
The Unlosing Ranger is on his way to save Japan from Darkdeath Evilman when disaster strikes and he is struck by a car! With his dying breath he bequeaths his morphing belt to the true hero of the story: the most average boy in the universe. Will he rise to the challenge?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
They cut 16 dungeons worth of content from this release without any warning on the store page. This scummy kind of practice does not deserve any support whatsoever.
[h1] これは酷い移植 [/h1] 16個のコラボダンジョンがすべて削除されています。 置換ではなく削除です。 当然ながらトロとクロもいませんので序盤の難易度が上がってます。 ゲームパッドはスティックは使用できません。 十字キーのみ使用できます。 解像度を高くすると単純に引き延ばされて荒いです。 バグだけはたくさん追加されています。 あんなに良かったBGMも無音になったり重なって再生されたりするので耳が腐ります。 ゲームもクラッシュすることがあるのでこまめなセーブを推奨します。 ゲーム開始時に表示されるオートセーブはほぼ機能していません。 ストーリーが熱くて面白いだけに残念です。
ZHP is a very good game. The problem is that the steam version is a hamstrung version of the original game. 16 different Dungeons were removed from the game and while none of them were necessary for the game's completion they did help to speed up the grind and be entertaining side stories. Now maybe this is due to being unable to get permissions to use the extra content from when the game was originally released and if so that can't be helped as licensing problems are like that sometimes. What CAN be prevented is the lack of transparency to the customer by not mentioning the fact that they have taken a lions share of the content OUT of the game and that this game is basically a discount port of the original game. Do yourself a big favor and buy the original release on the PSP instead.
Unfortunately I have to recommend the PSP version over this release. That is until someone mods in the Dengeki dungeons, which is probably possible given there are mods for the original Disgaea PC that add the DS content in. But it doesn't exist yet. If you have the talent to do so, please, I would love to see a mod that redoes some of the less upscaled visuals and adds the missing content into the game. The Dengeki dungeons were a very large and sizable chunk of content and it's missing from the Switch and PC versions of this game. This is the only PS2/PSP NIS rerelease on PC to not include all gameplay content from previous versions of the game, so I have to mention it. (Technically Rhapsody is missing the DS content but all of that is just pieces of Cornet's story from Rhapsody 3, which is on PC, it's not worth hunting a Japanese DS copy for). Keep in mind that I wasn't one who cared about the online mode of Disgaea 5 being cut, and Disgaea 4 PC's online, I'd usually turn off because the netcode in that port is ass-backwards and adds entire seconds to half of the actions in the game. I doubt anyone who complains about the cut online in Disgaea 5 realizes how small of a part of the game it actually is, given how the only time it matters is netherworld invasions where occasionally some kind-hearted stranger puts a team optimized for your levelling as their invader team, and also how there's like 50 pre-made NPC teams that can show in offline mode instead. Luckily, Disgaea 7 doesn't have that issue Disgaea 4 has, online pings don't freeze the entire game for seconds in that one. I cannot stress how ass it is to actually play Disgaea 4 Complete+ with online on. The PS3 version of 4 doesn't have that delay either, it's on-par with Dark Souls 2's aeons long startup if you don't just blackhole the servers in your host file. At least the PC version of Disgaea 4 lets you permanently turn off online for a save file instead of taking 20 seconds to ping every time you start the game. But not having a chunk of single player content? Inexcusable.
敵の装備盗むだけでクラッシュがおこる。 電撃コラボがなくなっている。 ダンジョンのBGMがバグってるせいでBGMは常にオフ推奨。 などなど酷い有様。 PSP時代にやっていた人は買わないほうがいいレベル。
The game crashes randomly while playing. When combined with manual saving and long dungeons, this means its extremely easy to lose very long periods of playtime. I was hoping NIS would do a better job with their ports.
EDを観る ↓ そのまま周回するのでリセットしてセーブデータを読み込む ↓ 装備が消えてる なんでやねん
前提として日本でPSP版を遊んだことがある人はやめたほうがいいです 他でも書かれていますがコラボダンジョン全削除、コラボアイテムと同等の性能アイテムの補填もなし 遊んだことがない人にはお勧めです ストーリーが肝なので 通常のローグライクに比べると運や知恵より積み重ねが大きく難易度があやふやなのは難点ですが
Been looking forward to playing some of the older NIS games, this one included. I wish I could say I was as stoked on it as everyone else but the game loop wasn't doing it for me. Managing hunger and weapon condition during dungeon runs seemed designed to artificially cause the player to run out of steam and fail. Failing feeds into the weird leveling mechanic where you get better base stats on every death. Many times I found myself unable to find food in the dungeon and failing even though I was doing well. Leveling your base stats does mean you do more damage, which allows you to use weapons less often or just use your fists but I didn't find this strategically rewarding. Another thing is cash. You're just not going to have much of it between runs and you'll lose it when you fail. I'm sure someone is thinking "well you're not playing the game right" and maybe so but this isn't my first rodeo, I shouldn't need a manual on how to afford a healing potion. Grinding for cash on easy levels seems monotonous even for a casual Disgaea player like myself. On top of that, it seemed like there were too many game mechanics of little value for the added complexity being introduced. The facilities, combat mechanics, enemy hearing, the body enhancements, the power gauge and monster staffing of facilities. Story was okayish for what I played but couldn't finish as I wasn't finding joy in completing dungeons.
優點: 1、熱血夾雜著搞笑的王道主線,並且是全程有語音的。 2、各種特攝風的BGM和必殺演出。 3、難度高得離譜的耐刷roguelike式迷宮,並且主線的各個迷宮以及對應的BOSS戰都有各種不重複的獨特玩法。 4、各種各樣外觀千奇百怪的裝備,並且都有對應的主動技能或者被動技能,還能透過合成相互繼承。 5、多到一輩子都刷不完的多結局(雖然有些結局有點水,連CG都沒有...)。 真正的PC版獨佔優點: PC版死掉時只會令到最後一個保存位置的道具全消失,只要多保存幾個檔就能無限次試錯,高難度迷宮會比PSP版好打很多。 缺點: 1、PC版把電擊連動的迷宮、相關的可使用人物和裝備都移除了(但淺蔥的倒是有,改成道具開啟了),甚至更搞笑到做便當時連菜刀的貼圖都沒有了... 2、相比PSP版完全沒新要素,甚至還少了東西,畫面上的優化也不大... 3、主線外的迷宮難度很高,每個階段的數值跨度很大,沒吃到正面防禦(正面傷害無效)這個被動基本沒有太穩妥的打法。(只要運氣不差,靠腳的主動技地中潛行+正面防禦能應付所有非主線的BOSS戰) 4、倉庫BUG沒了,不能在合流階層把道具扔到倉庫帶回去了。 5、沒中文。
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