
Exploration, puzzles and a touch of classic horror awaits you! Uncover the secrets and mysteries of Neuville's Mansion. Test your logic against diverse puzzles, locate and use a variety of items, and don't lose your sense of direction, as navigation itself becomes an obstacle in your path!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Italian, Dutch, Portuguese - Portugal, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
With its pixel art and sound design, the game builds a striking horror atmosphere. The puzzles and navigation leave something to be desired, but as a whole it's a well-made experience.
An attractive and intriguing, yet wholly unoriginal, stealth survival game. The experience is cratered by a terrible combat mechanism that is all too frequent due to the odd -- possibly buggy -- stealth system. The puzzles are decent, and save points are generous, but this game quickly became a chore.
After the 1st puzzle I had to use a guide for the remainder of the game. Nearly all of the puzzle solutions made me go “how on earth was I supposed to figure that out??”. Narrative felt kind of thrown together without a lot of thought as well. No real background for any of the characters, and no resolution for any of the side characters. The “good” ending just sees the MC and his sister chat and then you’re told “everyone is alive and well, just unconscious”. And to get the “good” ending there are multiple very small things that are incredibly easy to miss without a guide. The reason I’m not recommending this is simply because it’s so complex and convoluted that you more or less HAVE to use a guide to complete this game.
Her seferinde “Belki bu sefer çözerim ya🥀” diye düşünüyorum ama boşa vakit harcıyorum resmen. Artı yönleri: Sesler ve çizimler gerçekten harika. Zaten oyunu almamın asıl sebepleri de bunlardı. Eksi yönleri: Bulmacaların nasıl çözüleceğini anlamak imkânsız. Bu yüzden oynarken sıkılıp bırakıyorum, bir süre sonra tekrar oynamaya başlıyorum. Her yeniden başlayışımda ilk kendim bir şeyleri çözmeye çalışıyorum sonra YouTube’a bakmak zorunda kalıyorum -ama tabii önce kendi başıma çözmeye çalıştığım için- videoya baktığımda artık iş işten geçmiş oluyor. Çünkü bazı geri dönüşü olmayan bulmacalar var. Örneğin şöminenin arkasında bir geçit var ve elimizde de bir madalyon var. Şöminedeki ateşi söndürüp geçitten geçiyorsunuz, buraya kadar sıkıntı yok. Sonra YouTube'a bir bakıyorum, adam önce şöminedeki ateşte madalyonu eritmiş. YA BEN O ATEŞİ GERİ NASIL GETİREYİM ŞİMDİ???? SABIRRRR YA SABIRRRRRRRR!!!!!! Onun dışında, bir şey çözmeye ya da notları okumaya çalışırken oyun donmuyor. Donmadığı için haliyle Allah'ın hikmetine kavuşuyorsunuz. Oyun kolay, orta ve zor modlara sahip. Ben orta seviyede oynamama rağmen bu kadar zorlanıyorsam, zor mod nasıldır kim bilir. Adamın biri zor modda koşmadan SADECE YÜRÜYEREK oyunu 1 saatte mi ne bitirmiş, helal olsun. Hikaye nasıl diyecek olursanız eğer, oyunu bitirmedim ama internetten baktım. Bir s*kim yok. Çünkü oyunun oynanış şekli gibi hikaye anlatışı da kötü, alıp oynasanız bile derinden etkileyecek bir atmosferi yok. YANİ hikayenin kendisi ilgi çekici olsa da oyundaki atmosfer yüzünden "Ya bu muymuş. Peh, gitti paracıklar." diyeceğiniz türden bir anlatıma sahip. Kısacası oyun ilk bakışta çok cazip görünse de, size doğru dürüst ipucu vermiyor. Ben de beşinci denememin sonunda pes ettim. Artık bir daha oynamaya çalışmayacağım.
It's a little like the old-school Resident Evil episodes, but in 2D and without any fighting. A big manor filled with strange mechanisms, locked rooms, documents and a creepy atmosphere. And at the same time an unstoppable enemy is trying to kill you for most of the adventure. There is indeed a story, perhaps not extraordinary, but it fulfills its purpose. In comparison, the general ambiance of the game was greatly made. The soundtrack was effective with its music and every ambient sounds. The art-style is simple but also perfectly adequate. The background is filled with details that contribute to the game's gloomy atmosphere, and sometimes it's also in these details that the solution to a puzzle lies. I really liked the gameplay. This mix of a maze-like environment and puzzles is something I've always enjoyed in the Resident Evil series. And Viviette has a good level design, so exploring to find the next clue/key, or to solve another puzzle to unlock a new part of the manor was very enjoyable most of the time. But the game could have been a bit kinder toward the player. As soon as the game finish its story introduction, you're given a tip to find the lamp, and that's it for all the objectives provided throughout the game. Some side objectives, directions or a map could have been nice. It's not like I wish to be held by the hand but sometimes there were counterintuitive things. So yes, I cheated two times, and looked online to know what to do. An example of my stupid struggle, the "open window": only the first time, there is a description, afterwards I am only offered either to go outside at the risk of falling, or to come back later with a better solution. But the game forget to remind me that there is a command to avoid falling. As a result, I spent two-thirds of the game avoiding that window, convinced I needed a specific item… Thankfully the puzzles mostly requires to be observant or to find a logic behind a short text. Making screenshots or taking notes is useful, some clues can be found far from the puzzles themselves. Finding solutions was satisfactory for most of them. Because during the adventure you are required to interact with the environment/items/mechanisms to progress, there is 99.99% chance to obtain the bad ending the first time you finish the game, only because you touched the wrong things unknowingly. It's in the epilogue that you can guess what you should NOT have done... There are notes scattered throughout the manor, and it's thanks to them that you can better understand what's happening. And I liked that, it also participated in the ambiance. But the narration is quite cryptic and it's only after finishing the game a second time, with the good ending, that I understood everything. In my opinion, even with its little flaws, even if it is short, even if you don't enjoy being hunted by a relentless enemy (there is a difficulty setting that can minimize the appearances of the sole enemy of the game), Viviette is still a very good game. I recommend it to anyone enjoying a blend of exploration and puzzles.
Viviette is an atmospheric indie horror experience developed and published by DYA Games that channels the spirit of classic 16-bit survival horror while carving out its own identity through deliberate pacing, environmental storytelling, and puzzle-driven exploration. Rather than relying on shock tactics or action-heavy encounters, the game builds tension slowly, using isolation, sound design, and uncertainty to create a persistent sense of unease. From its opening moments, Viviette signals that it is less interested in startling the player and more focused on immersing them in a haunting space that gradually reveals its secrets. The story centers on Jules Fosset, who visits the ominous Neuville Mansion with his sister Felice and a group of friends to investigate rumors surrounding the estate. A sudden storm traps Jules inside, and Felice vanishes under disturbing circumstances, leaving him alone to explore the mansion’s dark halls. The narrative unfolds subtly through found notes, environmental clues, and visual symbolism rather than direct exposition. This fragmented storytelling encourages players to piece together the mansion’s tragic history themselves, lending the experience a sense of mystery and emotional weight that grows stronger the deeper one ventures into the estate. Exploration is the backbone of Viviette’s gameplay. The mansion is intricately designed, with rooms that feel interconnected and purposeful, often looping back on themselves in ways that reinforce disorientation. There is no map to rely on, so players must learn the layout organically, remembering landmarks and shortcuts while navigating darkness and locked doors. This design choice enhances immersion but also demands patience, as backtracking is frequent and often necessary to solve puzzles or uncover hidden details. Puzzles form the primary obstacles to progression and range from straightforward item usage to more abstract logic challenges. Many puzzles require careful observation of the environment, reading cryptic notes, or recognizing visual patterns scattered throughout the mansion. When they land well, these puzzles feel satisfying and integrated into the setting, reinforcing the sense that the mansion itself is part of the challenge. However, some puzzles can feel obtuse or poorly signposted, occasionally pushing players toward trial-and-error solutions that risk breaking immersion. This uneven difficulty curve is one of the game’s more divisive aspects. Adding constant pressure to exploration and puzzle-solving is the presence of Felice, now possessed and roaming the mansion unpredictably. Her footsteps, breathing, and sudden appearances create a persistent sense of dread, forcing players to stay alert even during quieter moments. This stalking mechanic heightens tension, but it can also clash with puzzle-focused gameplay, particularly when solving more complex challenges that require time and concentration. While Felice’s presence is thematically effective, her interruptions can sometimes feel frustrating rather than frightening. Visually, Viviette stands out through its handcrafted pixel art. The 16-bit-inspired aesthetic is rich with detail, and the mansion’s environments are distinct and carefully composed, avoiding the generic look often associated with similar indie horror titles. Lighting plays a crucial role, with darkness obscuring vision and amplifying fear, while light sources become precious tools rather than mere visual effects. The art direction balances nostalgia with originality, making the game feel like a tribute rather than a pastiche. Sound design is equally important in shaping the experience. Ambient noises, distant creaks, and subtle musical cues work together to maintain a constant sense of unease. Silence is used just as effectively as sound, often leaving players to imagine threats lurking just beyond the edge of the screen. The soundtrack is restrained but effective, reinforcing mood without overpowering the quiet tension that defines much of the gameplay. Narratively, Viviette offers multiple endings that reflect how thoroughly players explore the mansion and how well they piece together its story. This encourages replay for those interested in uncovering every layer of the narrative, though the core experience remains largely the same across playthroughs. The story’s conclusion is intentionally understated, prioritizing atmosphere and implication over dramatic resolution, which may resonate strongly with some players while leaving others wanting more explicit answers. Overall, Viviette is a thoughtful and deliberate horror game that excels in atmosphere, visual identity, and slow-burn tension. Its puzzle design and stalking mechanics are not without flaws, but these rough edges do little to undermine the strength of its core experience. For players who appreciate retro-inspired horror, environmental storytelling, and games that reward careful observation and patience, Viviette offers a memorable journey into a haunted space that lingers long after the final scene fades to black. Rating: 8/10
Really good game, Great Ambiance, fun, if youre bad at puzzles you may need a guide, had a lot of fun!
É bacana, mas eu recomendaria esperar uma promoção pra comprar, visto que é um jogo curto e que, com todo respeito, não faz nenhuma das coisas que faz de um jeito ótimo. A história e os puzzles são bem mornos, e considerando que eles são os principais elementos do jogo, significa que não tem nada demais nele. Os gráficos são bonitos e da pra ver a evolução deles desde esse jogo. Alguns puzzles são bem chatos se você não usar um walkthrough, e a história é contada de forma bem direta e óbvia. Da pra jogar, não é uma total perda de tempo, mas o jogo subsequente deles (Evil Tonight) é uma evolução bem escancarada comparada com esse, se saindo melhor em todos os quesitos (além de ser um survival horror).
Jogo muito bom. A história é bem completa, gráficos e dinâmicas de puzzles muito boas. Poderia ser mais intuitivo para pegar o final bom, mas é bem desenvolvido.
nice little horror game. recommend to those who like the RPG maker games
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