
Wild Woods is a couch co-op game full of action, teamwork and woodland critters. One to four players take on the role of brave little cats defending their wooden wagon on its way through a dangerous forest. Clever cooperation is key - their way is full of obstacles!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 1.86/day in the week after.
Reviews, worldwide (the counter carries no country): 56.8/day in the week to Jul 16 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.7Kreviews | 78% | — | $604.3K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought this was like a quick mission/run where you protect and deliver the wagon a few levels, then fight a boss, go to town to do some upgrades, but its not. It's just one long run with zero permanent progression. There is no feeling of accomplishment cause you dont really level up anything, feels like a waste of time.
[h1] The bottom of Steam... [/h1] Это не игра, а издевательство над самой игрой. Визуал классный, тот кто делал, молодец, достаточно лампово всё вокруг смотрится. Но всё остальное бессмысленно. [b] Octofox Games [/b] не делай больше ничего в сфере игровой индустрии. В игре «Сапёр» (Minesweeper) вшитой в Windows, экшена и интереса больше, чем здесь. Ощущение будто вы играете за крипа из Dota 2, потому что кроме обычных атак у вас нет ничего. Разнообразие отсутствует, зато сложность, даже обычная, накручена донельзя. И конечно же к такой сложности добавили нереальные достижения, пройти без урона то то, то это. Ранний доступ (в декабре будет 2 года) вообще неизвестно зачем здесь, обновлений нет. Мы с другом прошли эту игру, купив её по скидке 67%, но вам не советуем тратить свои 230 руб., как и своё время. Ожидания от игры были занижена, но к сожалению всё оказалось ещё хуже. Уже и непопулярных кооперативов практически не осталось, в которые можно поиграть. Если есть, что-то интересное и забытое Богом в Steam, пишите в комментах)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Thai +6 more
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great couch co-op game! I'd recommend at least 3 players for a more balanced and chaotic fun experience, but also since the game is QUITE hard. So, for the players: this is a very hard game, where cooperation is key, mistakes will be made, but when you defeat a boss you feel it very rewarding! Right now it only has a few bosses, but it will take a lot of practice, attention, curiosity, creativity, resilience and teamwork to beat it. On the first try, you will feel like you don't understand anything. So PLEASE play the tutorial first. On the next few tries, you will try to grasp everything the game has to offer. You have to make a lot of choices in a lot of ways, so there is a nice replayability value. Right now, if you plan on grabbing it and playing it with some friends, I'd say wait for a sale. Now for the devs: the game is sometimes too overwhelming on what's going on! lots of enemies on screen and some of their gimmicks you need to learn, so as to not fail miserably, are quite hard to grasp when the screen is full of chaos. For example, the rat and its pole, or the owl (thief). They are quick on what they do, they can screw your run while you are busy dealing with the thousand rabbits beating you, avoiding the hogs, repairing the cart and/or keeping the fire alive. See! there's a LOT to pay attention to. Also, Rosie moves too fast! I know you can slow her down... but now, the environment also has tricky things: the ruins' different patterns, the bushes that you can destroy and follow, the yellow thingie that can give you more of a resource, the totems... Ahhh! just by listing these things I get stressed. That being said, well organized team work is key! ALL of the players must be quick and effective. But, the game will slap you in the face before you realize your mistakes and the workarounds to make the run less painful. There's a lot to take into account, maybe find an easier or quicker way to communicate all of that to the players, or maybe, slow down Rosie a bit? The UI is also a bit crowded in my opinion. So anyway, there's a lot going on and everything happens way too fast, that's my main complain. Some tricks make the game easier, but are hard to figure out. But this is not the player's fault, it all just happens too fast and not everything is obvious. There's just not much room to try and experiment stuff, and mistakes are very punishing. On a side note, the game is cute, specially if you love cats! I mean, you can meow! purr when you sleep! So cute!!! <3 The artstyle is great, the sound effects are also nice and add wackyness to the experience. IDK what else to say. Thanks for reading! Hope the project can grow! It has a lot of potential :D
This is one of those mixed reviews thing, momentarily leaning on negative. The game is perfectly fine for what it means to do, and that is to be baby's first friendslop roguelike. If I was a kid, I'm sure I would've loved to play this game with my friends. But I'm far from those tender years, and the game doesn't really feel... rewarding to play. There's this je ne sais quoi that makes everything unreactive, unresponsive, plain, boring. By the time we reached the third level, I couldn't stomach a minute more of it, for reasons that are hard to explain in a review so small. It is simultaneously too fast and too slow. The enemies seem balanced and widely designed, but your answer to them is just about the same. When you realize that the same inputs work to solve practically everything in the game, you aren't really playing a game, you are just reinforcing muscle memory, over and over. The lack of customization, of building, of combat depth and mechanics is frustrating, and even with metaprogression I'm hesitant to believe my experience would've been that much different. I can see this game becoming great down a year or two of development. Magnificent even, but it's not there yet, and what is here now almost put me to sleep.
I'm a gamedev myself, and that's the only review you need [h1]Short description[/h1][hr][/hr] Simple co-op game for 2-4 people. You can play solo, but it's not great for solo play You select a role and start the game. During the playthrough, you must protect your wagon, collect scattered resources around, and buy upgrades [h1]Worth highlighting / What is unique[/h1][hr][/hr] * Path selection. When you reach the end of a node, you must choose one of two paths. Each one has a node type and difficulty modifier (you can reset all difficulty modifiers at camp and earn money for discarding them) * Visuals. They look gorgeous [h1] Overall rating 4/10[/h1][hr][/hr] The game is very simple and shallow. You have only three classes (four with the latest update) that are very similar to each other. During a run you have only eight upgrade types for your wagon as well as about sixteen for your characters There is almost no replayability value, and it becomes a bit boring even at the two-hour mark. The bosses are not very interesting either. The core idea is great, though, and the visuals are amazing. Still I don't think I can recommend it. After all, for this genre, I believe there are much better options in this genre, even if their visuals are worse. It's not terrible, but not good either. [h1]Extra[/h1][hr][/hr] Follow my curator page, [url=https://store.steampowered.com/curator/45084582-Dev-inspiration/] Dev inspiration[/url] for more reviews from a developer's perspective.
Wild Woods has a great mix of mechanics. It's a good "entry level" local co-op game. It's core loop kept us hooked. Once we beat it we set it down for awhile and waiting for updates. We were able to beat the game a few times within our initial 14 hours a year ago. I can't say if they've added enough to make it worth the full 15$ yet, but at the rate the updates are coming if not now...at 1.0 launch this game should be well worth a full asking price. It might be already, need to play with the 0.5.0 release. Wanted to drop a positive review now.
I was really excited about this game because I just loved the art style and the characters. I would say this is probably one of my favorite art styles. We played 2 hours of it (as you can see) and right now I would say there's not enough content to justify the price. We finished it pretty quickly and we're just waiting for the next update. It's a really fun roguelike hack and slash game with a good progression, though I would say the game needs to be balanced more in terms of difficulty (it was a bit too easy for us in normal mode). Excited to see what they add in the future! Finished? - Steam Achievements? Lots of skill based. Steam Deck? - Rating? - My curator page: https://store.steampowered.com/curator/45865425-CozyAriGames/ Full videos on Youtube
Too Short.... play Castle Crashers for longer gameplay and more variety action....
Really good fun, beautiful graphics, nice gameplay and controls! Perfect for coop.
为什么这个游戏不能自定义键位呢?左手需要按的东西太多了,玩起来就感觉手指在打架。右手就控制一个鼠标攻击。还有就是打完怪了东西都没捡完车子就走了,都不带等等的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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