
Citizens is a blend between turn based city builder and a puzzler for strategy masterminds. Build a thriving settlement, extract and process resources and manage your population by catering to their needs, thus allowing you to build bigger and better!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Polish, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Citizens: Ferne Länder[/h1] Hier wieder ein Kandidat für eine Neutrale Bewertung! 🎮 [b][u]Gameplay[/u][/b] Hierbei handelt es sich um ein rundenbasiertes Rohstoff Management Spiel, man kann es aber auch als Puzzle oder Rätsel Spiel sehen. Es gibt in jeder Mission ein Rundenlimit. Innerhalb dieser Runden muss man mehrere Ziele erfüllen, um die Mission abzuschließen. Die Runden kann man dabei einfach so verstreichen lassen oder man nutzt sie, um Gebäude zu bauen. Jedes Gebäude benötigt eine Runde um platziert zu werden und natürlich diverse Rohstoffe. Diese werden pro Runde von den entsprechenden Gebäuden produziert. https://steamcommunity.com/sharedfiles/filedetails/?id=3334201022 Wie viel diese Gebäude herstellen, hängt von der Platzierung auf der Karte ab. Ein Holzfäller neben einem Baumfeld produziert nur 2, einer mittig zwischen 5 Baumfeldern 10 Holz. Laufwege gibt es nicht. Gute Platzierung ist dadurch wirklich alles. Allerdings sind die meisten Rohstoffe endlich, die Bäume sind also irgendwann gefällt. Um alle Kartenziele zu erreichen muss man deswegen schon im Vorraus kalkulieren, wo man was abernten und bauen will. Und wie schon gesagt, gut platzieren! Baut man seinen Holzfäller einfach auf dem Baumfeld, anstatt daneben, verschwindet dieses Feld und man hat die Rohstoffe vernichtet. Gleichzeitig sollte man Überproduktion vermeiden, da man nur eine gewisse Menge an Rohstoffen lagern kann. Was zu viel produziert wird, wird weggeworfen. Lieber rechtzeitig Arbeiter Pause machen lassen oder Lagerplatz schaffen! Neben Baustoffen muss natürlich auch Nahrung für die Einwohner organisiert werden. Diese können zwar nicht verhungern, weigern sich aber Steuern zu zahlen, wenn ihre Bedürfnisse nicht erfüllt sind. Später kann man auch Soldaten ausheben und gegen Banditen und co. vorgehen. Hierzu wird eine Schlacht auf einer extra Karte geschlagen. In dieser kann man pro Einheitentyp maximal 10 Regimenter mit je 10 Einheiten aufstellen. Nach der Platzierung ist es ein Auto Battler, also auch hier gilt: achtet auf die Platzierung! https://steamcommunity.com/sharedfiles/filedetails/?id=3334201022 🎥 [b][u]Grafik[/u][/b] & 🎶 [b][u]Sound[/u][/b] Die schlichte und farbenfrohe 3D Grafik weiß durchaus zu gefallen. Auch wenn Gebäude des gleichen Types leider immer exakt identisch aussehen. Die Inseln sind dafür schön Abwechslungsreich und besitzen auch verschiedene Biome. Die Kämpfe werden nett präsentiert, reißen einen aber auch nicht vom Hocker. Die Vertonung fand ich persönlich sehr lästig und habe die Musik und Soundeffekte nach nicht mal einer Stunde bereits ausgestellt. 🤷♂️[b][u]Fazit [/u][/b] Mich hat das Spiel nicht so wirklich abgeholt. Es macht am Anfang sehr viel Spaß, dieser flaut aber nach einigen Leveln deutlich ab. Ab dem zweiten Kapitel hatte ich dann das Interesse verloren. Es ist eine nette Idee, aber mir persönlich zu zäh und eintönig. Genrefans können einen Blick darauf werfen, gerade wenn es im Sale ist. Alle anderen sollten hier eher die Finger weg lassen. [quote]Wenn euch die Review gefallen hat dann folgt doch unserem [url=http://store.steampowered.com/curator/8049466/] Reviewprogramm[/url] Lasst doch einen Daumen nach oben da, wenn euch die Review geholfen hat und wenn nicht dann schreibt mir gerne, was ich verbessern kann.[/quote]
[h2]Citizens: Far Lands[/h2] is a rather original variation of builder. Here you need to not only build what you want, but also make sure that the limited amount of resources is enough for it. At the same time, two correct, randomly generated things have been done for replayability - survival mode and a calm sandbox. Let's look at the pros and cons of the game. PROS: + Nice graphics. + Good music and sound. + Excellent city planning system. More than 50 types of buildings. + Excellent resource management system. More than 30 types of resources. + There are different game modes: a difficult campaign, varied survival and a safe sandbox. THINGS THAT CAN BE BOTH A PLUS AND A MINUS: +- Personally, I found the difficulty of the campaign too high. For example, it was necessary to build a pigsty and six pens for piglets. As a result, two units of stone were not enough to win the level and there was absolutely nowhere to take them from. On the one hand, I needed to calculate better, on the other hand, it was difficult. Some will like it, some won't. MINUSES: - When taking screenshots in Steam, when you press F12, a technical window appears somehow related to Twitch. It can ruin a beautiful screenshot.
BOOOORIIIIIING! Also, I really don't like the fiddly building placement system. It would be way better with a grid or hex system.
Очень долгое время я хотел, чтобы ануспельмень купил мне Caesar III в стиме, но из-за того, что та стоит баснословных денег, я лишился возможности поиграть в эту игру и потерял всякие надежды в человечество. Но тут началась распродажа стим, ну я думаю надо бы купить что-нибудь. И меня привлёк смайлик свинюшки в магазине очков стим, ради которого я и купил данную игру. И что бы вы подумали девочки? Я просто нереально кайфанула с этой Ферма 3 (Павлодарская область). Как будто знаете, девочки, поиграла на телефоне, в заполненном автобусе, направляясь домой после тяжелого рабочего дня, в приложуху с гугл плея. Вы не представляете - как мне этого не хватало, девочки! Я наконец-то почувствовала это, прониклась и получила ту дозу дофамина, которую не испытывала так давно. Депрессия ушла, я обрела душевное спокойствие, и сейчас чувствую себя намного лучше благодаря этой замечательной игре под названием: Citizens: Дальние Земли. Чтобы получить 15 руб. себе на счет сбера, скопируйте полностью текст, удалив эту строчку. ©Woman.ru
At first, the game felt really cool and different. It's got two main features: it's kind of turn-based (resources are used and generated at the end of a turn), but your turn only happens when you build something. Most of the time you're not just skipping turns, you're building what you need most. And the other cool thing is that to build something new, you have to destroy a resource deposit. This adds an interesting choice. But after a few hours, I realized I was spending most of my time not strategizing, but just painstakingly placing buildings. You can build anywhere that isn't blocked, but you mostly can't see what's blocking things! And even when you can, you need pixel-perfect accuracy to place buildings close together. Add to that the wonky angles of the edges of the buildable area (maybe 10 degrees apart?), and you get total chaos or really ugly slappy layout. This tedious part completely killed my enthusiasm. I hope the developer makes their next game with better building mechanics. And also, don't waste time on pointless combat.
Простенькая, цена как правило 77 рублей - очень приятно! Такую игру на планшет!
玩游戏二十年,遇到过最严重的BUG:玩了3个小时后,一直放不了农夫房子建筑,点击放置后分数+1,就是无论如何,都是点击放置地图后马上就消失,甚至重新安装过游戏,重新删除了存档,都修复不了,极其恶心人,游戏完全进行不下去。
So far I'm really enjoying this, but it's important to know what kind of game it is. It is NOT a strict city builder, but instead, it's a minimalist city builder with puzzle elements. Normally I hate puzzle city builders, but this was does it quite well. In typical puzzle city builders, you have to keep guessing until you finally realize the right order to build things, where it's basically just trial and error, or at best figuring out what's expected, and doing what your'e "supposed" to do. This game doesn't really do that. Each time you build something, a turn passes (so you gain resources you're harvesting and what not). You progress upwards in production, slowly making more expensive and difficult stuff. The balance is quite well done, feels fair, and even intuitive for the most part. If I lose a level, I can see where I wasted my time, and the next time I get it for sure. It's not just trial and error, and it's not about doing what you're "supposed" to do. Instead, you have the creativity to build your little village how you want, so it feels like your own. In terms of the minimalist aspect, this is NOT a normal city builder, where you essentially just build one city to the max. This is essentially a level type game, where you beat the level, and move on to the next. The whole game is built around this concept, and it works well, where I don't even really want to continue my village, and instead, I'm excited to start my next island. However, there is apparently a type of endless mode or something, but I haven't gotten into that yet. I'd recommend this for people that want a city builder that they don't have to take too seriously, where it has more of an arcade/puzzle type feel, so you can bang off a level in a quick play session. If you have that in mind when playing, you'll enjoy it.
Citizens: Far Lands, developed by RedKar Devs and published by CreativeForge Games, Hawthorn Games, and RedKar Devs, is a turn-based city-building strategy game that blends economic simulation with puzzle-like planning. Rather than offering a sprawling sandbox with unlimited expansion, it presents tightly designed island scenarios where every decision carries weight. The result is a more deliberate and methodical experience that rewards foresight and efficiency over rapid growth. At its core, the game revolves around establishing and sustaining settlements across various islands, each with its own geographical constraints and resource distribution. Players must gather raw materials such as wood, stone, and food, then transform them through production chains into more advanced goods that support population growth and economic stability. With dozens of resource types and building options interconnected through layered production systems, the game encourages careful planning. A single poorly placed building or mismanaged supply chain can disrupt the entire settlement’s balance. The defining feature that separates Citizens: Far Lands from many traditional city builders is its turn-based structure. Every construction, extraction, or strategic action consumes a turn, forcing players to consider the long-term consequences of each move. This pacing transforms city building into a strategic puzzle, where efficiency is measured not just by output but by how few turns are required to achieve stability. Instead of expanding freely in real time, players must think several steps ahead, much like in a board game. This approach adds tension and intellectual depth, particularly on higher-difficulty maps where resources are scarce. Random events and environmental hazards further challenge settlement management. Disasters such as fires or harsh weather conditions can threaten progress, requiring contingency planning. Trade with neighboring factions and defensive considerations add additional layers of complexity. These elements prevent the gameplay loop from becoming static and push players to adapt their strategies rather than rely on a single optimized formula. The balance between resource optimization and crisis management creates satisfying moments of recovery when a struggling colony stabilizes after careful adjustments. Visually, the game adopts a clean and colorful aesthetic. While not graphically extravagant, the art style emphasizes clarity and readability, which is essential for tracking economic data and production flows. The user interface provides accessible access to information about resource consumption, citizen needs, and building outputs. This functional design supports the strategic focus of the experience, ensuring that players can monitor the effects of their decisions without unnecessary clutter. The campaign structure consists of multiple island scenarios, each introducing new variables and objectives. Rather than offering endless sandbox play, the game challenges players to complete defined goals under specific constraints. This design may feel restrictive to those seeking creative freedom, but it strengthens the puzzle-oriented identity of the game. Completing a scenario feels akin to solving a complex logistical challenge, delivering a sense of accomplishment rooted in efficiency and optimization. However, the structured and turn-based nature may not appeal to all city-building fans. Those accustomed to large-scale urban expansion and decorative customization may find the scope limited. The emphasis on micromanagement and careful calculation can feel demanding, particularly for players who prefer more relaxed simulation pacing. Additionally, while the variety of resources and buildings is substantial, long-term replayability depends heavily on mastering optimization rather than discovering entirely new mechanics. Ultimately, Citizens: Far Lands offers a thoughtful reinterpretation of the city-building genre by framing settlement management as a strategic puzzle. Its turn-based system encourages deliberate planning, and its interconnected production chains reward careful optimization. While modest in presentation and narrower in scope than major simulation titles, it succeeds in delivering a focused and intellectually engaging experience. For players who enjoy resource management challenges and calculated expansion rather than open-ended sandbox creativity, it provides a satisfying and methodical journey through island-based colony building. Rating: 7/10
normalde oyunlara teknik bir sorun olmadıkça kötü yorum atmam ama bu oyun strateji oyunu falan değil daha çok bulmaca oyunu gibi, tabi oyunu daha iki saat oynadım ara sıra açıp ilerlemeye devam eder miyim bilmiyorum ama çok değişeceğini sanmıyorum. seviye seviye ilerleyen bir şehir kurma oyunu, belli şartları / kaynakları tamamlıyorsunuz. bir de maalesef ki bunu tur mantığıyla yapmışlar, yani bir tane bina kurunca 1 tur geçiyor mesela, e tur mantığı olunca her seviyede bir tur sınırı da var tabi, tur mantığı yerine daha gerçek zamanlı bir zaman sistemi kullanılsaydı yinede güzel olabileceğini düşünüyorum ama bu haliyle kötü stratejimsi bi bulmaca oyunu bu. bulmaca oyunu dememin sebebi de binaları koyarken kaynakları yok etmemeye dikkatli şekilde ayarlamalısınız ve mesela odununuz bittiyse oduncu kurmaya bile yetmiyorsa bölüm bitiyor.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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