
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
Newly added Steam Cloud support
Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
Forgiving yet challenging gameplay:
Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment:
Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design:
A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story:
A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay:
The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10Kreviews | 93% | — | $4.6M |
| $14.99 | 519ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played and beat this originally on the xbox 360 when it launched. So a lot of this review is influenced by nostalgia, take with a grain of salt. Braid is a great game, at it's core is a puzzle game. A interesting kind of time manipulation game, back when this came out the ability to immediately reverse time was a pretty novel game mechanic only really use in Prince of Persia otherwise. Giving you the ability to 'undo' mistakes, which is a great tie in to the theme, a person telling a story about a grievous mistake they made which hurt or betrayed someone they love dearly and the extremes they were willing to go to, in an attempt to undo or take back the error. The gameplay here is super solid, simple in premise but complex in execution. What really makes this game so grand though is the whole is greater than the sum of it's parts for sure. This game has a really good art style, fantastic neo classical style sound track and a really deep story with a great twist to it all in the end! It's a story that is very well told for the format it's being presented to you in. There are secrets to find as well and a few very curious solutions that require you to think outside the box, or at least outside the painting ;) IF some how you've never played this and puzzle games are your thing, I cannot recommend this more to you. To be clear there is a little action in this in terms of jumping on enemies to defeat them, but this is by no means an action game. This is a puzzle game without doubt.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Portuguese - Portugal, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The price of this game compared to how much you get out of it almost makes me not want to recommend it, but it IS good. $12 for 5 hours of gameplay is a bit steep to me, and it's not the masterpiece that some claim it is. Despite that, I would also like to say that I respect the dev's right to price his games how he wants, and his right to delist the old version of the game. That's most of what I wanted to say, but here are some minor issues I noticed: As someone who doesn't play platformers, I found a lot of the more precise movement annoying, but the rewind mechanic helped a ton with that. There are a lot of tricks and techniques that only get used a few times, then never get built upon. The story was weird, but I didn't focus on it much. The art is cool though. The game doesn't expect you to have as strong an understanding of its mechanics as I'd like. This could just be because I have lots of experience playing and making puzzles, but my brain was on autopilot more than expected. I know that most of what I've said is negative, but if nothing I've said is enough to deter you then I'd highly recommend Braid.
空间:有限连续,2D平台关卡 时间:连续,可回溯 交互对象:地形、机关、敌人、时间轴 玩家行动:移动跳跃、回溯时间、触发机关 目标:拿到钥匙过关 特点: 1、独立游戏届的一座大山,找到了最适合平衡独立游戏商业与表达的游戏类型,即机制解谜。 2、时间回溯不是一个很创新的机制,但结合平台跳跃以及一些场景机制来进行解谜,则涌现出大量有着精彩设计的关卡。 不足: 1、美术表现有些混乱,颜色太过混杂。
лучший симулятор брождения по мыслям маньяка 10/10
Okay puzzle game, the time travel puzzles get annoying quickly.
这个游戏诠释了什么是“好游戏不一定好玩”。
so much pretty
A pioneer indie game. Unfortunately, to hard of a puzzle for me.
名作と名高い時間操作系2Dパズルプラットフォーム。 4.5時間ほどでクリア。 仕掛け作りは本当に天才的だと思うけど難易度高すぎるよ!!!(パズル苦手) 単に時間を戻せるだけではなく、スローにしたり横移動に時間軸を当てはめたりとステージごとにギミックが異なっているのは本当に凄い。心の底から尊敬する。凄すぎ。ただ、パズルが不得意な私としては非常に高難易度の本作において解法が思いつきもしない場面がいくつかあり、攻略方法を調べてしまった。 ストーリー自体も相当量の考察を前提とする構成のようで、ただメインストーリーをさらうだけだと情報量が足りない感じ。仕様の穴を突いた先に別エンドあるとか見たので、そっちも確認するとまた違う感想になるのかな……。 なお、解法を把握した上でも「本当にこれでいいのか?」と疑うギリギリでシビアなタイミングを要求されることもままあり、総じて天才(作品考察大好きでアクションも謎解きもばっちりこなせる一部のプレイヤー)向けのゲームかなぁと思った。 いろいろな意味で高難度。 楽しかったのは事実なのでおススメではあります。
Glad to see this version of the game relisted. AE is still better, but omits some important speedrun tricks and the level editor.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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