
Labyrinth Legend is an action RPG with hack and slash elements. Explore the automatically-generated dungeons, collect powerful equipment, and battle against unknown, formidable enemies!
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Seriously Flawed ★★☆☆☆[/h1] [h1] First Impressions [/h1] When looking over the trailer of Labyrinth Legend (LL), I liked seeing all of the rapid attacks the protagonist was able to dish out. I expected that such moves would take time to level up, since fast strikes can be a very satisfying part of combat. It otherwise showed hints of basic features I'd want from a roguelike, such as a variety of environments and enemies, some epic boss battles, and powerful gear to obtain and equip, so I decided to give the game a shot. [h1] Gameplay [/h1] There're two main sections of LL. The first takes place in the village, where you refine equipment and upgrade your items, so you have more resources when going into the dungeon. You'll also learn more about what's going on from the locals. Each time you clear the next part of the labyrinth, the villagers will have something new to say to you, with most of them having long given up on the idea of anyone vanquishing it. They're safe enough in the village, so why not just make the most of it? In spite of giving up themselves, they're content to offer you better gear to take a stab at in in exchange for gold and magic. There's even an island where tamed monsters can be summoned as assistants for you in battle. The larger component of the game comes from taking trips into the labyrinth. Floors are randomly generated, with each having a gateway that'll go down to the next floor, but the only way to gain access is to find and kill the enemy holding the key. Even if you could leave immediately, you'd want to do some skulking about due to the random treasure chests lying around, which can hold better equipment than what you're already using. Sometimes this comes from higher stats, but I also find the type of weapon matters a lot. I thought the whip would be useful due to its circular attack pattern, but you don't want to let enemies get that close to you. Instead, I found the boomerangs to be one of the better secondary weapons with how damage can stagger from stacking multiple, repeating attacks. https://steamcommunity.com/sharedfiles/filedetails/?id=2532220474 [h1] Controls [/h1] Like many games, LL can be played with either the keyboard or a controller, and per my preferences I played it with the latter. I wasn't sure based on how LL looks, but you can move diagonally. There are two attack buttons available related to what weapons you equipped, and I always assigned one of them as a long-range weapon so I wouldn't mix the two up. I'd say the controls are mostly functional, but with how combat works, it can feel a bit clunky. You'll hold down an attack button to maximize your DPS, yet also need to release it early enough to get ready for the enemy's counter attack. [h1] Story [/h1] The kingdom of Kanata houses a cursed labyrinth, but instead of warding people away from the land, it entices would-be adventurers with promises of fortune and glory. As a silent protagonist, you aren't given much motivation or reason for going there yourself, but you've decided to lift up arms as well. After becoming stuck in the village, you'll have to vanquish this yet unconquered trap, because all the good jobs have already been taken. I didn't finish the game so I'm ignorant how it concludes. However, with the NPCs providing more information with each dungeon clear, it's a simple and effective way to unravel the story, even if it's nothing groundbreaking. https://steamcommunity.com/sharedfiles/filedetails/?id=2532220136 [h1] Graphics [/h1] When checking out the trailer, I wasn't too enthused by the game's graphics because there's nothing that makes them stand out. The visuals are quite simple, with recognizable monster designs, environments don't pop with detail or variety, and some items look flat or dull. For instance, when looking in my inventory, more often than not the equipment looks like it'd be worthless, even if it winds up being a better choice than I have now. Other facets are fairly good, such as certain attacks, but they aren't that flashy or awe-inspiring. Plus, I find the hero's running animation comically sluggish, as if he's not that athletic. [h1] Sound Design [/h1] Whoever composed the music for LL did a really good job, as I enjoyed the tunes quite a bit. The music has clear, crisp sound quality and incorporates a good blend of instruments to make for easy-to-enjoy songs. They're a bit on the short side though, so they loop upon themselves a bit quickly. That's a pretty small complaint overall though, and I suspect many people would be surprised at the quality for some of these tracks. Some of the sound effects feel a bit flat, such as your sword slashes, but the sound effects are otherwise satisfactory enough. https://steamcommunity.com/sharedfiles/filedetails/?id=2532221015 [h1] Pros [/h1] 🌟 Even with the simple combat, enemies do feel more threatening in later dungeons, giving a good sense of progression as you play. Similarly, there's a nice variety of weapons to choose from. 🌟 I'm quite fond of the boss theme, as it supports the sense of wanting to engage in an epic fight, and other songs are quite good as well. Plus, the boss fights give a solid level of challenge. [h1] Cons [/h1] ❌ Some enemies will aggro on you long before you can even see them. Also, some items disappear annoyingly fast, when you may not be able to rush in and snag them, such as health or ore. ❌ The dungeons are essentially just open floors that act as hallways from one cluster of enemies to the next. There's not really anything of interest about the environments themselves. ❌ I appreciate the updates to the game, but they've never cleaned up the textual errors and other simple flaws that make the game look half-baked. [h1] Tips [/h1] 🔍 You'll want to spend your money on upgrading items at the general store immediately, because they otherwise are almost worthless. I recommend upgrading the potion so you can use it more than once, increasing your inventory space, and being able to obtain more magic from slaying enemies. Only after doing that a few times would I start worrying about upgrading equipment, which you'll replace frequently anyways. 🔍 Enemies can be manipulated heavily due to them always telegraphing attacks with a ! over their heads. You will need to learn how each enemy behaves and the nature of their attacks to capitalize on this, but regular enemies almost always have only 1 attack at their disposal. Elite enemies get an additional attack they can switch between, but it's only bosses that have more variance to their moveset. [h1] Final Thoughts [/h1] LL might be of greater interest to someone who's not played many roguelike games, but it doesn't offer very much to someone who's experienced in the genre. The combat is too simple, as it revolves around hit and run movements and spamming long-range attacks heavily before switching back to close range weaponry. With enemies telegraphing their attacks, which have significant delays, the gameplay feels a bit stilted and unengaging. It didn't take me much time to see how this would be a recurring issue throughout the game, and I found myself unenthused as I kept going further in the game. All I really wanted was to get more gold and level-ups so I could grind through it faster, instead of finding myself having fun with it, so after a few hours I just stopped playing. For that reason, I wouldn't recommend this game. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - LL is healthy [/td] [/tr] [/table]
33.5時間のプレイで全実績解除 協力プレイも可能だったようだがソロでのクリア 操作性が非常に良いためサクサク進められました 必殺技とガードによりはじき返しがあるストライダー 必殺技とガードがない代わりに4種の魔法を使い分け出来るウィザード 2タイプのキャラを使用可能 アクションが苦手な方でも 地道にレベルを上げ続けて薬をうまく使えば 回復しながらのゴリ押しで最終ボスまで倒せる難易度かと思います ダンジョンにはそれなりに宝箱が落ちているので 武器防具は結構な数を拾い集めることが出来ます 強い武器を拾って強化したと思った矢先に 次のダンジョンで上位互換の武器が出たりする そこを嬉しいと思うか強化が無駄になったと思うかで 意見が分かれるかもしれません 強化に関しては素材やお金の要求がそう多くないので お金の取りこぼしを減らし各種施設の強化も行っていれば 武器防具の強化に詰まるということがそうないため 非常に良い調整具合だったと思います 武器に関しては攻撃力の上下だけではなく 体力吸収や属性付与などの補助効果付きのものがあったため 使いやすさ込みでの取捨選択があったのが面白かったです その反面振りの遅いハンマーやカウンターが必殺技となっている短剣など 敵をサクサク倒して進めるゲーム性と合致していないように感じ 死に武器になっているように感じたのが残念です ただしそれは私のプレイスタイルとあっていなかっただけかもしれません ストライダーとウィザードの両方を活用しようと考えると 少々ボリューム不足のように感じましたが 価格帯を考慮すると致し方なし ゲーム中に特にストレスに感じる要素もなく 人にすすめられる良作だったと思います
100%, Over 100+ hours; I guess I can write a review now! *giggles* There are two modes: the regular one, that has points you can go back to if you fail or just wanna hunt for loot; the other one, 'Extra Game' is the rogue-like mode, which I recommend getting familiar with the story mode before playing the Extra Game. There is a lot of content and difficulty settings, Easy to understand loot, and potions are filled when back at town. Plus, the visual style of the areas are really nice, and the soundtrack is amazing, especially in later stages! There are two classes, Strider and Wizard; but they have excellent weapon variety! All sorts of quirks and special stuff on them too! Can even upgrade the levels of the special stats; they include but not limited to: Large, Absorb, Drain, Light. Even an element can be on a weapon (Seems uncommon to come across as Strider, but nearly all the Wizard weapons are elemental by default). And oh, this game is also can be two player; drop-in, drop-out co-op! Characters are saved individually, and can be changed to others (or adding a character) very easily via the pub-like place in town. Labyrinth Legend is under $10 USD but it feels like a full price retro-ish game from back when. It's an addictive classic game in my eyes and I HIGHLY recommend it!
[h1]値段相応のハクスラアクション[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> UI表示やアートワークは全体的に安っぽい。 ゲームとしては普通にハクスラとして楽しめるが、この手の見下ろし型のハクスラに慣れていると個性の弱さが気になる。 つまらなくはないのだが、既視感が強いのでプレイしているうちに眠気を覚える地味さがつらい。 決して不出来というわけではなく、そこそこ丁寧に作られているのがわかるだけに本作だけの個性が欲しかった。
ノーマルで裏っぽいところまで一通りクリア どっちに評価するか迷ったけど ・敵の耐久力設定に不満 特に攻撃力の盛り辛い序盤、ボス的全般、盾持ちなどの攻撃が通り辛い奴、風の魔人辺りはもっと減らしてほしい 単純にダルい ・当たり判定が怪しく見える攻撃がちらほらある (ドラゴンの岩落とす攻撃とかクリア後最初のダンジョンのボスのジャンプ踏みつけとか) ・ボス敵はいわゆるピヨり状態になるのだが、SEとかエフェクトとか全然無いのでなったかどうかが分かりにくい ・そのピヨり状態を始め、回復のハートが残る時間やミミックが残る時間などが全体的に短い ・もうちょっと装備品のカスタマイズ要素ほしい コスト高くていいから後から特徴付けられるようにしてほしい この辺が気になったのでマイナス
とりあえずメインクリアしたので評価 カジュアルなハクスラです ハクスラに慣れてる人は浅く感じるかも 氷スキル出しながら吸血鞭ブンブンが一番安定する 短剣はリーチが短いしスキルが使いづらいで正直使い物にならない スキルが少ない今の2,3倍はあっても良い気がする BGMが若干ファルコムっぽい感じ ボスのHPが無駄に多くてダレてくる HP半分くらいでも良い気がする ボスドロップは金箱固定ドロップじゃないと旨味がない
This game is actually pretty fun, for kind of a classic Rouge like dungeon crawler game. The game isn't explained super in depth, but if you've played RPGs before you can play around with things like intelligence, agility, defense, etc. and take a good guess at what they do for your character. Other things, like "Huge" stats really don't mean much to me at the moment, but I don't care. Originally I got this because of the advertised local co-op, but had a hard time finding how to get that to work or set it up. It's not in the game manual or anything I could find through Google. I eventually reached out to the support team for the developers, and they wrote back to me about going into the bar after the tutorial, setting up another character and adding them in that way. They got me sorted out within 30 minutes. The gameplay itself is great though, and outside of not much documentation or help I don't have any complaints. It also seems like the support team is pretty available for technical issues if you have them.
Jogo muito top. agora uma pergunta ao desenvolvedor, como jogo o modo cooperativo?
A basic pixel dungeon game with a little bit of RPG mixed into it. Simple fighting and navigating system, seems to be a port from a mobile game. A good mix of varied monster. Nice little game under 5.00 if you like minimal game play.
操作感は良く武器も多彩で爽快だしバランスも悪くなさそう エフェクト過剰で敵に被って見辛いのが我慢できなかった
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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