
Causality is a survival horror game. You must rescue 3 students trapped in a school full of mysterious psychic phenomena, and uncover the secrets behind therein. The real story behind the school, and the causal relationship of the events, is all in your hands.
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스토리는 그냥그럼, 게임이 재밌다
국산 쯔꾸르 게임인 게 놀라울만큼 퀄리티가 높고 동시에 옛날 쯔꾸르 게임만큼 불편한 요소도 존재하는 게임이었습니다. 저장의 위치가 지정되어 있다든지의 불편함은 빠른 이동 속도 덕에 괜찮았지만, 아무래도 불규칙적으로 죽는 요소가 등장하는 게임인 것에 비해서는 저장 횟수가 너무 빡빡하게 지정되어 있지 않나 싶었습니다...! 꼭 죽고 나서야 해당 귀신? 들의 타파방법이 나오는 것도 ㅠㅠ 죽어서 안타까움에 주는 힌트라고 생각하긴 했지만 그래도 죽기 전에 알려줬으면... 플로피 디스크 열 개는 아꼈을텐데... 추격 요소에서 잘 살아남지 못하는 편(...)인 저 같은 사람이 아니라면 무난하게 쉽게 플레이하실 수 있을 거예요! 어려운 퍼즐도 전혀 없고, 맵이 복잡하게 느껴질수도 있지만 하다보면 금방 길도 익힐 수 있습니다. 첫 플레이에 운 좋게 히든 엔딩을 보게 되었는데, 역시 전 편협한 인간이다보니 엔딩을 보고 나서도 그래도 문제의 놈들을 구해주기 싫다는 생각이 들더라고요. 돈 값하는 수작인 건 분명합니다. 재밌게 플레이 했습니다!
As a person who's biggest genre of gaming is RPGMaker games (predominantly horror), I can't sing my praise enough for this gem. While you can (roughly) compare it to the likes of Misao, it has its own charm that lets it stand aside it as one of my favorite RPGMaker Horror pieces I have played, recently for sure, and confidently top 10. the added touch that the final puzzle is randomized to keep you interacting with the finale was a nice change that had me second guessing if I had it right the first time, but kept the replay value lively for myself. Achievement wise, it gives enough where you couldn't keep from playing it at least three times just to collect every one, and I didn't find a time playing it through where I wasn't enjoying myself. I can't sing my praise enough, so PLEASE play this game so you can try and enjoy it as much as I have. 9.5/10
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Languages: Korean, English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
And at last we come to not only the last of the PsychoFlux games in my language with achievements, but one I did fully alone again. This game is solid, I may even call it great, but there are some issues I found with it. The game is a bit too long to have a "No Saving" achievement for one thing, it changes the horror and tension to fear of losing progress, which isn't ideal. The game also has some badly translated achievement descriptions, namely the one for escaping the Han-Am ghost without getting attacked, and the one for standing next to a blind enemy for 30 seconds. Both of those are misleading in one way or another. The former needs you to preform a very specific action, and that action is not conveyed at all in the English description. Similarly, they don't actually mean to stand next to a blind spirit for thirty seconds, they mean stay in the ROOM with one for that long. I also don't think it really makes sense that you have to get seen to get the no hit achievements, when enemies like the Spider are designed around NOT being seen. It's counter intuitive. Now let's talk bugs. I dealt with one of the worst bugs I've ever dealt with in a video game here. I think it was a memory leak issue, but there's one point right next to the very end of the entire game where you have to watch a vhs tape. That VHS tape froze. On one still. The game was still running, but I was essentially locked out of playing because I couldn't see anything. This was in a NO SAVE RUN. That bug cost me over two hours of my time, on a run I likely would have gone on to win seeing how little is left after that. I was devastated, and that alone docks like a full point from the game's score. Also on the topic of memory leak, for some reason I am positive you get chased more often on a no save run than one that saves frequently. That has to be a bug in runs that save more I feel like. The plot is fantastic though, well told, fairly well written, and with a true ending twist that, while dark, just elevates the story for me. Easy 8.5/10 for what it is. I love it aside from the few hiccups there. Oh, and the horror will be improved if you don't go for the achievements right away. It makes first encounters with monsters more annoying than scary, and I don't recommend playing it that way.
내가 살면서 해본 공포 쯔꾸르 게임들중에선 가장 무서웠음 하지만 게임 피로도가 좀 많이 높은 편임 그거랑 BL 그림체빼고는 다 좋았음 ㄹㅇ임 원가 주고도 할만할듯
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Spooky game that will keep you entertained for a few hours. The sound design is the best, and, together with the "random events" really helps building up the creepy atmosphere. It also does a good job at sensibilizes youth about a pretty important topic. Recommended for a few hours of spookiness.
최근에 나온 쯔꾸르들 중 높은 완성도와 스토리를 가진 것 같습니다. 정말 재밌고 공포심을 잘 안 느끼는데 게임 하면서 정말 많이 느꼈어요. 정말 좋았습니다.
난이도도 적당하고 스토리도 좋았습니다.
좋은데 한 가지 치명적인 버그가 있습니다. 게임을 켜고 일정 시간 지나면 소리만 들리고 화면은 몇 분이 지나도 정지 화면으로 계속 방치되어 있습니다. 그리고 특정 키를 누르거나 특정 옵션으로 고칠 수 있는 게 아니라 반드시 X를 눌러 강제로 종료한 다음 게임을 다시 켜야만 원상태로 돌아옵니다. 이 현상을 한 열 번째는 반복하고 있는것 같습니다.
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