
Galactic Mining Corp is a unique rogue-lite, action game with crafting and base building mechanics. Head into uncharted space and discover a universe of locations to exploit for riches! Use your profits to expand your HQ, hire a crazy work force, obtain new drill components and upgrade everything.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Galactic Mining Corp is a holding-left-click-simulator where you hold down left-click on the bottom of the screen for 30 hours. Seriously, [b]that's it[/b]. That's the game. If you want to go by the tags, Galactic Mining Corp (GMC) is a collectathon, true. You're collecting the resources of various planets located on three different maps. Do you have to think about what you're collecting, or strategize in any way? No. You just drill down and whatever you get on the way is what you get. You [i]could[/i] try aiming for specific resources, but you'll realize quickly that that's a waste of time and you aren't progressing by doing so, so you'll just return to drilling down. You make money by drilling, and you can spend money on upgrades to drill even better, but none of them - not one upgrade - changes your gameplay loop. I cannot emphasize enough that [b]all you will ever do in this game is drill down by holding left-click[/b]. The interface of GMC is also horrible. Every single action is controlled by the mouse with zero keyboard input even possible. There are several screens where being able to scroll through options with arrows keys would be excellent, but you can't. There are zero hotkeys to open submenus or select actions. Every menu is slow opening, slow scrolling, and tedious to use. This wouldn't be a problem in a game that wasn't as repetitious, but because you'll be doing everything over and over again in GMC, it's massively annoying. There aren't even any notifications for crew members leveling up or research being available. A typical "run" of GMC goes like this: you pick a planet. You dig straight down. You go back to base. You check every page of the crew list to see if anyone levelled up. You check every page of ore to see if ore gathering levelled up. You check every page of items to see if any items levelled up. You check both research pages to see if any research completed. You go back to the world map to see if any crew contracts or investment opportunities completed (you can't do this from the base screen despite it being something that would make perfect sense to be able to do from the base screen). Then you pick another planet and dig down again. Fun. All told, Galactic Mining Corp is a grindy, boring, frustrating mess of a game. Gameplay is nonexistent, interface is terrible, and there's literally nothing to think about while playing; no strategy, no planning, no skill expression. I'm not sure why I finished it, but I don't recommend you do.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this because the sci-fi character art looked great, & by all appearances it seemed to be a lite tycoon style game with some form of economy & trading. But it's not that, at all. It's essentially an incremental clicker masquerading as a different genre. You perform the same basic task over & over to incrementally make some numbers go up, which enable you to make other numbers go up in linear fashion. The character art is cool, but they don't *do* anything. You assign them to a room in your base to make some numbers go up. Likewise the base looks cool, but there's no strategy or anything interesting. You buy new rooms when certain numbers go up, that raise the same stats the characters did. There are other screens that mimic tycoon/trading type games - Research, Investments, Crew, etc - but again it's all just BRRRR NUMBERS GO UP rather than actual game systems. The main "gameplay" is an arcade segment where you drill down thru various tiles. There are sometimes hazards but it's REALLY basic. The items you're collecting seem to be just asset flips from clipart style collections - broccoli, shoe, bag of wheat, rubik's cube, etc, none of which fit the other graphics. The thing is, for folks who want a mindlessly addictive timekiller that gives you dopamine hits for 8 hours straight, it probably does the job! It reminds me of those themed slot machines at casinos where you play a Jurassic Park or James Bond etc themed 'game' with apparent progression, all kinds of glitzy video game stuff happening on the screen, but you're really just playing slots. Same kind of guilty dopamine hit pleasure. This is cheaper though.
Your goal is to drill planets and get their cores, items and tiles, which you can use to upgrade. You'll get powerups and monsters on your way, so you can't just drill in a straight line. Some planets are tougher to drill, so you have to go back to your HQ and upgrade by either upgrading a drill, finding new parts, buying contracts and investing. And that's it. Basically, you drill, you die, you upgrade, you drill succesfully, you go to the next planet and the cycle repeats. The game also has no proper tutorial. Yes, you'll get the basics explained to you, but good luck figuring out how to upgrade rooms, tiles, items and etc. The game just gives you the drill and sends you on your way The music and art are great though. I love it. Every planet and character has different story and apppearance, and the soundtrack is a banger Really hard choice between a good or a bad review. It's pretty fun at the start, but the gameplay gets very repetetive if you're going for full clear. It gets so boring, that i almost fell asleep mid game a few times. And the monsters sometimes are very frustrating to deal with. They wouldn't be as annoying if they STOPPED BREAKING MY CHESTS AND POWER UP CRATES AND FOLLOWING ME TO THE CORE. Even the "Friendly" monster, that drops coins and does no damage to the drill still breaks chests and crates. Why...? 5/10
There's no explaining how to untrack items, there's no notification on what you can upgrade you have to go into each tab and check everytime which makes it tedious. It could have been better
Geo 2 in a nutshell with improvements and new stuff, it's a collectathon with grinding involved, if you're not into that then this is not for you. Great soundtrack btw
The game itself is not bad. There is a lot of content, and there are plenty of goals to complete to 100% it. However, its not got a lot of different content. There are 72 crew members, over 100 items, and over 100 blocks. Each one has 3 levels, and XP tied to how many you collect, or how much you use a character. This is fine by itself, but the issue comes in that XP does not save between levels, and any XP gained while something is ready to level up is wasted until you manually level it up in the collections/crew menus. If you need to collect 100 of a specific block to level it up once, and then 200 to level it up the second time, you cant just go and collect 300 of it to level it up twice. You have to go level it up before you can even start collecting the 200 for the second level. This causes the end game to just be collecting blocks over and over until you max them all out for those last few achievements. If blocks and items would auto level up based on total collection not just collected since last level up, I wouldn't mind so much. The game play overall gets old fast, and the new power ups you get exploring the map are not really game changing enough to be exciting or all that useful (except the bouncing bombs and the saw) There are tons of QOL changes needed. Having to click twice on over 1500 tiles manually kinda sucks. I wish we could explore larger chunks at a time instead of having to click on each one, then right click to unlock it, its slow, tedious, and annoying.
A fun little incremental game "upgrade fest" that would have been well received in the flash game era. Everything you do makes number go up. There's no way to fail, so how much time you waste is up to you. I love mining games, and I enjoy incremental games. The only problem is that I feel like a time-wasting piece of poop after sinking hours into them.
It's a simple game, the game loop is easy to understand and master, and it does the job. But the game does a bad job at explaining the little quirks. UX could really use some improvement, and it's a bit pricey for what it is, i would recommend getting it on sale. Doesn't really require a brain to play, 30h give or take to maxed out everything.
Awesome game with cool art.
Fantastic music, addicting gameplay. This is something I recommend both to listen to and play.
Players by region
Where this game's players are, estimated from review languages.
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