
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Breathedge — это ироничный симулятор выживания в открытом космосе, разработанный отечественной студией Redruins Entertainment. Игру часто называют «Subnautica в космосе» из-за схожих механик исследования и крафта, однако ключевым отличием проекта является обилие черного юмора, абсурда и советской ретро-футуристической эстетики. Игровой процесс Геймплей четко делится на две абсолютно разные по темпу половины: Первая половина (Классический выживач): Игрок исследует обломки лайнера вокруг своей капсулы. Главный враг здесь — дефицит кислорода. Приходится постоянно рассчитывать время полета, строить цепочки кислородных свечей и возвращаться на базу. Вторая половина (Линейный квест): Игра резко меняет жанр. Механики выживания отходят на второй план, объемы кислорода становятся огромными, а Мужик начинает линейно перемещаться между крупными сюжетными локациями, продвигаясь к финалу. Крафт: Ключевая механика игры. Из изоленты, металлолома и кусков обшивки Мужик собирает инструменты, реактивные ранцы, транспорт (космический мопед и даже «Запорожец») и строит собственную орбитальную базу. Итог Breathedge — это крепкое, красивое и запоминающееся приключение, которое способно подарить массу положительных эмоций в первые часы. Она идеально подойдет любителям космической тематики, крафта и плотного комедийного повествования. Однако стоит быть готовым к тому, что ближе к финалу игровой процесс станет монотонным. Дайте мне уже награду сообщества, я уже устал эти обзоры клепать.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $24.99 | — | 89% | #88 | not modelled |
| $2.49−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прошел игру за 5 дней. Разработчики, игра просто пушка. В ней идеально все: от шуток до миссий. Конечно же ждем Breathedge 2. Спасибо за проведенное время.
引导稀烂,探索负反馈远大于正反馈 深海迷航解锁科技很慷慨,碎片满世界都是,而且冗余量充分,开局不一会儿你就能凑出来那个推进器,再到载具,十分平滑。 这游戏不找到关键地点就不能解锁,玩了几个小时我还没找到推进器要从哪里拿,只能蠕动6单位/s。氧气储量就一分半,花几十点走到兴趣点,只能匆忙看十秒,同时还要留意bot抖的各种包袱,然后就得往回赶,然后再来几遍看有没有漏的,耐心就不断这么磨没了。那个什么欧派头像的npc,开局给了好几个坐标都是几百上千米开外,不是真的要靠我堆氧炔和氧气站堆到1000米吧? 深海迷航的氧气,在非常前期就可以通过在浮上水面(还有充气包可以快速上升),或者制作氧气管来解决。 这个游戏我目前进度只能频繁回家解决,否则就要消耗大量氧炔,以及那个贼占背包空间的氧气站,出一次门就只能带一个,哪个都不方便。 深海迷航由于以上优点,可以比较惬意的的探索,你每次扩张探索范围同时,也为你下次探索做好了铺垫,氧气消耗会在边缘得到无限补充。 这个游戏你每次出门都要扣至少7成的氧气在探索成本里,补充氧气站也要花费资源,nothing is free,虽然资源会刷新,但重复捡资源也不是什么好事啊,还都得在出门时带身上,还贼占空间。 几个小时了没解锁载具,更不用说建造,这引导真的服了。开发组要是能把一半的笑话功夫花在引导设计上,或许就能媲美深海迷航了 EDIT: 看完其它评测,才知道那个沙威玛卷饼竟然是解锁推进器的,刚好在我怒关游戏的不一会儿前遇到过! 结果,嘿,您猜怎么着,因为我带了个氧气站,背包满了放不进去,谁能想到它竟然能解锁推进器?九成大概是冷笑话或收集品,就放着没管,等着之后有空再过来,谁承想没能捱到这时候。嗨,看来是命中注定无法玩下去啊,走了走了
я спас принцессу и поссал в открытый космос
Subnautica in Space.
Игра ахрененная, особенно спасибо за способность всё абоссать
Breathedge is entertaining in the best way—its whacky tone and weird sci‑fi survival vibe can be genuinely fun. But my experience is consistently undermined by frustrating design choices, especially early on, and that frustration sticks with me throughout. The opening section is the worst for me. The “air lock” entrance feels extremely hard and glitchy, and most of the time it takes multiple attempts just to get moving. Instead of pulling me into the game, it makes me feel stuck fighting the mechanics. Even when I manage to progress, everything feels slightly off from the start, which sets a bad tone right away. On top of that, I don’t feel the game gives clear instruction. It pushes you into building and crafting, but it doesn’t consistently explain what items are for or why certain components matter. Item descriptions also come across as intentionally confusing—parody-like to the point where it’s hard to tell what’s actually useful versus what’s just clutter. And something that would have made a huge difference is a proper map. Without it, navigation and figuring out where to go (and what you’re doing there) becomes unnecessarily hard and time-consuming, which makes the early-game frustration even worse. Finally, there’s just too much useless junk. There are lots of items that don’t meaningfully contribute to progression, story, or user experience. Instead of making crafting feel satisfying and readable, the constant irrelevant clutter makes everything feel noisy and pointless, and it dilutes the sense of purpose. I can genuinely tell the game has potential—its concept is exactly the kind of bizarre survival idea that could be great if the onboarding and systems were tightened. I’d love to see improvements focused on fixing glitchy early entry, adding clearer guidance (and a usable map), clarifying item purpose, and reducing filler clutter so the game’s weird charm can actually shine instead of being dragged down by frustration.
没想到居然免费啦,游戏本身质量真不错,唯一可惜的地方在于这游戏的优化比较拉胯。
Все
Nope.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 15.5K | 88% | $17.49 | |
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| $10.4M | 33.4K | 77% | $9.99 | |
| $10.4M | 35.2K | 97% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.4M | 17.7K | 84% | $19.99 |
Related
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|---|---|---|---|---|
| $16.5K | 49 | 12% | $14.99 | |
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| $122.9M |
| 380.4K |
| 97% |
| $29.99 |
| $46.9M | 108.4K | 90% | $29.99 |
| $4.8M | 102.6K | 85% | $2.49 |
| $2.3M | 2.3K | 63% | $29.99 |