
The Mafia rules the city. A special police task force is formed to take down his gang. This squad is managed by two cops. An open war breaks out throughout the city of Chicago. Now it’s your turn to choose your side!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyuna mod desteği olsa çok güzel olur
Chicago 1930, developed by Spellbound and published by Microids, is a real-time tactical game that immerses players in the volatile atmosphere of Prohibition-era America. Set in a version of Chicago drenched in crime, corruption, and ambition, it offers a dual narrative structure where players can experience the conflict from two opposing sides: the law and the mob. It’s a premise rich with potential, promising to let players decide whether to clean up the city’s underworld or dominate it through fear and violence. At its best, the game captures the aesthetics and tone of the 1930s gangster scene—the trench coats, Tommy guns, smoky bars, and jazz-soaked tension of a city teetering between law and lawlessness. However, while the setting is evocative and the concept intriguing, the execution struggles to live up to the promise, resulting in an uneven but occasionally fascinating experience. The structure of Chicago 1930 revolves around a blend of tactical combat, squad management, and light role-playing elements. Each campaign—whether you choose to side with the police or the mob—allows you to build a team of five operatives with distinct abilities and skill sets. Characters specialize in attributes such as marksmanship, melee combat, stealth, charisma, and first aid, and these stats can be upgraded as missions progress. The game’s “Slow Motion Mode” allows players to briefly pause the action to issue orders, adding a semi-strategic layer to the real-time mechanics. This design was clearly inspired by earlier titles like Desperados and Commandos, but unlike those genre standouts, Chicago 1930 struggles to deliver the same sense of precision and control. The framework for a complex tactical experience is present, yet the artificial intelligence and cumbersome interface often prevent it from achieving its full potential. One of the game’s biggest strengths lies in its commitment to atmosphere. Spellbound captures the essence of the 1930s underworld with surprising authenticity for its time. The isometric environments are filled with period-appropriate detail—speakeasies buzzing with illicit trade, rain-soaked alleyways hiding ambushes, and offices dripping with the corruption of backroom deals. The soundtrack and ambient sound design complement this aesthetic perfectly, featuring jazz-inspired motifs and subtle environmental cues that reinforce the noir tone. The visual direction, while dated by modern standards, carries a distinct charm; the sepia palette and stylized architecture bring the city to life. There’s a palpable effort to make every scene feel rooted in its era, even if the limited animation and camera angles sometimes undercut the immersion. Despite these technical constraints, the game’s artistic vision remains one of its most memorable features. Unfortunately, the gameplay doesn’t always match the strength of the presentation. The controls feel clunky and unintuitive, particularly when commanding multiple units in tense combat situations. Pathfinding issues are frequent—characters can get stuck behind furniture or fail to respond to commands in time, often leading to chaotic encounters that feel more accidental than tactical. The enemy AI suffers from similar inconsistencies, alternating between oblivious and hyper-reactive, making stealth approaches frustratingly unreliable. The balance between gunfights and strategy feels uneven, with many missions devolving into simple shootouts instead of offering diverse tactical opportunities. This design imbalance undermines the potential for creativity, pushing players toward brute-force solutions rather than rewarding thoughtful planning. The difficulty curve can also be erratic, with some levels offering satisfying challenges and others feeling unfairly punishing due to clumsy mechanics rather than deliberate design. The dual campaign structure adds replay value, though the narratives themselves are fairly straightforward. The mob storyline follows the rise of a crime boss as he expands his influence through violence and manipulation, while the police campaign casts you as an agent trying to dismantle the criminal empire from within. The writing does its job but never rises above genre clichés; characters are archetypal rather than nuanced, and dialogue often serves more as exposition than character development. Still, the idea of seeing events unfold from both perspectives gives the game an appealing symmetry, and it succeeds in conveying the moral grayness that defined the era. Each side’s missions share a similar structure—complete objectives like eliminating rivals, rescuing informants, or raiding enemy hideouts—but the context and tone differ just enough to make replaying worthwhile for fans of the setting. From a technical standpoint, Chicago 1930 shows its age. Originally released in the early 2000s, the game’s visuals and interface were modest even by that era’s standards. The isometric camera works well enough for the tactical design but limits immersion, and the lack of modern scaling or resolution support can make it look awkward on current systems. The sound design remains effective, though repetitive voice lines and gunfire effects can become grating over time. The overall stability of the game is decent, but occasional bugs—such as crashes during transitions or broken mission triggers—can still appear, especially in the digital re-releases. These technical shortcomings are not catastrophic, but they reinforce the sense that this is a product of its time, a piece of early-2000s experimentation that hasn’t aged as gracefully as its inspirations. Despite its flaws, there’s something undeniably appealing about Chicago 1930 for players who appreciate the gangster genre. Its setting and atmosphere do most of the heavy lifting, giving it a distinct identity within a sea of strategy titles. When the mechanics do align—when your team executes a coordinated takedown or a tense shootout erupts in a smoky bar—the game can feel genuinely cinematic. Those moments remind you of the potential that lies beneath the rough edges. Unfortunately, they’re too inconsistent to sustain the experience for long. The lack of mechanical depth and polish limits what could have been a classic in the tactical strategy genre, relegating it instead to the status of a cult curiosity. In the end, Chicago 1930 stands as an ambitious but flawed attempt to blend tactical combat and noir storytelling. Its atmospheric depiction of Prohibition-era Chicago and dual-perspective campaign give it a unique charm, but its clunky controls, erratic AI, and dated interface keep it from achieving the refinement of genre standouts. For fans of vintage strategy games or those fascinated by the gangster mythos, it offers an enjoyable, if uneven, glimpse into a world of moral decay and urban violence. For others, its limitations may overshadow its charm. It’s a game that feels like a time capsule—one that captures the spirit of its era both in theme and design, rough edges and all. Rating: 6/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
baya kişinin çocukluğuna oturmuş mafia oyunu günümüz şartlarına uyum sağlamaz tat vermez nostalji yaptırır
+1 没中文 没成就 芝加哥 1930:禁酒风云 欢迎来到芝加哥 黑手党掌控整座城市,一支专项特警小队奉命组建,立志铲除黑帮势力,小队由两名警员统领。全城战火四起,阵营对决一触即发,现在由你来做出抉择。 黑手党势力明目张胆统治城市,法尔科内大佬坐镇此地,在各个辖区建立专属秩序。由爱德华・纳什带队组建特警部队,不惜一切代价清缴黑帮团伙,芝加哥全城随即爆发大规模地盘争夺战。 你将选择加入哪一方阵营? 核心特色 自由选择阵营,操控五人小队体验黑帮势力或是警方阵营 搭载角色扮演养成体系,角色拥有射击、近战、投掷、魅力、急救五大属性 战况激烈时可开启慢动作模式,从容调度小队成员应对战局 智能敌方系统,敌人会根据局势做出不同应对行为,人物行为表现极具真实感
Good Game
По-сути, игра неплохая, хоть и чувствуется недоработка многих аспектов, таких как метательное оружие для полицейских, которое напрочь отсутствует в игре. Спрашивается, зачем вообще этот навык нужен? А издевка от разрабов, которая заключается в том, что в одного из лучших членов команды силовиков, Джона Фрея, есть бонус +2 к метанию гранат, которые ему запрещено использовать - бесценна. Также непонятно зачем в игре харизма. Ладно его гг харизму, а остальным она зачем? Миссии довольно короткие, игра очень быстро проходится, играть нужно на харде, а иначе чувство, что играешь против отсталых в развитии. Ну все бы ничего, не взирая на баги и на вышеперечисленное, это все-таки игра детства, почему бы и не сыграть в неё. Но вся проблема заключается в непофикшеном баге - невозможность сменить члена команды. Вот прошёл ты первую миссию, получил в распоряжение несколько молодцев, и вот ты прошел следующий квест, и подъехали более бодрые кадры. Только когда ты их заменяешь предыдущих новыми ребятами, то запуская след. миссию обнаруживаешь, что в команде ПО ФАКТУ у тебя все те же ребята из прошлой миссии, и в добавок с пустым инвентарем. Единственный способ, как поменять члена команды это слить предыдущего. Просто дать его убить и только после миссии можно будет уже нанять нового члена команды. Этот баг очень портит впечатление, а за сим игру в стиме покупать я бы не рекомендовал. На CD версии, которую я играл еще в школьном возрасте, проблем со сменой тимы не наблюдалось, но увы этот косяк есть в стимовской версии, поэтому, думайте сами.
Juego de la infancia,trae muchos recuerdos
ATTENZIONE! Al momento c'è un bug che non permette di cambiare i membri della squadra e rimarranno bloccati quelli della prima missione, se provate a sostituirli una volta iniziata la missione vi ritroverete sempre gli stessi personaggi di prima ma con l'inventario vuoto a prescindere da cosa gli abbiate equipaggiato. Per il resto è Chicago 1930, per i nostalgici non c'è bisogno di presentazioni mentre per i nuovi credo sia parecchio difficile da digerire oggigiorno.
Jest lux
JUEGAZO MI INFANCIA ENTERA
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Where this game's players are, estimated from review languages.
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