
Sandbox of destruction. Billion different ways to build your mech. Feel the weight and impact of obliteration in this modern old school mech combat sim.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The rogue AI HIVE has seized control of the planet. Now it's up to you to WREAK HAVOC! Take command of a deadly fleet of war machines. From nimble weaponized delivery trucks to towering heavy Mechs.
Complete missions, upgrade your arsenal, and equip your machine with powerful weapons. When firepower isn't enough, unleash artillery strikes and crush waves of killer robots in explosive battles.

Unlock high-tech equipment like lasers, railguns and experimental mechs. Or go all-in with missile barrages and heavy tanks. Build your perfect loadout and dominate the battlefield your way.

Call in devastating artillery strikes, deploy turrets to lock down choke points, and launch drones to harass enemy swarms. Well-timed tactical abilities can turn the tide of battle against the endless hordes of HIVE killing machines!

Face off against a variety of hostile automatons, each with unique strengths and weaknesses. Clear swarms of detonating drones with grenades, or bring out the heavy guns to dismantle towering war machines.
Control a wide range of war machines. From towering mechs to tanks and fast-moving vehicles.
Unlock a vast arsenal of weapons.
Deploy powerful support abilities like artillery strikes, automated turrets, and combat drones.
Destroy cover and alter the battlefield with fully destructible environments
Battle across diverse landscapes: deserts, frozen wastelands and sprawling cities.
Engagement
Reviews
Themes across 158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you watched the store page video that's what you get. It's a competent twin-stick vehicle shooter. There is nothing [i]special[/i] or [i]revolutionary[/i] here but there really doesn't need to be. Sometimes all something needs to be is a good example of its genre without any frills, and Mech Havoc is that.
I bounced off the demo a long time ago, but having finally jumped into the full Early Access game it's a much richer and more entertaining game than the early stages suggest, once you've moved a little further into the tech tree and been granted access to less linear maps which really undersell the game's potential. It becomes genuinely exciting and challenging once large numbers of tough enemies are being inserted from multiple directions into complex urban spaces deeper into the game. While less visually detailed, this game provides a far more tactically satisfying urban combat simulation than Brigador with a way more engaging experience of playing tiny exo-size mechs or ultra light small vehicles to maximise your income multiplier and make the sneakiest hit-and-relocate attacks while cutting through building interiors and walls - and far more of a sense of immense scale when running a huge, grindingly slow up-armoured tank or massive artillery mech. The ability to call in drones, turrets and artillery strikes from various tech trees really enhances the experience, as you can manipulate the enemy AI with timed distractions, delay and split up formations as they chase you through bottlenecks canyons or complex city-blocks, and it's generally just exciting and consistently satisfying to play between the constant flow of new toys to unlock and the sense of progression as your upgrades simultaneously give you bigger and nastier machines, but also make your smaller, weaker, older options far more viable through module modifications and new equipment to massively up-gun and up-armour even the earliest machines. Making use of those distractions I mentioned above also allows the larger enemies to be flanked, to focus fire on disabling and destroying specific components, taking away their most dangerous weapons and slowing them down, shredding armour, before retreating back to safety to gain distance again while your call-ins recharge. This combination of piecemeal destruction of exceptionally dangerous, huge enemies and distracting support abilities allows for exactly the kind of clever hit-and-run tactical play games like Brigador and most other mech-themed shooters entirely lack. Having mentioned Brigador as a comparison; give Mech Havoc your support, both in terms of buying it during EA and sharing it with others - this kind of tactical top-down/isometric/long third person mecha/tank shooter is a great genre that fell out of favour for a long time, but the most prominent example on the market until relatively recently is a game made by people with the most disgusting worldviews, and who campaign online in support of neonazi political parties. Help shift the focus away from Brigador, onto a skilled developer who isn't actively working to hurt others and make the world a worse place.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't remember picking this game up but man am I glad I did! It is a rock solid top down vehicular combat game. The controls and functionality are very similar to Brigador, tank controls with individual reticles for the independent weapon systems. Weapons are pretty cool so far, especially when you fire off the gauss cannon for the first time! Do yourself a favor and go play this, it deserves your time.
Wow. How do I describe this game? Every minute of my gameplay has been filled with fun. For (whatever price it is when you read this) the price, you get a CRAP ton of content, and a community of modders and fans that truly love this game. Its pretty awesome. One of my favorite games I play.
It's as if you took a hidden gem flash game from Newgrounds back in the day and gave it a year of polish and expansion. Doesn't try to be anything it's not, and very competent at what it is. Wholehearted recommendation
Um--why did I spend $7 to have fun? I am not accustomed to spending money and then the ensuing experience is enjoyable. Buyer be warned: you may experience disorientation and unexpected feelings of value. Play at your own risk.
This is a lot of bang for my buck. Go play the demo, see for yourself (progress is saved for the actual game as well).
Even in early access, what we've already got in this game is terrific: there's a TON of customization and options to find a variety of different vehicles to suit your taste, and tweaks or weapons to keep you changing things up! Besides the promised full story, I hope there'll be a few more incentives in future updates to do missions with the lower-level weapons and vehicles, as it's easy to let them collect dust once you've got all your favorites and have increased your arsenal. Challenges, randomized missions, and similar incentives could all go a long way.
I LOVE IT AND WILL GIVE YOU MY SOUL IF YOU ADD MULTIPLAYER!~
All hail the Mathilde! All hail the Recoilless rifle! all hail the Missile pod!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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