
Build a heroic hamlet that warriors and merchants can call home!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 828reviews | 88% | — | $218.4K |
| $2.79−80% | 305ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
平庸无聊,作为模拟经营建设类游戏经营点少反馈弱内容单薄,本应是爽点的地方做的让人感到拖沓,太糟糕了 但这些理由都不是我打差评最主要的原因,我打差评是因为。。。。。。最后全部转职为开罗君太猎奇了,看的我大屁股效应犯了,真的真的好丑啊。。。。。。。
This is the game that got me addicted to Kairosoft's wide catalog of games. I first purchased it on Switch and played it so many times. When it came to Steam (and with achievements added later), I was super excited and quickly beat this version. These games are primarily made for cell phones, but I do not play mobile games often. Strongly recommend using a controller, but the key binds are on Kairosoft's website. This is a very light city builder game about running a town for adventurers and providing them with the equipment, food, and housing that they require. Then those little adventurers go out and slay monsters to level up! And you can send a team into the dungeon to do fighting for you, so you can unlock more for your little city. Kairosoft has some quicky fun humor with lots of puns on names or items. My favorite adventurer to join my town was [spoiler]Fluffie Kiss (pun on Yuffie from Final Fantasy.)[/spoiler] I won't spoil the rest if you enjoy pun-ful names!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Turkish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean +2 more
| $5.99 |
| 162ratings |
| 92% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当冒险家挺有意思的,但是你们魔物围殴战术太卑鄙了!(? 感觉比魔王城物语早,点物品不能单项叠加点得我有点累()城镇面积也小小的。内容量丰富度和耐玩性都一般,让我试试看冒险村物语2吧!
尽管是古早作但仍然好玩,完全把经营游戏的爽点浓缩在了几个小时之中,既有资源窘迫时的精打细算之爽又有后期堆数值堆道具时的无脑狂点之爽。画风也是锦上添花,建筑细节足够丰富,无论怎么摆都很好看,角色们更是萌得不行各有特色——好喜欢小人体力耗尽被从副本里扔出来、还有被同伴营救时扛在头上的样子。后期非常喜欢跟踪某一个角色,看TA东奔西走忙来忙去。总而言之,不愧是经典作品,适合在一个下雨的下午边刷视频边玩。 *又送房子又送礼物,人来了先塞一套神装,是啊为什么冒险村人气那么高呢好奇怪啊()
[h1] 史。 [/h1] 1.童年滤镜还是太厚了,这一作缺点特别多。先讲设施,全是fw亏钱建筑[spoiler] 纯装饰用 [/spoiler],只有旅馆和马戏团利润会高。最逆天的是,小人特别喜欢在装备店返璞归真,把我送他的更好的装备换成狗史穿上,武器防具饰品店存在的意义就是让我红温。 2.到了中期随便哪个路边一条都能把小人踹翻,只能挂机刷钱买装备。byd挂机也挂不明白喜欢我老头送勋章弹窗吗。 3.反复看送礼和各种动画,商店不能批量购买,魔法瓶投素材不能批量放置,建筑强化不能批量使用素材,送礼不能批量。。恶心坏了 4.为什么硬要等到16年4月才结算 5.如果不是买包入你根本不值38,定价何意味。
通关基本就全成就了,比较友好,缺点就是通关要求游戏时间16年半,有点太墨迹了,通关前没有高速模式,通关后高速模式没用。这作开罗对于布局没什么要求,随便建造,职业也是越后出的越厉害,成就在建了城堡和转职开罗君之后,无错过杯。培养勇者,打怪下本,还不错,给8分。
[b]DUNGEON VILLAGE[/b] is a serious nostalgia trip. If you are familiar with other Kairosoft games, then you know exactly what you're about to play. First, and most important, this is a port of a mobile game, and that comes with some difficulties since it is a direct port with no chances to how menus and mechanics interact with a mouse and keyboard. The good definitely out weight it though. You take on the role of managing village (shocker) that heroes can both visit and settle down in. You get to decide almost everything, from their class, to their gear, and the village layout. However, the villagers are full autonomous as well, so you can just watch them go about their day, and train or do whatever they want. The village management is simple, and villager managing won't be too complicated even for younger audiences. The are only a few stats that can change in the game, and they will be easy to understand. It is just overall a very cute village simulator with pixel art, charming animations, and easy to understand mechanics. [b]PROS[/b]: - Really charming visuals - Easy to understand - Satisfying to watch all the villagers doing their own thing - Good incorporation of RPG elements [b]CONS[/b]: - Mobile port - Expensive for an old game [i]This is a really good starting game to get in Kairosoft games as the others are a bit more complicated.[/i]
感觉不太好玩 节奏很慢反馈不足 可建设的地方也不多 属于是开罗里的「三不沾」 并且对于先玩的魔王城的2026玩家 这款还是太out of date
一想到有人被这个捆绑包,捆绑买到了10弹,就想笑 感谢Lilith送的开罗小游戏,童年回忆喜加三 这一部还挺有趣的,又可爱,又有趣
Este jugo precioso en 8 bits sobre la gestión de tu aldea en un mundo RPG dónde debes mantener a los visitantes bien provistos de armamento y tenerlos contentos para que decidan vivir y hacer que tu aldea prospere es de lo mejorcito que llevo jugado estos últimos meses.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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