
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #31, worst PL #99 · 9 markets collected
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 661reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm enjoying the game so far. It seems like a lot of what was in the demo is missing and the idea is that progression will happen over a longer span of time. So some of the features and items in the demo aren't here yet because that longer progression curve puts that stuff outside of the current scope of content that is available. I don't mind spending more time in the earlier phase of the game. Things have stayed a bit scrappier and more frantic for longer. In the demo, once I knew what to do, I could obtain an APC or Party Van pretty quickly and steamroll everything. The game still needs a lot of content, balance passes, and QOL but I'm sure the devs will get there.
For the record, this is an endearing game with a fascinating amount of story and worldbuilding. The Mixed reviews arent for a lack of good gameplay or design. Its that the main game has literally the prologue and chapter 1 and then it just fricken stops. its REALLY Early access, which I think is leading to a loop like mine where we see the Demo, we go "Wow! I want more!" and buy the game to find its like, literally the same size as the demo. Wait off for more content, but what's coming looks really good. Enjoy the demo in the meantime.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SOLO NOBRE WILL BE AVENGED MAR NOSSO BEARS WITNESS
内容太少,为了搞剧情推进还禁用了demo和序章出现过的玩家可操作载具,引导不完善的同时前一关还在打只有机枪的警察装甲车下一关直接上武装完备的正规坦克
内容太少了,载具战役方面的内容是真的缺。此外能不能提供下枪匠以及一些弹药工坊?搜集武器和弹药很麻烦,花钱买还要担心敌人给你一枪送走。此外感觉基地有点太空了,需要更多的装饰品(感觉能够对话的npc也算是)以及可互动内容,比如街机,战利品架,飞镖小游戏,可定制海报,能够检查档案的电脑等等等。美术方面我倒是没觉得有什么问题,毕竟这一代我们是叛技士杀手而不是判击士那群颠佬。明亮的美术风格我还是挺喜欢的。就希望官方把后续内容和本地化内容快点端上来,版本都0.6了。不知道的看这些内容量还以为是0.2。 最后,疯猫老大真的是毒奶。
It's rough right now, it really is true early access. You're paying to check out the game as it's being built. That said, I'm confident the team will turn this into another gem. For now, let them cook.
I'm in love with how this game plays. Obviously it needs work; there are a lot of temporary art assets in the UI, and a lot of stuff you just plain can't obtain/use yet, and the levels could use a bit more randomness/variations- but for what we have now, I cannot wait for what's to come.
Great soundtrack as always. Makeup and Vanity Set never disappoints! Much as I love the first game, don't go in expecting that gameplay loop or level of polish, especially in these early days. Much slower, reminds me of trying to stealth some of the "extra" campaign missions from Brigador. It is punishing, but once you figure out a strategy its definitely doable just don't be afraid to spam the scavenge missions in and out quickly. Once you stockpile a couple sets of your preferred gear, you can breathe a bit easier. Excited to see what else is to come.
It's clearly not close to finished and needs work. It's going to get there, though, and be an incredible game. If you liked Brigador or the game looks interesting and you want to support the devs then you should purchase it and supprt the development. Anyone buying the game at this point should be aware that that you are essentially taking a tasty cookie out of the oven 4 minutes after putting it in. It's going to be good, but it needs time.
[Have something like 20-25 hours in the demo/itch version for the record] Remember all the tiny little guys you stepped on in Brigador? Well now is your chance to be one of those tiny little guys! It's in early access, it still needs quite a bit of work but the basics of what they're going for are here and are great. Tactical isometric action that lets you play extremely chaotically but rewards care and consideration. It's Brigador at a very different scale but with much the same tactical action chaos (now with an inventory to fumble through under fire!), gorgeous grimy art, and the great soundtrack. Vehicles are here but you're no longer locked into them, you can hop in and out and if you want to bring one to a mission you'll need to have either stolen or built it from salvage previously. You have an in-game base you stash equipment at, but anything you take into a mission will be lost if you die. This can be a little frustrating given how flimsy you are to start, but overall I found it an effective pressure to make me try to approach situations carefully and with a degree of planning. Getting caught out by a sneaky shotgunner feels bad the first time but if you let it keep happening to you then that's something you need to learn to account for. As I said at the top, there's a long way to go here. This is not an EA build where it's 95% complete and you should not pick it up expecting that, but there's a decent chunk of fun to be had here and it does give a solid impression of the shape of the final gameplay. The meat is here it's just the connective tissue that needs to be added and filled out. On the actual negative side it does feel like there are a few things that could have been quickly added, a decent number of equipment descriptions are still completely empty placeholders to be declassified in the full version. Most important stuff that you'll use does seem pretty well explained (devs have now made it clear which ammo a gun uses for instance) but certain things could use a tiny explanation (e.g. "it's a throwable shrapnel bomb" or "it works like the backpack but for ammunition"). That said it's not like experimenting isn't fun here or resources are so tight you can't afford to just fabricate something to test it out. A note for those who played the demo and are considering this: The demo progression was a lot faster so the devs could show off more of what you can expect later in the full game. The progression in this EA build is much slower, and I expect closer to what the final game will be like. I don't find this to be a negative, in the demo there were a lot of weapons you'd never end up using because they just seemed incredibly weak and better things were available immediately and in decent amounts. Instead here once you get past the narrative prologue you'll be reduced to throwing rocks at people, so the upgrade to a kind of crappy .22LR pistol does actually feel like advancement rather than a flavourful weapon that lowpower enemies use but you will never touch. The inclusion of so many "chaff" weapons makes more sense when you're actually in a position of being forced to use them.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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