
Embody a water spirit and fight through a corrupted world in this action co-op roguelite for 1-2 players. Take on hordes of enemies and terrifying bosses, summon Guardians, and become stronger with every run.
Modeled estimate, not a reported figure. How we estimate →
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About
For 1-2 Players
The deeper you go into the Haunted Swamp, the more you feel Witch Maeve’s influence. She has bent the creatures here to her will, turning them into cursed abominations.
If you want to break free, you’ll have to become stronger.

Take control of a water spirit in this co-op action roguelite for one or two players. Explore a haunted swamp where decay and beauty intertwine, battle relentless enemies, and adapt to ever-changing challenges while evolving your powers with every run.
Get ready for thrilling boss battles that will put your skills to the test.

Summon and command Guardians, natural turrets that fight alongside you, turning the battlefield into a dynamic mix of strategy and chaos. Experiment with unique abilities, adapt your tactics on the fly, or combine powers with a friend to overcome increasingly dangerous threats as the swamp itself fights back.

Guardians: Deploy and modify nature’s guardians to change the course of the fight
Unique Playable Heroes: Each with their own weapons and special abilities
Skills & Items : Stack absurd builds, experiment with upgrades, and break the game in the best way
Permanent Progression: Improve your character and guardians over time, unlocking new powers and upgrades that carry across runs
Online Co-op (1 or 2 players): Team up with a friend and fight through the chaos together
Endless Replayability : Every run brings new enemies, challenges, and surprises
Difficulty System: An unlockable difficulty system keeps every run fresh and challenging once you finish the game

Join our Discord: Share feedback, get updates, and be part of the development.
Found a bug? Press F8 in game to report issues and help improve the experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, German, Japanese, Russian, Korean, Spanish - Latin America, Czech
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the demo was the game. nothing added, felt robbed.
Great game
《怒海龟途》(Umigame)是一款循规蹈矩四平八稳的动作Roguelike游戏,最大的机制创新来自于独特的“守护者”机制,可以料想开发者大概是想把动作塔防的元素也加入其中,但是又没能做到和核心动作玩法的有机联动,装饰性过强;游戏目前处于EA期间,可玩内容有限,整体刷本倾向更在于Build验证,互动极少。 在基础的动作框架(即主要攻击、可蓄力的次要攻击、冲刺)以外,唯一值得一提的正是本作的守护者系统。我本以为是宠物,没想到是防御塔,每个地图都会有几个固定位置让你放置你的守护者,但是每局可选的守护者只有一种,这就让“放置守护者”这个操作的必要性看着很低; 不过这也驱使玩家更多在战场中来回走位,重复激活守护者,并且注重地形带来的影响——前提是开发者真正设计一些有强度的联动效果;因为目前版本下,守护者的升级和英雄单位的升级完全独立,且技能树中没有什么联动增益;让守护者进一步成为摆设的原因,是因为目前游戏中四种守护者宠物都是伤害类的,没有什么减速,聚怪的功能,而伤害相比英雄完全是毛毛雨,还需要分神引怪,所以后期我直接无视这个玩法了。 游戏中包含四种职业,战士射手开局解锁,随着任务进度还可以解锁德鲁伊等;英雄的构筑多少算是有所打磨,不过因为没有重Roll(也可能是我局外没点到”,所以比较看脸,专精一种攻击模式加点的收益高于雨露均沾;而守护者升级效果只有数值,作为游戏特色,还是希望未来更新中大改一下。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪[/hr]
Distinct style, extremely smooth gameplay, challenging while being engaging - This is a Roguelite/Like that really delivers and feels so satisfying while doing do. Even if finishing the stages doesn’t take too long, that’s not the true depth and replayability. It’s the builds and alterations to how you approach things that keep the loop of runs and attempts going, and keep me having a ton of fun. The Resonance system is a unique and creative way to increase challenge without just fluffing numbers. For a game in Early Access this already feels so polished and deep, and the dev team is EXTREMELY responsive and fast at addressing and fixing issues.
9/10 Great Game
bestttttttttt
super fun! these kinds of games are usually stressful for me but i wanted to try it out after a recommendation from a friend. i loved how encouraging and cozy-ish it felt while still being challenging i’m excited to see what they add as this already has a lot of content for early access. sure, it’s only three bosses but it’s crazy that it’s only two people making this game! the art and character builds are super impressive - the music is awesome and feels totally tied to the world and the gameplay, the characters even have a lot of personality for just having a few lines each. can’t wait to see what more gets added before full launch
Simple, but challenging Rouge-like game. 4 playable characters (once unlocked). I played the demo in itch (I believe) and loved it! Happy to pick up a more refined version and I'm really excited to see what else comes to this game! It's pretty clear to me a lot of work was put into refining the demo prior to early access release. 10/10 for an old school gamer like me. Easily worth the money in my book.
[h1]人塔合一的联机肉鸽爽游!《怒海龟途》测评 [/h1] 《怒海龟途》是一款有趣的俯视角动作肉鸽游戏,最多支持2人联机。初始阶段只有战士和射手两个职业,其余的职业需要通过跟进任务来解锁,其他功能也是同理,特别是天赋树系统需要在找到铁匠之后才可以解锁。游戏的关卡内容比较少,主要乐趣在于尝试不同的职业搭配不同的技能挑战更高的难度,这种流派构筑可以在不同难度下找打最适合的方式。 [h2]游戏背景 [/h2] 游戏应该是取材于古爱尔兰神话,因为红树林是那边的特色景点,目前的第三关BOSS梅芙也是当地神话中的精灵女王(玩fgo的应该很熟悉,2.6那章让我彻底喜欢上了异闻带梅芙,连带着我们的梅芙一起)。主角是被当地的神灵召唤出来帮忙解决沼泽的腐败气息,于是我们的天选牛马英雄就这么上场了。 [h2]独特的守护者机制 [/h2] 即使是单人游玩,我们也不会寂寞,因为我们在进入游戏之前会被要求选择一个守护者。守护者形态各异,有像蘑菇一样的菌类,也有像霸王花一样的植物,还有像蚕宝宝一样的动物。它们的功能类似防御塔,需要在固定的几个位置激活,然后可以自动释放弹幕,而且不会受伤,打敌人还会涨一定的经验,升级后即可获得攻击速率、暴击率、伤害等各种方向的强化。有些衍生技能,比如会在几个激活过守护者的点之间用线链接起来,每秒给经过的敌人造成多少伤害,可以说是我们速刷BOSS的关键。 [h2]丰富的技能构筑 [/h2] 初始只有战士和射手可以选择,技能又很少,基本上翻来覆去就是那五六个比较基础的技能,随着我们的通关或者死亡,会积累经验,解锁新的技能,我们的技能池也会越来越丰富,后面的很多强力技能完全可以替代前面的基础技能,如果没有想要的技能也可以通过骰子来刷新。 攻击分为主动攻击(普通攻击),和次要攻击,选择的技能房也是根据这个来构建的,有些技能会替换原有的普通攻击和次要攻击,游戏技能则是被动技能,比如攻击几次触发一次伤害,有些则是会上负面状态,比如流血、燃烧。这些技能还可以和守护者的攻击附加属性形成配合,比如蚕宝宝的攻击会给人上一个特殊状体,我们的攻击可以打出更高的伤害。 游戏的节奏非常快,特别是我们的冲刺技能冷却速度非常快,从这个方面就可以知道BOSS战的强度有多大了。守护者不断攻击的同时,我们要利用闪避躲避各种招式,还要在空隙中反击敌人,特别是远战角色,射手和魔法师,基本被BOSS打破盾后也就能扛两下攻击。所以这游戏也是变相要求我们往完美通关的方向打。 [h2]局外成长 [/h2] 等完成铁匠任务后,我们可以解锁天赋树系统。包括攻击、血量、移动速度等加成,需要游戏里一种晶体资源来解锁,游戏里也会有单独的房间,如果不急的话可以去里面刷一刷,因为这类房间出场的次数很多,但是如果选多了这种房间,那么构筑基本就很难成型了,通关就真的要看技术了。 [h2]难度挑战 [/h2] 通关一次后就可以解锁难度挑战功能,游戏叫“全能核心共振”,在进入局内战斗之前可以进行选择,每提高一层多一个debuff,但奖励也会丰厚许多,非常适合喜欢研究流派构筑的肉鸽玩家们挑战自己。 [h2]不足之处 [/h2] 1、内容偏少,虽然构筑很丰富,但关卡内容太少了,BOSS数量也就那么几个 2、联机不稳定,容易掉。 [h2]总结 [/h2] 《怒海龟途》的画风可爱,战斗节奏更快,技能构筑非常丰富,每个职业都有好几种方向可以研究。玩家之间的合作,玩家与守护者的配合也对游戏有着非常重要的影响。就是目前的抢鲜体验版本的内容有点少,特别喜欢肉鸽游戏的玩家可以试试。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
無法和隊友連線,我會直接按加入房間後卡在要進房間前的那個畫面,至於我創建拉朋友,他會直接自己變成房主,我們兩個在不同房間
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