
Break the Loop is a turn-based Rogue-like RPG. Compose your team and create a timeline by selecting the events you'll go through. Each decision will bring you one step closer to the ultimate threat, but will you have accumulated enough power to stop the apocalypse?
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Italian, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ай да хорош рогалик-то) Классная стилистика подкупает с первого взгляда , отличные анимации и механики затягивают на несколько забегов, которых хватает чтобы закрыть 80% контента. Имеем 12 героев , по 3 на 4 категории - танк, дамагер, суппор, хилер. Опытный игрок сразу заметит синергии между персонажами и начнет строить стратки, благо их есть и они достаточно разнообразны. Далее идет этап планирования забега, где вы на линейке выставляете последовательность событий этапа. Обязательно нужно выставить врагов и случайную встречу, а вот бафы вы ставите по остаточному принципу. Мой совет - обратите на этот этап самое пристальное внимание, т.к от него зависит чуть ли не 70% успеха. Далее сам забег - мы докачиваем нашу команду героев с помощью капсул (бывают аж 4 типов - от обычных до легендарных), которые дают каждому герою дополнительные пассивные свойства или синергии, а также по результату каждого забега получаем метапрогрессию, которая кстати, тоже вариативна! о как! Игра обладает хорошей кривой сложности, начальная команда супербалансная, и далее значительно усиливается при замене рипера на алхимика. Действительно трудно станет только на Катаклизме 3, до этого можно пробегать даже при неудачном рандоме, ну а на последней сложности придется очень и очень грамотно распределять свой забег и молиться богу рандома. ) К минусам игры могу отнести лишь малое количество контента и отсутствие русской локализации, это бы точно добавило продаж, а так игру русскоязычное коммьюнити просто пропустило. А игра то реально достойна ознакомления P.S. В игре есть одна подлая тро-ло-ло ачивка ) Когда получите - поймете ))
Well, i feel like i have to post this here, this is my surprise for this year but even if: + the graphics are awesome and the animations both idle and active are very well done + the turn based experience has nice grounds with diverse heroes and enemies + the price is excellent for this game's production value + the devs seem nice on both forums and their discord i cannot recommend this game because: - after these months the game has AWFUL BALANCE: enemy damage is VERY high and your health isn't replenished at all even after boss fights so expect to arrive at the boss (the third fight) with less than half health on your heroes which makes a very frustrating experience. No: the joke of a patch 1.0.11 with -10% enemy hp and damage did not improve at all the game's balance. - how can i respect a dev team that already thinks of their next game before fixing and balancing their current game ?! - only 35 reviews on this game after three (3!!!) months (at the time of my review: 14.09.2024) tells you a lot.. - if you look at the global gameplay stats you can see that (on 14.09.2024) only 18.9% of the players beat the game.. so basically only 1 in 5 steam players managed to finish this game on normal difficulty.. wonder why? because of the very bad balance. I am so sorry for this little gem of a game - i wish this dev team took more good care of it. P.S. I am stopping at the 2/3 worlds (game's content) after finishing the second zombie boss (BY PURE LUCK with a weird DODGE on my heroes) and i don't feel like doing the first two bosses AGAIN to finish the second world. I spend 1 hour to clear the first world and ALMOST SIX HOURS trying the second zombie world DYING again and again while trying several team mixes and timeline optimizations. SIX hours ! P.P.S. I tried the game again with latest 1.1.1 patch and i really think the devs should move on to another project and hope for the best because this is just a waste of our time now. Still unbalanced, still unfun encounters, still too many abilities just thrown out there without any sense or logic. On a good side i just discovered i can press the cost for the buffs in the team assemble screen to boost those buffs because devs have no idea about UI/UX. So, after all these months i deem this game a FAIL and putting in my trash/ignored games category.
I really hope more people find this hidden gem. Great art, evocative of Adventure Time. Great mechanics. Seems like the dev team is responsive to feedback. I advise increasing the animation speed after playing through the first game. The animation itself stays very fluid and the game just moves so much better at 2x IMO. I'd love to see more scenarios, heroes and capsules.
the game idea is great but the problem is quite aberrant, there no real interest to do a run, there no real unlocks and there no continuity, what is the point? I dont get it, a game where you just do a run to do a run?
The game has a nice artstyle but it ultimately ends up being fairly repetitive. Each party NEEDS 1 of each role, with 4 slots, 4 roles and 3 of each role. While that sounds like enough runs to diversify, a lot of the characters have built-in synergies with others which narrows down the diversity a lot. The only way you diversify during each run, is by adding modifiers to characters. But it won't change the way the character plays or feels. I could see myself playing this for maybe 4-6 hours before I get tired of it. Maybe get it for 50% off or more, if you think €2 per hour is worth it, otherwise I wouldn't recommend it.
A fun roguelite turn-based tactics game with clever gameplay mechanics and a roster of unique characters to experiment with. With an appealing visual style, clever anti-stalling mechanics that are narratively justified, and multiple difficulty tiers make this an easy recommendation for fans of the genre! My only nitpicks are some minor bugs (not every ability and capsule does exactly what it claims to do), some unclear tooltips (presumably due to translation errors), and a controversial mechanic on the final boss on the Eldritch timeline that - in my opinion - is both downright unfair and unbalanced. But don't let those dissuade you from giving this game a go. You'll probably get between 15 and 30 hours of fun out of it, and at an affordable price!
A very good turn based roguelike with interesting characters and satisfying combat. Could have used keyboard shortcuts, though.
Après avoir maintenant "fini" le jeu je me suis fait mon avis et ce jeu est plein de potentiel, les mécaniques sont intéressantes et tout amateur de roguelike aimera, j'en suis sûr au moins au début, en jouer des parties. On peut trouver quelques aspects du jeu mal équilibrés, ce qui peut le rendre frustrant par moments mais tout le contenu est faisable, et très satisfaisant à accomplir. Malheureusement son développement s'est arreté mais le jeu dans son état actuel vaut, de mon point de vue, amplement son prix tant pour sa durée de vie que pour pouvoir, une fois de temps en temps, posséder le jeu pour replonger dans ses combats remplis de rebondissements et ses animations aux petits oignons. Je recommande :)
Break the Loop is a great turn-based RPG in the likes of Darkest Dungeon, Pixel Heroes and other roguelites. I love this game and get a lot of enjoyment out of it, but I also have had more intense rage and frustration when things go wrong in this game than any other game in years. I can get lost in the game for hours and then ragequit but still come back later.
This is a recommendation, but not a warm one. This is a fairly inventive roguelike, with multiple exceptional mechanics that combine well. The problem is that there isn't a lot of variety between runs - there are few enemies, and the heroes evolve only incrementally.
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