
Build an underground network of caves in this fantasy-themed management sim.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 163reviews | 63% | — | $30.8K |
| $6.99 | 117ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh. It's fine. Not in my favorite Kairosoft games list (Mega Mall Story and Dungeon Village would be in there), but fine for what it is. If you want all the achievements you'll need to go all the way down to level 100. Adventurers don't seem to level up very fast unless you throw gold at them, but gold and the other materials are fairly easy to get. I'll recommend, but there's better Kairosoft games to play first.
100층까지 뚫었음 다만 90층부터는 1층씩만 파지면서 시간 되게 많이 잡아먹음 동료는 10명 이상 제대로 키우는거 비추천함 나중에는 골드 수급보다 적이 강해지는 속도가 더 빨라져서 제대로 못 키움 비공정같이 난이도 정신나간 스테이지들은 아이템으로 극복 가능하니 밭은 제대로 돌아가도록 하는 게 좋음 시설조 건물을 지속적으로 연구해야됨 도배를 한다는 생각으로 알차게 잘 즐겼으나 100층까지 파내려가는건 비추천함
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $13.99 |
| 22ratings |
| 83% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
洞窟冒险团物语 (Cavern Adventurers),个人认为,本作是一款将“地城探险”与“模拟经营”完美融合的像素游戏,以其纯粹的玩法与迷人的循环,再次证明了“开罗出品,必属精品!” 游戏的核心乐趣在于其双线运营。玩家白天需要扮演一名洞窟管理者,指挥冒险者们挥镐挖掘,扩大洞窟规模,并精心规划建设各种店铺与设施,如武器店、餐馆和旅馆,以此吸引更多冒险者入驻,形成一个自给自足的小型社会,到了夜晚,视角则切换到探险模式,你可以派遣麾下的冒险者队伍深入未知的地下城,与怪物战斗,寻找稀有宝藏。 这两条线紧密交织,相互促进,探险获得的材料和宝物是升级店铺与打造装备的关键,而强大的店铺和设施又能培养出更强大的冒险者,让我们去挑战更深层的地城。这种“探索-收获-建设-变强-再探索”的正向循环,正是开罗游戏让人上瘾的魔力所在。 不过当游戏进入中后期,玩家解锁了大部分设施和角色职业后,其玩法深度不足的问题便开始浮现,这主要体现在以下几个方面,首先是目标感的丧失,在核心洞窟建设完毕后,游戏缺乏一个足够有吸引力的长线目标,后续的挑战往往简化为“进入更深的地下层”或“击败更强的BOSS”,但这个过程在机制上并无太多新意,本质上只是数值的堆叠。然后是重复的操作循环,玩家的操作会逐渐固化为一套固定的流程:收取资源→补充装备→派遣探险→等待结果。这种循环在缺乏新事件、新机制注入的情况下,极易引发审美疲劳和操作倦怠。最后是自动化管理的缺失,对于一支规模渐大的冒险者队伍,游戏缺少有效的批量管理或自动化派遣设置。到了后期,手动为每一位成员更新装备、分配任务,从初期的养成乐趣变成了繁琐的重复劳作。 总的来说,本作是一份需要选择性品尝的像素甜点,洞窟冒险团物语是一款典型的“高开平走”的开罗游戏。它提供了无比扎实和有趣的前中期体验,足以让模拟经营爱好者沉醉数十小时,其像素美术和轻松的音乐也一如既往地讨喜。但是,它并非一款完美的游戏,其后期的重复性劳作很无聊。如果你是开罗游戏的粉丝,我可以推荐入手,但是普通玩家建议观望一下或者买了尝试一下,玩了发现不喜欢2小内退了就行。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
都市運営シミュ的に楽しめたが、スタミナ制のため進行にたびたびブレーキがかかったのが気になった。
steam実績をコンプ出来たので感想を。 面白いか、面白くないかで言うと「面白い」なので、一応「お勧め」はしておく。 ただ他の方も書いてると思うが、ソシャゲ(例えば艦これ等)の様なスタミナ制やガチャ要素、放置系の要素も有り、人を選ぶのではないかとは感じている。 難易度そのものは高く無く、ただただ面倒で時間が掛かる。 なのでコツコツと地道に攻略するのに抵抗が無いならクリアも可能。 ただ、十数時間でサクッっとクリアとはいかず、100階到達まで(レベリングの為の放置も含めて)私も170時間以上掛かって居るので、時間を掛けたく無い人にはお勧めはしない。 他のカイロ製ゲームの様に、十数時間で周回→強くてニューゲームな感はあまり無いので、別のジャンルのゲームだと思って攻略してみて欲しい。 2周目を遊びたいと思うかは人それぞれだが、100階攻略と実績フルコンプの達成感は、お値段相応にはあると思う。 私は1周目だけでお腹いっぱいですが……。 余談ではあるが、ガチャ前にはオートセーブをオフ→手動セーブ、攻略時は昼・夜の切替は手動に設定変更を推奨。 特に冒険者のレベリングや資材・アイテムの備蓄には、長時間昼のままor夜のままでで放置する方が効率的だと感じています。 あとガチャ前の「欲しい!」をマメに確認・変更しておくのを忘れずに。 後は気になった点として、盗賊団について。 余計な手間と時間を取られるばかりで、宝箱を盗られても損害は軽微な上に、全滅させても何のメリットも無い。これ必要だった? せめて全滅させたら王様からご褒美が貰える等のメリットがあれば、もう少し良くなった気はするけど。 最後に意外と実績クリアされてない「立派な冒険者になりたいです(冒険者のカイロくんが仲間になった証)」について。 要領を得てれば、30階に到達するくらいの進捗でも実績達成可能です。(私は地下32階に到達した頃に達成してます) 「遠征ではひたすら爆弾を投げまくれ」だ。 まだの人は頑張って。
Cavern Adventurers is a charming management and exploration simulation developed and published by Kairosoft, a studio well known for creating accessible yet surprisingly deep strategy games. Set beneath the surface of a fantasy kingdom, the game tasks players with transforming a dangerous and unexplored cavern into a bustling underground settlement. By combining resource management, construction, adventuring, and light role-playing mechanics, the game delivers a rewarding progression system that constantly encourages players to expand deeper into the unknown. The core gameplay revolves around excavation and development. Players begin with a modest operation but gradually unlock new sections of the cavern by clearing obstacles, illuminating dark passages, and constructing pathways. Every newly discovered area offers opportunities for growth, whether through valuable resources, hidden treasures, or strategic locations for new facilities. The sense of discovery remains one of the game's strongest features, as each expansion brings fresh challenges and rewards that keep the experience engaging over long play sessions. Unlike many traditional management simulators that focus exclusively on economics, Cavern Adventurers introduces a dynamic balance between development and defense. Workers spend their time gathering resources, building structures, and maintaining the settlement, while adventurers venture into dangerous regions to confront hostile creatures. This division of responsibilities creates a satisfying gameplay loop where progress depends not only on efficient planning but also on maintaining a capable team of explorers who can secure newly uncovered territory. The workforce system adds considerable depth to the experience. Different specialists contribute to the success of the cavern in unique ways, and managing their activities becomes increasingly important as operations grow. Efficient transportation networks, well-placed facilities, and smart resource allocation can significantly improve productivity. Watching a thriving underground community function smoothly provides a strong sense of accomplishment and reinforces the game's emphasis on gradual optimization. Combat plays a supporting role but remains an important aspect of progression. Adventurers battle monsters that inhabit the cavern's depths, earning rewards and helping expand safe zones for development. While the combat mechanics are straightforward and easy to understand, they add excitement to the management-focused gameplay. The ability to strengthen characters and even recruit certain creatures introduces additional variety, ensuring that exploration remains rewarding beyond simple resource collection. Another appealing aspect is the economic progression. As the cavern becomes more developed and secure, visitors begin arriving to explore its attractions. This creates new income opportunities and encourages players to think about both functionality and appeal when designing their settlement. However, prosperity also attracts unwanted attention. Thieves and other threats can target valuable treasures, requiring players to implement defensive measures and carefully protect their growing investment. Visually, the game embraces Kairosoft's signature pixel-art style. The colorful environments, expressive character sprites, and detailed animations create a welcoming atmosphere that perfectly suits the lighthearted tone of the adventure. Although the graphics are intentionally simple, they possess a timeless charm that complements the addictive gameplay. The soundtrack further enhances the experience with relaxing melodies that make long management sessions feel comfortable and enjoyable. What makes Cavern Adventurers particularly successful is how naturally its many systems work together. Exploration fuels expansion, expansion generates resources, resources improve infrastructure, and stronger infrastructure supports deeper expeditions. This interconnected design ensures that nearly every action contributes to meaningful progress. Players are constantly given new objectives without feeling overwhelmed, making the game approachable for newcomers while still offering enough complexity for dedicated strategy fans. The game is not entirely without shortcomings. Some players may find that the later stages become somewhat repetitive once the primary systems are fully established. Automation can reduce the need for direct interaction, and combat never evolves into a particularly deep or complex feature. Nevertheless, these issues are relatively minor compared to the overall quality of the experience and are unlikely to diminish the enjoyment of players who appreciate management-focused gameplay. Cavern Adventurers stands as another strong entry in Kairosoft's catalog. Its combination of dungeon exploration, settlement building, resource management, and light RPG elements creates a satisfying experience that rewards patience, planning, and curiosity. The steady pace of progression, combined with the constant lure of discovering what lies deeper underground, makes it easy to lose track of time while expanding and improving the cavern. For fans of simulation and management games, it offers an entertaining and highly addictive adventure that successfully blends multiple genres into a cohesive whole. Rating: 6/10
Средне, не лучший и не худший представитель игр Кайрософт. Идея по раскапыванию пещер, поиску сокровищ и убийству монстров выглядит интересно, но старые герои против монстров Dungeon Village 2 или новый каток Skating Rink Story мне больше понравились. Но играть можно, примерно как во все игры компании, хоть игра привычно плохо оптимизирована под комп.
闲的没事喜欢坐牢可以玩这一部
Another stinker from ♥♥♥♥♥♥♥ Kairosoft... who would of guessed it. Just like their other games barely any optimization on PC, this game cost ♥♥♥♥♥♥♥ more than the mobile port, a boring cave exploring experience that I wished was faster like that rest... jesus just wait for a sell for this ♥♥♥♥♥♥♥.
后期纯坐牢;挖到100层会出开罗君像;每新开一层尽量先建“灯”,可以先在前一层建好了再挪过去。
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