
"DEAD DREAMS" is a 2D psychological horror game focused on puzzle-solving and atmosphere with a complex non-linear story in which every element has a meaning...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] -Нормальных людей не бывает. У каждого есть своё "Странное" хобби.[/h1] [code] Время прохождения - около 5 часов.[/code] ✅[i] [b] - АТМОСФЕРА.[/b][/i] Хоррор удался. Схожая атмосфера с "The Count Lucanor" и "The Witch's House MV". Есть головоломки, есть скримеры. Монстров довольно много разных, и они не встречаются в других играх. Но различаются эти монстры только визуально. ✅[i] [b] - САУНДТРЕКИ.[/b][/i] Мне напомнили они самые первые части Resident Evil и Silent Hill. Они другие, но звучание похоже, и это плюс к атмосфере. Не долбят по ушам басами, не быстрые и не весёлые. Всегда подходят под момент. ✅[i] [b] - СЮЖЕТ.[/b][/i] Про группу подростков, забравшихся в метро. Но чем дальше, тем он более масштабный, и теснее связан с нашими реалиями. С психологией людей "Жить воспоминаниями, а не реальностью". ❌[i] [b] -БОЁВКА.[/b][/i] Крайне неудобная, хорошо что её очень мало в игре. ❌[i] [b] -ТЕКСТ.[/b][/i] Местами встречаются орфографические ошибки и пропущенные слова, из-за чего в некоторых предложениях тяжело понять смысл. Присутствует какой-то баг с русской локализацией, где вместо названия предметов написано "Translation here". ❌[i] [b] -REAL TIME.[/b][/i] Пока ты стоишь и читаешь записку или смотришь на анимацию скримера, монстры продолжают передвигаться по карте, и могут тебя убить в этот момент. ❌[i] [b] -ИНВЕНТАРЬ.[/b][/i] Как его открыть самому? В настройках нет кнопки, чтобы это сделать. ❌[i] [b] -ОТСУТСТВИЕ ВЫСОТЫ.[/b][/i] Они только визуальная. Если встать на лестницу и зажать кнопку ходьбы вбок, то персонаж будет идти прямо, а не подниматься.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ОЦЕНКА: 1 / 5 Как и все игры этого translation here это супердушная хоррор-адвенчура с претензией на translation here сюжет. Не осилил дальше второй translation here. Может быть, если бы в translation here было translation here, игра translation here бы мне больше, а пока могу только translation here. Впрочем, спасибо и за то, что в игре есть хотя бы такой translation here.
translation here
Tedious sometimes, but the endings are satisfying, extremely satisfying. Like you know how much hype the pacifist ending for Undertale got? Its up to that level.
***This review contains MAD SPOILERS*** It's subjective, but if you're looking to get scared, this game does a pretty good job of making that happen. Unfortunately, that's the best thing I can say about it. It's a collection of unsettling environments wrapped in a buggy walking simulator. It severely lacks both polish and direction. The visuals could use some work in a lot of areas, particularly on scene transitions. However, what bothered me the most was the story, because the game puts so much emphasis on it. The story is subpar. It basically follows a group of four friends. They formed a club in high school and were pretty cool with each other, then they randomly decided to explore an abandoned train station. One of them ends up getting run over by a train... that was apparently being driven by a crazy hobo scientist. Somehow. The rest of the friends went their separate ways for 7 years, before getting kidnapped by that same hobo and forced into VR headsets. The VR headsets force you to sleep and are capable of killing you in real life. They are also somehow hooked up to some magical brain-crystals, which were created in a lab by that hobo before he became a hobo. The friends are tasked with overcoming their personal demons, which are scary and frightening. Eventually they do, only to find out that the whole reason they were doing this was so they could get over themselves, because apparently they can't be possessed by dead kids while they still have emotional baggage. Fortunately, only one of the dead kids was trying to possess them, but the only thing she was able to accomplish was killing that hobo. Somehow. Yeah, he's dead now. The rest of the dead kids go ahead and let the protagonists escape from VR. Oh, and their dead friend who got run over by a train was there... but then he died again. The friends decide to become friends again, and idly wonder if the police will ever find those brain-crystals... which are still at large... because, I don't know, they can move or something? They're rocks. Trust me, I worded that the best way I could. Much of the story is awkwardly worded and awkwardly paced. It constantly skips back and forth between the present and the past within an array of "dreams" the characters are having, interspersed with not-particularly-well-done dialogue. Characters frequently blurt out things that seem either out of character or inappropriate for the situation. At first, you play it off as glitches in the VR simulation, but eventually you realize the writing just isn't good. Speaking of the characters, only one of them has a proper backstory fleshed out, that character being Liam. This concerns me because he's not really the main protagonist, but since he's the only character you know anything about by the end of the story, he feels as if he is. He had problems with his career and his marriage due to problems with his father, and he wasn't dealing with any of it in the best way. Okay, well done. What about everyone else? Well, you find out about Thomas (the actual main character) and his issues with his father, but you never delve into what he's been doing for the past 7 years. He's peeping on some girl through a telescope, but that's never explored. You find out about Aubrey's social anxiety, but you get conflicting information concerning her grandmother. Did she kill her grandmother? I don't know, they conveniently cut to a different scene when she was about to talk about it. Which, by the way, she was doing while standing directly over Thomas's blood-covered body (he got hit by a virtual train), but apparently him being dead wasn't important enough to influence the conversation. Aaron has some connection to the hobo and the underground experiments, maybe, but he's the one that got run over by a train in real life, and when you get run over by a train, we officially stop caring about your life. ...oh yeah, I forgot to talk about the gameplay. Well, what happens is that you have a sprint button, but that sprint button doesn't actually do anything. So you walk around in the dark using the arrow keys, looking for little white dots. Every area is always dark all the time, so you're stuck looking at a small circle on your screen for 95% of the game. Occasionally, a puzzle will pop up, and then a rather disinterested monster will lazily follow you around as you try to solve it. You can't fight most of the time, but that's okay, because you're both too fast and too thicc for anything to be of any serious danger to you, anyway. I said the game was scary, I didn't say it was hard. On the merits of simply being a 2D horror game, it works, and I will say it's worth the asking price when it's on sale. It just doesn't deliver on anything else. This would have been a better game if they just didn't bother with cutscenes at all and just let the game be a long series of disconnected scares.
One of the most boring horror games I've ever played.
This is yet another game where I wish there was a neutral rating on steam. I really loved the art and concept of the game. The horrific images really were what kept me going through this one. However the story just didn't come together satisfyingly for me and by the time it resolved I just still didn't feel satisfied. Also this game is lacking in a lot of polish. I think I caught more moments then most since I know how programming rpgmaker works but there's severally weirdly cut or faded scenes that always just seemed to nag at me and pull me out of immersion at every scene transition. This is a small error that can be fixed by swapping two lines of commands but it really got distracting. Also I ended up finishing the game with my player set visibly as one of the other characters in the scene which made it pretty hard to take the serious ending serious when a guy is talking to himself due to a glitch. BY the end I didn't feel like achievement hunting and just decided to review this game and leave it there. As I said the art in this game is supper eerie and will stick with me for a while but everything else was pretty meh. I'm on the edge but after writing all this I'm not really able to recommend this game.
Listen, if you play this game. Play it for an hour or two, and stop. Just stop. The game starts uniquely frightening--despite the exaggerated loud noises everywhere--I'll give them that they have excellent disturbing imagery and characters you would see in your nightmares. Beyond that, I absolutely hate the story, yet I know nothing about it. I played this game fully, read aloud all of the dialogue--despite the frequent misspellings and "it is damn". But I can't figure out what happened in this story. And if I wanted to go back and try to figure it out, I can't. Why? Because one of the three endings I got cleared my saves. All of them. Correction, if I load the one save it has left for me, it's the credits. You will beg for the credits the entire last hour of the game hoping "oh god, is it over yet?" I just don't know what this story is. Outside the horror elements, it reminds me of a fantasy a 13 year old would write after playing Silent Hill and watching the Matrix. Please if anyone can break down this story for me, I welcome it. Because there is absolutely no information online to help me.
So I've powered through Doki Doki Literature Club, Silent Hill 2, Amnesia, and PT. And although I definitely got shot nerves from them, I was ultimately able to beat them. I'm not sure I've made it even halfway through this freaking game before I noped out. You know how people go "oooOOOOoooOoo this game is just like my nightmares!!!" But not literally? Nightmares make no sense a lot of the time, are extremely surreal, and have this certain... I dunno, tone to them, I guess? This game. THIS GAME FEELS LIKE A *REAL* NIGHTMARE. I've frequently found myself remembering scenes and thinking they were nightmares I had. I have absolutely no idea how the developers managed to pull it off, but it feels like someone is digging directly into the fear center of my brain. It's this visceral, primal terror I've never felt before or since. I literally couldn't physically handle it. Maybe someday I'll try to go back and finish it, but I'm still recovering almost a year later. The story is fantastic, the graphics compliment this style of horror beautifully, the imagery is disturbing in a way I've never seen before or since, the sound design is absolutely impeccable, and I can't wait until I'm mentally stable enough to try again. 10/10, developers kinda freaking me out with how effective the horror is.
Tried playing a couple of times, but there is a game breaking bug at any point where there is dialogue and a subsequent change in scene where the game goes on without your input (you can hear the sounds), but the screen goes completely black.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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