
Causality is a puzzle game about manipulating time, changing the sequence of events and altering the outcome of each level.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Russian, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Causality обязательно вызовет у вас симпатию. Эта игра относится к той категории, которую условно можно назвать «котята». Никаких сверх хардкорных задач, которые под силу решить лишь самому пытливому уму планеты и, в конечно счете, вам. Нет, уровни тут прекрасно сбалансированы. Сперва азы, затем усложнения, но даже относительно запутанные моменты решаются самостоятельно, без скрежета зубов и заигрываний с видеопрохождениями на YouTube. Вы просто умиляетесь ею, как котенку, и никаких лишних эмоций. На мой взгляд, это один самых важных аспектов игры. Вам хочется порешать головоломки, но одновременно хочется отдохнуть в конце тяжелого дня — вот и выход. Приятное визуальное оформление отсылает нас в мир ретро космоса. Корпулентный космонавт и поджидающие свою жертву щупальца. Обстановка от умеренно космической медитации до кислотного откровения Керуака под приятную слуху музыку. В купе с умеренной сложностью получается игра, которую можно запомнить и порекомендовать друзьям. Принцип прохождения этапов завязан на манипуляциях со временем. Сперва мы знакомимся с возможными маршрутами космонавта от старта к финишу, затем подмечаем с какими проблемами можем столкнуться. После этого принимаемся к основным функциям. Регулирование маршрута происходит в реальном времени, которым мы имеем возможность управлять. Иногда останавливать, иногда мотать вперед-назад, а иногда создавать временные искажения, но всегда прохождение уровней завязано на верно выстроенной временной схеме. Из фактических плюсов можно отметить небольшую цену и наличие достижений, а также относительно приличное количество уровней. Концепция простоты и красоты. Тренажер мозга обличенный в приятную взору картинку, и понятную игровую механику. Проведение нескольких часов, решая подобные головоломки, окажет благоприятный эффект во всех смыслах Кураторство - http://store.steampowered.com/curator/5763270/
[h1] Causality —— 因果关系[/h1] 惊艳 +时间虫洞的设计新颖又酷炫 +谜题难度适中 (陷阱,时间虫洞,开关路障,黑影等要素渐进地提高了难度,而谜题格局较小限制了整体复杂度,难度在一个很舒服的区间) +官中 (可以不必要,但是有,好评) 游戏本身是一个回合制解谜,在限定的时间段(回合数)内把所有宇航员安全的带到对应的出口 通过拖拽可反复前进和后退时间(配合人物和背景的变化很有时间流动的感觉),并可在任意时间对方向格进行改变 最大的亮点是时间虫洞,地图上可见穿越起点和终点,在下方的时间轴上表示有穿越后的时间点,在“过去的你”完成了穿越逻辑后,图上会同步出现“未来的你”,有些谜题需要与未来接触,合作完成,so [b]cooooooool[/b] 而如果因为“未来的你”介入,造成“过去的你”穿越失败时,会出现时间悖论,就更加[b]coooooooooooool[/b] 因为玩家是第三视点,时间虫洞初遇可能比较难理解,把自己代入那个穿越的小人并反复拖动时间就能理解这个设定,可以说是具现化了我们熟知的穿越理论 p.s.宇航员是默认顺时针(向右)转的,即遇到T字路口时默认向右走 17年的游戏却只有寥寥十几评测,埋没在独立游戏的汪洋大海里实在可惜
[h1]Neat, Novel, & New[/h1] Having slogged through so many puzzle games recently, Causality managed to reinvigorate my interest in isometric puzzles with its novel time manipulation mechanic. This bittersweet feature will have you pulling your hair out as you try to navigate multiple characters through time paradoxes, butt loads of switches, death traps, enemies, teleporters and more. This 60 level pit of glory and frustration is sure to provide veteran puzzle solvers a unique and tough challenge. [h1]Playing With Time[/h1] Starting out, Causality’s time manipulation seems to be just a glorified rewind mechanic. Initially, clickable directional tiles are the major challenges, populating the levels to help redirect oblivious, auto-moving astronauts to their destinations. As you progress, crazier obstacles will be added, compounding to create some semblance of difficulty. Several levels later, you’ll be crying when you see spatial teleporter tiles. What makes these tiles so unique is that they aren’t quite teleporters in a traditional sense. Causality provides a clone image that will eject from the teleporter’s exit [i]before[/i] you actually step onto the teleporter’s entrance. Sometimes the clone will eject 3 spaces before the original enters, while precise finagling may get the clone to eject 10 or more spaces ahead of time. This clone is essentially a fully-fleshed character that is free to interact with anything. Naturally, you may be thinking that it’s odd to create a clone if you haven’t entered the teleporter yet. What if you decide not to go into the teleporter after positioning your clone? In adherence to the law of time and space travel, in agreement with any logical thinker, Causality will erase the clone if you decide not to commit to the teleporter. Furthermore, the game’s leeway with the time you get to spend with two copies of one astronaut may lead to a time paradox – a situation where both copies (original and clone) head towards the teleporter entrance. At the bottom of every level is a nodal timeline, outlining how many steps you have remaining to get to the goals. The timeline also notes the points at which certain traps or static hazards will activate. One of the biggest uses of the timeline is determining the beginning and end of a teleporter “feedback” loop – how many steps you have with your clone before the original disappears. In addition, the complex nature of teleporters will, more often than not, suddenly create clones in the middle of the level while you are altering directional tiles. The timeline helps visualize things and allow you to go back to the point at which the clone spawns on the teleporter exit. [h1]Complete Gameplay Walkthrough Playlist[/h1] Do NOT refer to this walkthrough unless you’ve tried everything; it’d definitely ruin the fun. https://www.youtube.com/watch?v=E3mBo2R0gW4&list=PLeavCsRFiP57OhUA0Ge-UPQR5vrtEAUnq&index=1 [h1]Verdict[/h1] From what I can remember, the majority of the levels will be relatively easy (YMMV), able to be completed within minutes. A bulk of the levels will take a bit longer to solve, upwards of 15 minutes or more depending on whether you can or can’t see a viable path. The remaining handfuls/bonus levels will take quite a while – they doubled/tripled my overall playtime, and I still haven’t completed every bonus level (I got stuck on the final level for ~3 hours until I was spoonfed a path). These devious levels are extremely much more complex than the standard levels. Although I really enjoy the teleporters, they unfortunately seem to be the only true time-manipulating challenge. I definitely wish there were others, like something similar to Ratchet & Clank’s Time Puzzles, but for such a neat and novel game, I can’t find too much fault here. A part of me wants to recommend this game to others just so they can experience the hellish levels I managed to overcome, but setting my ego aside, Causality is much more than its mind-wracking torture. The colorful backgrounds create an immersive experience and an optional color-blind mode adds some nice polish too. This makes it easy for me to recommend Causality to any fans of novel puzzle games. [table][tr][td]Press copy provided by Loju[/td][/tr][/table] [table][tr][td][url=http://steamcommunity.com/groups/BeforeYouBuy]Before You Buy[/url] – analyses of newly released indie games[/td][/tr][/table]
真的太棒了,内容和我想的完全不一样 原本以为是个点点箭头控制角色的偏动作游戏,但其实根本没有动作元素,时间的前进后退可以随意拉动 后面从加入时空穿越后就变得非常有趣了,箭头转一下整个时间线都会跟着变,选择正确的时间线才能最终达到目标,有的时间线不小心还会发生时空悖论 目前还没打完,普通通关应该不难,而成就里的几个特殊条件通关还是有点难度的 ---------------------- 话不能说太早,410我卡了几个小时了还没通 ---------------------- 10小时!本以为通不了410了,今天想在打开游戏试一下,没想到5分钟就通了 游戏后期确实有时需要运气,游戏更多的是让你去试着随便转转方向,观察人物的路线发展,再慢慢调整,而不是直接让你来推理,为了过关有时枚举法也是可以用一下的
[h1]간단하지만 창의적인 게임[/h1] 이런 창의적인 게임은 오랜만이다. 마치 아스트로니어의 우주인 캐릭터와 빼닮은 캐릭터를 색깔대로 골인지점을 향해 안전하게 도착시키는 게임 수려한 그래픽과 깔끔한 인터페이스, 신비감을 주는 배경음 간단한 조작과 되감기 기능, 시간에 따른 설정조작 개인적으로는, 창작마당을 열어 유저 MOD 지원이 된다면 무궁무진한 게임이 되지 않을까 싶다 헬뭐조선과는 다르게 위험한 장애물과 역경을 딛고 자신의 색깔에 맞는 끝을 향해 골인하는 모습이 아름답다 물론 여기서는 되감기 기능이 있지만 현실에선 없다는 게 씁쓸하다
Causality is a 2.5D puzzler where you control the passage of time. Your astronauts are perpetually running along a network of catwalks and you have to use the arrows to redirect them to avoid monsters and open/close barriers to allow everyone to reach their own destinations before the timeline runs out. You can use LT/RT on the controller or simply drag the mouse to rewind or ff, both methods feel easy and satisfying. There is no real-time clock so you can take as long as you like. Move it forward a bit, decide that's not gonna work, go back a bit and try something different etc. I imagine a dance choreographer would be good at this. [h1]Sound & Vision[/h1] The graphics are nothing short of stunning. There are not a whole lot of elements but it's all presented with subtle reflections and transparency that really gives it a smooth, rich ambiance. There's no music but a haunting, spacey sound with robotic sound effects which all suits the mood nicely. [h1]Menus[/h1] The level overview looks good too, with sparkly tiles floating in starry space. There's volume control, fullscreen or configurable window sizing, language options - yes, you can change to various languages just for the few words on the options screen - and a colour blind mode. They clearly want the game to be accessible to everybody... even Mac and Linux users (like myself)! [h1]Difficulty[/h1] There are 60 levels divided into 4 sections. Section 1 is a lot of fun but didn't give me too much trouble. Halfway through section 2 I started to struggle and from there it gets steadily tougher. These are hard puzzles, not for those looking for a quick and easy route to 100% achievements. The teleport function deserves a special mention. It has a variable time setting so that sometimes you have a ghost of yourself travelling at the same time, other times not. Wrapping your brain around this is a task in itself. The only downside is the linear level progression. You have to solve one level before you can move on to the next, so if you get stuck (which you certainly will at some point) you have no option to try a different puzzle to refresh your brain and then return to this one later. It can get frustrating, knowing there's a lot more of the game available but out of reach. [UPDATE] You can now skip ahead one level! Thanks devs! [h1]Value[/h1] This is RIDICULOUSLY underpriced! It's worth 2 or even 3 times the asking price. OK, so it doesn't have too much replay value but the production quality and level design belongs in a much higher price bracket. The hard challenge of later levels will keep you occupied for many hours. [h1]Steam[/h1] Achievements - one for each completed section plus several for completing certain levels in a limited number of moves. Steam Cloud. No Trading Cards yet. [h1]Verdict[/h1] I have to say, the Steam store page doesn't do this game justice. I was expecting a quick, cheapo puzzler with a clunky menu system to keep me amused for an hour or two then forgotten. I was gobsmacked at the high quality of the whole thing. It really does have a WOW factor as soon as you launch it. Needless to say, I STRONGLY recommend Causality. It's a tough challenge with creative level design, it looks gorgeous and the price is a bargain. If you do like this game I also recommend Induction, another good quality timeline-based puzzler.
If you enjoy puzzles, you would like this game a lot. The whole point of the game is using time travel to get through the puzzles, where you have your characters go through portals into the past during the same puzzle, essentially causing other events to happen simultaneously. The game is a handful of hours to play, depending on how well you are at figuring out the puzzles. The game does not really give you much direction for most of the puzzles, though sometimes you will know how to start out (i.e., you will see that you lose the puzzle if a given character goes in any direction except for one at the beginning, etc.). There are 4 different sets of puzzles, with different gameplay mechanics. Each puzzle set has 15 levels, where the first 10 "complete" the set, and the other 5 are bonus levels with more difficult puzzles. I think that the last set of the game is almost the easiest, actually, because of the mechanic it adds into the game. The enemy makes it more obvious what directions you cannot use at different times. The graphics of the game are simple, but interesting. Minimalist, essentially. I do not really remember much sound or music from playing a few days ago, so I guess that is not really a big part of the game. Causality can be really, really difficult to figure out, but it's worth trying.
時間移動系パズルゲーム。 最初は簡単だが、割と早く難しくなってくる。 数時間悩んだ末やっと解ける、その時は快感です。
Great game, here's a let's play I did https://youtu.be/yQuFJW6y7jI
A neat little puzzle game :) Impressions: The mechanics do an awesome job with screwing with the player's mind. There's weird time-traveling and cloning teleports, paradoxes mixed with somewhat more classical switches and falling tiles. This is probably how I'd sum up the game in one sentence actually. A proper ♥♥♥♥♥♥♥♥♥♥♥ of a mix of calssic and modern puzzle game mechanics. Causality definitely tries to do something new here but builds it on solid foundations of the genre. Content: There's 4 sets of puzzles, 15 levels each. You need to beat first 10 puzzles of each set to progress to another one. The levels are designed in a way that the obligatory 10 are somewhat easier than the optional 5 which can really force you to spend more time on them. That said the game isn't long and doesn't overstay its welcome. It took me just a few hours to beat the mandatory 40 puzzles. Graphics: Visualy it's simple but good looking. Slowly animated backgrounds don't distract you from cracking the puzzles presented to you in the foreground. It feels rather minimalistic but that's all that's needed. Issues: Now onto the flaws. For a game that does a good job at steady pacing of the difficulty curve it really sucks at explaining things to you. It could *really* use some form of an as-you-play tutorial to explain some of its more innovative mechanics. Meanwhile you’re thrown into it and left to figure it all out by yourself. Which might sound like a fun sort of a challenge but sometimes leaves you guessing and making random choices just to “see what happens” instead of thinking what to do next. And that’s what puzzle games should be about. Performance and ethics: Technically everything is perfect. No framedrops, no bugs or crashes. Great job on part of the devs here. Also kudos for no ♥♥♥♥♥♥♥♥ with pre-order stuff. It’s a good game that doesn’t need silly marketing to appeal to the fans of the genre. Summary: Overall, Causality is very solid, especially at such an attractive price. If the devs have even more creative mechanics in mind I’d definitely like to play some downloadable content for it.
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