
Collect awesome monsters to use during turn-based battles in this open-world RPG, now with online multiplayer mode. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
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Collect awesome monsters to use during turn-based battles in this open-world RPG. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Welcome to New Wirral, a remote island inhabited by strange creatures you’ve only dreamed of, nightmares you hopefully haven’t, and a cast of brave folks who use cassette tapes to transform for battle. To find a way home you’ll need to explore every inch of the island, and record monsters to your trusty cassette tapes to gain their abilities!
Faced with the constant threat of monster attacks, the residents of Harbourtown, New Wirral choose to fight fire with fire. Record a monster to tape, then play it back to take on its form for battle!
Getting close to your companion has benefits–while transformed you can combine your strengths to gain the upper hand in battle! Any two monster forms can be fused to produce unique, fully-animated new fusion forms.
Certain monster abilities can be used in human form. You’ll need these to help you get around, solve puzzles, and locate dungeons. Glide, fly, swim, climb, dash, or turn magnetic! Take on the Gauntlet – a never-ending battle mode where you’ll face fearsome enemies for precious material and glory!

Never fight alone! Form bonds, spend time together, and help your selected partner complete personal goals to become a better team. The strength of your relationship determines how well you’re able to fuse!
Take advantage of elemental chemistry to apply extra buffs or debuffs alongside your attack, or even alter your opponent’s elemental type!
Team up with a friend in local multiplayer to explore, transform, and fight together!
Party up with Online Multiplayer to trade monster tapes, challenge your friends to 1v1 battles, and team up to take on powerful Rogue Fusion beasts for great rewards!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As far as creature collector games go, this is one of the best ones I have played outside of pokemon. I love that it’s doing something different as some others in this genre come across like it’s trying to copy pokemon but never end up being any good. Are they some similarities, sure, but i think that’s to be expected with the genre itself. The whole animations are very fitting. A very solid story, likeable and memorable NPCs as well. The whole fusion aspect is very well done and works well with the game. The “bootlegs” are arguably a better take on the games shinies as well as there are multiple different “shinies” for each creature, each one matching a type with different moves to fit said type. Honestly, I was very pleasantly surprised by this game and if you are a fan of creature collectors, this one is definitely worth a play.
Wow!, Many types of the game are in this game, How much the quest you ever cleared?, This game is so interesting!
This is SUCH a cool game! Like that other major creature collector game but better! I would DEFINITELY give this 5 stars, if we could give stars.
J U E G A Z O
Battles are fun and dynamic with its mainly 2v2 format and the type reactions, not to mention the sheer amount of customization for your moves. The game's overworld and progression feels more like a 2D Zelda than anything, so for better and worse, traversal gets a lot more fun after you've unlocked certain abilities. Your mileage will vary when it comes to the writing, especially its social commentary, but I ended up liking most of the party members and the setting's lore. That said, this is not a story-heavy game. The amazing soundtrack does a lot of the heavy lifting here. Customization of tapes is almost overwhelming, with monsters having "bootleg" variants for every type and being able to equip all kinds of moves that themselves have rarer variants with random bonuses. I personally find that it takes away from the potential for each creature to have its own identity, but I'm sure this will be perfect for certain kinds of players who want to achieve the perfect setup. Oh, and I do like a lot of the creature designs and concepts. While the postgame and going for completion can get pretty time-consuming and repetitive, I very much recommend at least playing through the main story content.
First off, this game looks amazing. The mechanics and art design are really cool. I was really excited to play more after the first battle. Unfortunately, that would never happen. This game's a nightmare for someone with motion sickness. I've never had a character creation screen make me feel dizzy before. There's some weird rainbow swirling effect behind the small, offset, character creation panel. I had to cover half the screen while I clicked through as fast as possible. No problem, It's a temporary screen, the rest of the game couldn't possibly make me sick. Wrong, When you start moving around you'll notice, there's a small camera delay/bob that happens every time you move. It's even worse inside houses. Maybe the island is built on the back of a giant cassette beast that bobs around? I don't know because I didn't make it past the first 9 minutes. Kind of baffled by how you can make a 2.5D game so nauseating. I couldn't find any options for motion sickness, so that was it. I was excited for this game, what big let down.
A great monster catcher/battler game. The story was intriguing and the characters well defined. I loved the innovations on the shiny mechanic, as well as having the sprites for the shiny mons flicker in the overworld--seeing one out of the corner of my eye was always exciting, even if I did overkill a few lol. The moves ("stickers") worked in such a fun way, and playing around with fusing stickers in the post game occupied me for quite a while, though admittedly most of it was figuring out which attributes could be fused with which stickers. It also opened up every mon to be OP as possible, and used in a variety of niches. It did feel like multi-target mons were more desirable, what with the majority of battles being 2v2, but that could also just be how I like to play. I do think fusion battles should give fusion material based on level than whatever it is now, considering fusion material is in such demand post main story. Earning one per fight even past lv 100 does not feel very good, a grind just for the sake of a grind and not a reward. Otherwise a very satisfying game.
This is a great creature collector game that nevr fells like "pokemon but better: it's different (and better IMO XD). I love it and 125h later I still want to play more.
Bon de jeu de type capture et dressage de créature avec un concept plutôt original (capture entre Dragon Quest Monster Joker et Palworld, table des éléments et réactions cohérentes et assez équilibrées, concept de sticker en compétences avec système de PA qui s'acquiert à l'inverse de Pokémon). En soit le jeu laisse la possibilité au joueur de traverser une bonne partie de la carte comme il le souhaite sans devoir trop suivre les quêtes et papillonner comme bon le semble (ma rigourosité me disait de faire d'abord touts les coffres avant de quitter une zone). J'ai passé un bon moment, pas mal avancé le End Game bien que n'ayant réussi à revaincre Morigan et sans avoir capturé le #120 (pire qu'un légendaire pour le retrouver après la quête pour le découvrir) Le DLC est sympa et rajoute 2 heures de jeu max Le seul hic : la direction et certains discours peuvent ne pas convenir à tous, dépendant de la personalité propre à chacun. Pour un prix de 2€ sur un certain site avec une manette orange, ça en vaut le coup sinon le x10 ici invite à une plus longue réfléxion
Als alteingesessener Pokemon-Fan muss ich sagen, dass das Spiel alles das macht, was man sich seit Jahren von so einem Spiel wünscht. Die Kämpfe und Interaktionen der verschiedenen Typen machen auch nach 16 Stunden immer noch spaß. Das Captain und Quest System halten einen bei Laune und sind eine Willkommene Abwechslung zu Arenaleitern. Und um dann noch allem einen draufzusetzen, gibt es glaube ich ca. 17.000 verschiedene Fusionen, also hat man an der Front auch genug zu entdecken. Für den neuen Teil wünsche ich mir eine Beast Linie basierend auf einer Geflügelrolle, Danke. 5/5
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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