
The Mafia rules the city. A special police task force is formed to take down his gang. This squad is managed by two cops. An open war breaks out throughout the city of Chicago. Now it’s your turn to choose your side!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
гуд
There's an aptly named development studio - or was. All of their isometric titles, composed of relatively simple elements, have a certain magic to them. Needless to say, this one is no exception. It introduces basic adventure game mechanics like scouring the level for information and keys to doors and lock boxes, while blending these mechanics with squad-based stealth strategy and a bit of action. None of it seems particularly deep, but the end result is delightfully enchanting. The game features two campaigns (for the mafia and the police), allows to pick squad mates based upon their stats, and select their gear from a realistic list of items. These include firearms (pistol, shotgun, rifle, and submachine gun), lethal or non-lethal melee weapons (knuckleduster, baton, chloroform, switchblade, and throwing knife), restraint devices (rope for the mafia, and handcuffs for the police), first aid kits, grenades, and bribe money for paying off witnesses (the latter two are exclusive to the mafia). Not only do the police get fewer tools - they cannot pay off witnesses or use knives and grenades - but they can also only engage "legal" targets. That is to say they can only return fire as opposed to sneaking up on unsuspecting enemies to neutralise them quietly, and they have to perform arrests on surrendering enemies by handcuffing them at gunpoint. Otherwise they get penalised, and - after accumulating enough penalties - end up going to jail, making them unavailable for missions. The mafia, perhaps unsurprisingly, are unburdened by ethics and have no moral qualms, so it is probably better to play their campaign first. Now I have zero proper law enforcement training, and am no police consultant. However, there don't seem to be any ways for the police to announce their presence, except discharging their firearms within earshot, and most enemies have their weapons drawn and don't want to surrender anyway, so the procedure for adhering to the strict letter of the law for me usually went as follows: save the game, whip a shotgun out, and take a run up behind a lone enemy, stopping just close enough for him to hear the footstep noise and become curious enough to turn around. Next, go into slow motion mode, wait for the icon above his head to change, marking him as a legal target, to then blast him away without repercussions. If sneaking up behind an enemy is impossible, the somewhat modified procedure applies: save the game, take two guys, arming the better shooter with a rifle (it has a longer range) and have him cover the designated "runner", who will run up close enough to get spotted, quickly retreating under fire in slow motion, while you switch to the rifleman and blast the perpetrator. Alternatively, you could just not switch to Hard difficulty, and play on Easy or Medium instead because enemy reaction times are noticeably more forgiving on the latter two. Bear in mind, this decision has to be made at the beginning of the game. Despite all the positives, however, the controls are simply not responsive enough to recommend this game unconditionally to new players. Frame rate is low, and every click registers after a noticeable delay, which hinders any attempt at dexterous play under pressure. On the Hard difficulty setting it is super important to know what's coming, at times having to carefully position your operatives in advance to overcome a given situation. That is because enemies and player characters have very limited vision range and don't see anyone beyond it, so scouting with a "perceptive" character becomes absolutely necessary. In addition, the game has a few bugs. Even though its save system is amazing in its own right - it is possible to quick-save at literally any given moment - the game might occasionally crash upon saving or loading. One mission has a bugged objective to save an electrician, who is locked in a small walled yard with two gates which can be unlocked with the same key. Problem is, unlocking doors "consumes" keys, and this objective does not register as completed if the wrong gate is unlocked to set the electrician free, so keep several saves on every mission just in case. Picking your team for missions is also buggy - operatives selected in the beginning of a campaign cannot be changed later on, unless they are killed or in jail, so don't fill your roster straight after the first mission because more capable operatives become available later. The game can be played with a team of just three characters. It appears to lack team management tools like setting behavioural patterns and active monitoring of areas, so it is probably actually more convenient that way. I recommend picking a designated marksman, a melee-capable guy, and a discreet, sneaky guy to cover pretty much all the situations - with the exception of the horrendous railway hostage rescue mission, which seems to change the rule set enemies go by, with some of them becoming so paranoid, they are impossible to sneak up on. However, even in that mission five guys are probably only necessary if you want to save absolutely all the hostages. Nevertheless, the railway hostage rescue mission made me regret the game doesn't let you have a skilled "crisis negotiator" on the team. Don't forget to "practice" every operative's skill in missions as well as collecting upgrade tokens, as this improves them also. Unfortunately, only their signature skills can upgraded through training and upgrade tokens at first; the rest becoming available for improvement only after completing a mission on a territory with the gym icon on it, quite a ways into a chosen campaign.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Перепутал с "Gangsters: Organized Crime" , но остался доволен покупкой. Напомнила " Commandos 3: Destination Berlin " (Которой займусь,пройдя эту ;)) ( Еще была игра 2011 года, оч похожая на эту - спецом для тех, кто не переносит шарма старых игр)
Um jogo estilo point e click investigativo onde você impersona um agente da mafia ou do FBI nos anos 20-30. O jogo é bem antigo e está datado. As mecanicas são lentas, os menus feios e pouco intuitivos. Mesmo assim, acho que seria possivel se divertir, era um bom jogo em sua época! Não recomendo devido a bugs que impedem o jogo de funcionar corretamente em sistemas modernos.
Bleispritzen und harte Typen Hier geht's zu meinem Nostalgie-Waetsch's Play: https://youtu.be/Ogz28iInnaM Ein Commandos im Chicago der Prohibition? Ja, dies machte dieses Spiel 2003 möglich. In zwei Kampagnen (Mafia und Polizei), schleichen und prügeln wir uns durch die Zeit ohne Alkohol. Die Grafik wirkt dabei immer noch frisch und gut ansehnlich. Zwar merkt man dieser an, dass sie nicht für Full-HD konzeptioniert war und einige Elemente sind etwas fizzelig, dennoch schaut es gut aus. Texte und Vertonung sind in Deutsch und machen ordentlich Stimmung. Von dem Spielprinzip steuern wir unsere Truppe in Echtzeit, können die Zeit stark verlangsamen, um Befehle zu geben und erfüllen so unsere Aufträge. Ein tolles Spiel, das einen Blick wert ist. Folgt mir auch gerne bei Steam: https://store.steampowered.com/curator/41912197-waetschs-play
There is a glitch in the game, which does not allow me to pick new players, if I do I get back the old players but without any of the weapons they were given. I basically cannot play with the new players even though I unlocked them!
Un clasico, pero tiene bugs con respecto a elegir los personajes, no deja cambiarlos y de repente el aumentar las habilidades tambien se bugea.
Старенькая игра в жанрах тактик\стелс от создателей серии DESPERADOS. Если вы любители всяких JUGGED ALLIANCE, то зайдет и это. Та же война, но в бандитском мире 30-х годов прошлого века, плюс возможность выбора компании - полиция или бандосы. И, пользуюсь случаем, хочу сказать, что я делаю киберпанк музыку. Мой проект основан лишь на донатах, поэтому надеюсь вам понравится моя музыка и вы подпишитесь на мой канал! Или возможно, что ваши друзья интересуются подобными темами!! спасибо!!! Ссылка на мой музыкальный проект (там же будет ссылка на бусти, где вы бесплатно скачаете мои треки и,если пожелаете, кинете мне донат, за что я буду вам очень благодарен...) - https://www.youtube.com/@EuroCorpOfficial
The game crashes all the time
dont waste ur dollar
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Players by region
Where this game's players are, estimated from review languages.
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