
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #31, worst PL #99 · 9 markets collected
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 661reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完全的PV及DEMO欺诈,如果你认为这游戏是像PV里那样有爽快多样化战斗的搜打撤游戏,那洗洗睡吧,玩家纸糊的一样,EA阶段能拿到的最强载具就是警用APC。PV里大量出现以及DEMO本来能用的机甲,坦克全没有!而且最搞笑的,这游戏是能买到和掉落机甲腿部零件的但是没图纸,安保卡车是有图纸,但是所有关卡里都不刷也没有制造素材获得方法,而坦克更是只以倒数第二关的BOSS出现,能打的玩家满地找牙,但是既不能造也不能抢。哎!就是摆出来让玩家看的见玩不着,恶心玩家! 而且这制作组我现在怀疑还是当初做出1代叛机士的那群人么?EA版本刚发布的时候,因为玩家操纵的角色性能太弱,后期关卡又大量堆怪,很多玩家抱怨太难了没法玩。而这个制作组第一个补丁是怎么做的呢,他们居然是简单粗暴的大幅减少怪的数量!我真是乐了,一个爽快的杀戮和破坏为卖点的游戏,你们不是加强玩家火力,而是减少怪的数量。结果就是虽然怪少了,但是玩家前期火力弱的时候依然是被打的到处乱窜,等玩家终于攒够材料拿到能用的载具和武器了,发现怪又太少没得爽了。真棒!这游戏现在就是天上一脚地上一脚,从都到尾都爽不起来。
Takes everything that was good about Brigadors and builds upon it. A worthy successor.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看了一下ea首发的评价,目前的版本已经改善很多了,下地穴现在直接给你发把枪,不用跟乌鸦哥拿石子打第四次世界大战了;沙盒关对比demo节奏慢了不少,早期大家装备都不强的时候用糖豆枪互相刮痧也别有一番风味,也让一些在demo里意义不明的弱鸡武器能稍微发挥一下自己的价值(早期捡到把短炮都得非常省着的用),只能说之前的demo把大家胃口吊的太高了,现在突然把节奏放慢成长曲线拉长那必然会导致玩家由奢入俭难;9.3更新后煤渣砖和胭脂红动力服都变成完成关卡点击就送,煤渣砖甚至在进入车库前就能解锁,保留了demo中高机动力的同时终于能够像正常的动力服一样回血了,强度一下子就提高了不少,在一些不需要驾驶载具的关卡了完全可以替代胭脂红,不再是demo里的那个鸡肋的一次性寿衣了。后面的载具关暂时还没玩到,听说难度设计依然有问题,等我玩了再评价。 剧情模式相比demo几乎没有推进,最大的点是明确了游戏真主角就是demo沙盒模式下的那个路人甲,同时也是demo剧情最后那个手贱的哥们。不得不说这代的剧情写作依然相当出色,只用三言两语就把主角苦逼底层人的形象树立起来,也很好的圆了主角伸手拿死人金币这一迷惑行为的动机。当然还是得吐槽一下主角这逆天护体光环,脸接IED被炸进坑里结果只是衣角微脏,你旁边那哥们穿着动力服可都还被炸瘫痪了欸,只能说人和人的体质真的不能一概而论(
Палец вверх чисто чтоб игра в красный сектор не опустилась. Прикольная игра для тех кто любит дрочку с фармом барахла с врагов и реализовывать "из грязи - в князи". А вот что не прикольно , плейсхолдеры вместо иконок, надеюсь это одна из первых вещей что поменяют в обновах, глаза режет. Сюжета пока что очень мало, но тот что есть мне нравится. А ещё игра не похожа на прошлую игру, и это здорово. Более личная история получится походу, нежели в первой части. Если покупать играть - я бы сейчас не рекомендовал никому кроме как тем, кто хочет поддержать разработку.
Despite this being a positive review, as of now, if you are on the fence about purchasing the game I would just recommend playing the demo. While the game is still good, I feel like parts of the early access feel like a step back. While the additions are mostly good, they come with a lot of problems. The AI feels dumber than before, with enemies not being alerted to me right after firefights, VIP's attempting to fight you with their fists instead of trying to run, or being unable to find me after having just shot them from behind. The balance also still feels generally off, but I admittedly cannot give great criticism in that department. The UI also lacks clarity often, merchants sell items that are all shown as names and the same crate icon, leaving me mostly puzzled as to what exactly it is I'm actually going to buy. In addition, despite the prevalence of cars on the map, it feels completely random as to which cars you can or cannot use, at least in the early missions. While I understand the need to balance the early missions, why not just remove the vehicles or give them destroyed models if we cant use them? Overall, I feel like the game has great potential, but a lot of the changes feel like a step back from the demo.
低于我的预期,为什么ea版本的可玩性和内容甚至低于demo,制作组真的不知道玩家想要什么,顺便一提现在地下任务的指引糟透了,你们最好知耻而后勇吧
内容太少了,载具战役方面的内容是真的缺。此外能不能提供下枪匠以及一些弹药工坊?搜集武器和弹药很麻烦,花钱买还要担心敌人给你一枪送走。此外感觉基地有点太空了,需要更多的装饰品(感觉能够对话的npc也算是)以及可互动内容,比如街机,战利品架,飞镖小游戏,可定制海报,能够检查档案的电脑等等等。美术方面我倒是没觉得有什么问题,毕竟这一代我们是叛技士杀手而不是判击士那群颠佬。明亮的美术风格我还是挺喜欢的。就希望官方把后续内容和本地化内容快点端上来,版本都0.6了。不知道的看这些内容量还以为是0.2。 最后,疯猫老大真的是毒奶。
内容太少,为了搞剧情推进还禁用了demo和序章出现过的玩家可操作载具,引导不完善的同时前一关还在打只有机枪的警察装甲车下一关直接上武装完备的正规坦克
Extremely rough around the edges, especially UI wise, and has less content than the demo, but the foundation is extremely solid and the gameplay itself is boatloads of fun. Also this time you get to do Terrorism (good) and not Terrorism (bad).
the biggest and most obvious issue here is releasing an early access with an emphasis on narrative while the strengths for now are very much on the gameplay side, so you get these limits on your builds due to the place in the story, i still really like the game because im a stellar jockeys shill, and i still had a lot of fun in the campaign that is there, but i think to appease people for now there needs to be either a lot more open to you in the early game (like the power suit heavily featured in promotional material) or you just add a separate game mode where you do rando missions with a structure more like the first games freelancer mode (i know this is somewhat what the current iteration of the garage is, but it just needs to let you loose more if we wont see massive campaign additions soon). overall i still really like where theyre going with the story, this game in the long run WILL be hotline miami 2 to brigadors hotline miami 1, more violent, broader story scope, and terrorist cells. it needs time to get there sadly, as this already took like 7 years to get out the door, but we take those. some complete games cant even keep my attention for 10+ hours, and ive supported much rougher early access endeavors, sorry daimon blades. we take those.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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