ever-changing world of this roguelite RPG - Stronger together: switch between 7 playable characters, each with their own abilities, fighting styles and endearing personality - Immerse yourself in the beautiful, deadly world of Rea through gorgeous 2D pixel art mixing handcrafted animations with modern lighting techniques - Family that slays together stays together: use the two-player online coop mode and rely on each other in every fight (available in a post-launch update) CAREFULLY REDESIGNED FOR MOBILE - Revamped interface – exclusive mobile UI with complete touch control - Game Center achievements - Cloud Save – Share your progress between iOS devices - Compatible with MFi controllers - iPhone 15 Optimization (including Pro Max)
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best UA #64, worst BR #76 · 3 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
*Online co-op is now available: play with a friend by sharing a code!* Children of Morta is a story-driven action RPG with a roguelite approach to character development, in which you don’t play a single character but a whole, extraordinary family of heroes. Hack’n’slash through hordes of enemies in procedurally generated dungeons, caves and lands and lead the Bergson family, with all their flaws and virtues, against the forthcoming Corruption. The story takes place in a distant land but copes with themes and emotions common to all of us: love and hope, longing and uncertainty, ultimately loss... and sacrifice we are willing to make to save the ones we care the most for. Ultimately, it's about a family of heroes standing together against the encroaching darkness. -- Complete Edition -- Both the Ancient Spirits and the Paws and Claws DLC are included in the main game and available as you play. FEATURES - Welcome to the family! Join the heroic Bergsons in their trials to honor their heritage and save the land of Rea from the creeping Corruption - One for all, all for one: improve skills and gear for the whole family through each run in the ever-changing world of this roguelite RPG - Stronger together: switch between 7 playable characters, each with their own abilities, fighting styles and endearing personality - Immerse yourself in the beautiful, deadly world of Rea through gorgeous 2D pixel art mixing handcrafted animations with modern lighting techniques - Family that slays together stays together: use the two-player online coop mode and rely on each other in every fight (available in a post-launch update) CAREFULLY REDESIGNED FOR MOBILE - Revamped interface – exclusive mobile UI with complete touch control - Game Center achievements - Cloud Save – Share your progress between iOS devices - Compatible with MFi controllers - iPhone 15 Optimization (including Pro Max)
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $2.99−57% | 555ratings | 90% | — | not modelled |
| $2.89 | 6Kratings | 88% | — | $508.1K | |
| $21.99 | 3.5Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — | 1 | 80% | Free | |
| — | 2 | 100% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $0.99 | |
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