
Causality is a survival horror game. You must rescue 3 students trapped in a school full of mysterious psychic phenomena, and uncover the secrets behind therein. The real story behind the school, and the causal relationship of the events, is all in your hands.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Spooky game that will keep you entertained for a few hours. The sound design is the best, and, together with the "random events" really helps building up the creepy atmosphere. It also does a good job at sensibilizes youth about a pretty important topic. Recommended for a few hours of spookiness.
i really liked this game, very original premise, scary monsters (annoying sometimes, specialy ones that you had to die to know a bit more on how to deal with them), but their desings were really good and they gave genuine fear i kind of liked the saving system, didn't like that you only had one place to save tho, it was very very ♥♥♥♥♥♥, but it made you feel fear of loosing your progress a lot of times lol the puzzles we're very cool, well crafted, but maybe a bit repetitive, but i liked them nonetheless the story at the end just got me a lil curious about the characters age lol, because he doesnt look old in his sprite, but it was a very standard rpg makes story, but the game made it different, its misao if it was on the show supernatural haha but it was a good game, very explorative also, i liked it and had fun with it, 9.5/10
[h2] [b] [u]Sinopse: [/u] [/b] [/h2] Você controla um cara que foi "chamado" pra resgatar 3 pessoas que ficaram presos dentro de uma escola, o problema é que algo obscuro aconteceu lá e isso acabou atraindo inumeros demônios que querem esfolar você, cabe a você sobreviver e descobrir o que aconteceu, será você capaz de alcançar o final verdadeiro? Boa sorte! [h2] [b] [u]Minha Opinião: [/u] [/b] [/h2] Causality é um jogo muito bom, boa gameplay, boa estória, boa atmosfera e etc, paguei bem baratinho nesse jogo e sem dúvidas valeu cada centavo. Recomendo bastante, fique triste por não ter conseguido platinar, mas preguiça de conseguir o final verdadeiro sem salvar, slk kkkkkk
좋았습니닷
진짜 있을법해서 무섭기도 하고 안타깝기도 하고
꽤나 해볼만한 수작
And at last we come to not only the last of the PsychoFlux games in my language with achievements, but one I did fully alone again. This game is solid, I may even call it great, but there are some issues I found with it. The game is a bit too long to have a "No Saving" achievement for one thing, it changes the horror and tension to fear of losing progress, which isn't ideal. The game also has some badly translated achievement descriptions, namely the one for escaping the Han-Am ghost without getting attacked, and the one for standing next to a blind enemy for 30 seconds. Both of those are misleading in one way or another. The former needs you to preform a very specific action, and that action is not conveyed at all in the English description. Similarly, they don't actually mean to stand next to a blind spirit for thirty seconds, they mean stay in the ROOM with one for that long. I also don't think it really makes sense that you have to get seen to get the no hit achievements, when enemies like the Spider are designed around NOT being seen. It's counter intuitive. Now let's talk bugs. I dealt with one of the worst bugs I've ever dealt with in a video game here. I think it was a memory leak issue, but there's one point right next to the very end of the entire game where you have to watch a vhs tape. That VHS tape froze. On one still. The game was still running, but I was essentially locked out of playing because I couldn't see anything. This was in a NO SAVE RUN. That bug cost me over two hours of my time, on a run I likely would have gone on to win seeing how little is left after that. I was devastated, and that alone docks like a full point from the game's score. Also on the topic of memory leak, for some reason I am positive you get chased more often on a no save run than one that saves frequently. That has to be a bug in runs that save more I feel like. The plot is fantastic though, well told, fairly well written, and with a true ending twist that, while dark, just elevates the story for me. Easy 8.5/10 for what it is. I love it aside from the few hiccups there. Oh, and the horror will be improved if you don't go for the achievements right away. It makes first encounters with monsters more annoying than scary, and I don't recommend playing it that way.
재밌게 플레이했다는 것만 어렴풋이 기억이 나네요......
;;
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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