
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #31, worst PL #99 · 9 markets collected
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 661reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great soundtrack as always. Makeup and Vanity Set never disappoints! Much as I love the first game, don't go in expecting that gameplay loop or level of polish, especially in these early days. Much slower, reminds me of trying to stealth some of the "extra" campaign missions from Brigador. It is punishing, but once you figure out a strategy its definitely doable just don't be afraid to spam the scavenge missions in and out quickly. Once you stockpile a couple sets of your preferred gear, you can breathe a bit easier. Excited to see what else is to come.
[Have something like 20-25 hours in the demo/itch version for the record] Remember all the tiny little guys you stepped on in Brigador? Well now is your chance to be one of those tiny little guys! It's in early access, it still needs quite a bit of work but the basics of what they're going for are here and are great. Tactical isometric action that lets you play extremely chaotically but rewards care and consideration. It's Brigador at a very different scale but with much the same tactical action chaos (now with an inventory to fumble through under fire!), gorgeous grimy art, and the great soundtrack. Vehicles are here but you're no longer locked into them, you can hop in and out and if you want to bring one to a mission you'll need to have either stolen or built it from salvage previously. You have an in-game base you stash equipment at, but anything you take into a mission will be lost if you die. This can be a little frustrating given how flimsy you are to start, but overall I found it an effective pressure to make me try to approach situations carefully and with a degree of planning. Getting caught out by a sneaky shotgunner feels bad the first time but if you let it keep happening to you then that's something you need to learn to account for. As I said at the top, there's a long way to go here. This is not an EA build where it's 95% complete and you should not pick it up expecting that, but there's a decent chunk of fun to be had here and it does give a solid impression of the shape of the final gameplay. The meat is here it's just the connective tissue that needs to be added and filled out. On the actual negative side it does feel like there are a few things that could have been quickly added, a decent number of equipment descriptions are still completely empty placeholders to be declassified in the full version. Most important stuff that you'll use does seem pretty well explained (devs have now made it clear which ammo a gun uses for instance) but certain things could use a tiny explanation (e.g. "it's a throwable shrapnel bomb" or "it works like the backpack but for ammunition"). That said it's not like experimenting isn't fun here or resources are so tight you can't afford to just fabricate something to test it out. A note for those who played the demo and are considering this: The demo progression was a lot faster so the devs could show off more of what you can expect later in the full game. The progression in this EA build is much slower, and I expect closer to what the final game will be like. I don't find this to be a negative, in the demo there were a lot of weapons you'd never end up using because they just seemed incredibly weak and better things were available immediately and in decent amounts. Instead here once you get past the narrative prologue you'll be reduced to throwing rocks at people, so the upgrade to a kind of crappy .22LR pistol does actually feel like advancement rather than a flavourful weapon that lowpower enemies use but you will never touch. The inclusion of so many "chaff" weapons makes more sense when you're actually in a position of being forced to use them.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is no Exit Salida. I have been waiting VERY LONG for this game, in the discord, posting with others and the devs, and from what I have played so far: It Is Pretty Good. The response back from the devs is quite fast and also rather reasonable, already seen qualms with the release build brought up and addressed with plans to fix them. ASIDE FROM THAT... game fun :) I recommend :)
It needs polish but I like how unique it is and feels like an old fallout game. needs to clean some jank up but will be great!
Despite this being a positive review, as of now, if you are on the fence about purchasing the game I would just recommend playing the demo. While the game is still good, I feel like parts of the early access feel like a step back. While the additions are mostly good, they come with a lot of problems. The AI feels dumber than before, with enemies not being alerted to me right after firefights, VIP's attempting to fight you with their fists instead of trying to run, or being unable to find me after having just shot them from behind. The balance also still feels generally off, but I admittedly cannot give great criticism in that department. The UI also lacks clarity often, merchants sell items that are all shown as names and the same crate icon, leaving me mostly puzzled as to what exactly it is I'm actually going to buy. In addition, despite the prevalence of cars on the map, it feels completely random as to which cars you can or cannot use, at least in the early missions. While I understand the need to balance the early missions, why not just remove the vehicles or give them destroyed models if we cant use them? Overall, I feel like the game has great potential, but a lot of the changes feel like a step back from the demo.
On balance I've enjoyed my experience with the early access version so far. Maybe the difficulty curve is a bit too punishing and could do with a restart mission option instead of losing all my weapons and equipment, but no game has come this close capturing the vibe of the original syndicate games by bullfrog. Ultimately it's still an early access game so you'll need to manage your expectations of you plan to buy a copy
i understand the negative reviews. an EA with less content than the demo is kinda ridiculous. but so much stuff has been improved too. the looting from inside vehicles, the enemies AI, the whole progression and how the missions are balanced now, feels very VERY much better than the demo. we also have more missions and more variety. so yeah, it is stupid to not have the big vehicles that we had in the demo, but the game is great, and i am positive it will become a fantastic game like the first one was
完全的PV及DEMO欺诈,如果你认为这游戏是像PV里那样有爽快多样化战斗的搜打撤游戏,那洗洗睡吧,玩家纸糊的一样,EA阶段能拿到的最强载具就是警用APC。PV里大量出现以及DEMO本来能用的机甲,坦克全没有!而且最搞笑的,这游戏是能买到和掉落机甲腿部零件的但是没图纸,安保卡车是有图纸,但是所有关卡里都不刷也没有制造素材获得方法,而坦克更是只以倒数第二关的BOSS出现,能打的玩家满地找牙,但是既不能造也不能抢。哎!就是摆出来让玩家看的见玩不着,恶心玩家! 而且这制作组我现在怀疑还是当初做出1代叛机士的那群人么?EA版本刚发布的时候,因为玩家操纵的角色性能太弱,后期关卡又大量堆怪,很多玩家抱怨太难了没法玩。而这个制作组第一个补丁是怎么做的呢,他们居然是简单粗暴的大幅减少怪的数量!我真是乐了,一个爽快的杀戮和破坏为卖点的游戏,你们不是加强玩家火力,而是减少怪的数量。结果就是虽然怪少了,但是玩家前期火力弱的时候依然是被打的到处乱窜,等玩家终于攒够材料拿到能用的载具和武器了,发现怪又太少没得爽了。真棒!这游戏现在就是天上一脚地上一脚,从都到尾都爽不起来。
Takes everything that was good about Brigadors and builds upon it. A worthy successor.
内容太少了,载具战役方面的内容是真的缺。此外能不能提供下枪匠以及一些弹药工坊?搜集武器和弹药很麻烦,花钱买还要担心敌人给你一枪送走。此外感觉基地有点太空了,需要更多的装饰品(感觉能够对话的npc也算是)以及可互动内容,比如街机,战利品架,飞镖小游戏,可定制海报,能够检查档案的电脑等等等。美术方面我倒是没觉得有什么问题,毕竟这一代我们是叛技士杀手而不是判击士那群颠佬。明亮的美术风格我还是挺喜欢的。就希望官方把后续内容和本地化内容快点端上来,版本都0.6了。不知道的看这些内容量还以为是0.2。 最后,疯猫老大真的是毒奶。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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