
In this platform game you embody ":" ready to travel through the History of typography, from it's origin to today! Overcome obstacles, escape your enemies and collect asterisks, but beware not to fall down! Will you come out of this journey unscathed?
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty interesting little 2D platformer where you can learn a thing or two about the history of typography. I wouldn't say it's flawless, it has some annoying bits but overall it's alright.
overall good. can recommend it.
Em Type:Rider, você não controla um herói, um soldado ou um sobrevivente. Você controla dois pontos — o símbolo “:”. Pode parecer estranho no começo, mas é justamente essa simplicidade que faz o jogo ser tão diferente. O jogo é um plataforma 2D com puzzles, onde você rola, pula e se equilibra por cenários feitos de letras, palavras e símbolos, enquanto atravessa a história da escrita e da tipografia. É diferente e inteligente, se não joga-lo e ter a experiencia, pode até pensar que não é um jogo. Costuma estar barato, e a dificuldade esta nas ultimas fases e em coletar tudo.
前4G时代的遗珠,好看又好玩,移植PC后却意外地不火——但不要紧,能遇见它,已是我的幸运。喜欢游戏里的每一个章节,从关卡设计到配乐选取,都贴切得让我相信:那个时代、那种风格,本就该如此呈现。更难忘通关后,在峡间眺望月亮升起的那个镜头,那一刻,“今人不见古时月,今月曾经照古人”的史诗感扑面而来。也许有一天,当那个“:”再次飞跃过那面镌刻着人类文明史的墙时,墙上映出的身影,会是此刻同我一样正望着月亮的某个人。
As soon as I launched the game the ARTE logo caught my eye, instantly reminding me of the TV channel and the early music videos I loved watching on YouTube. However, this game didn’t meet my expectations. It’s a simple, plain and unpolished game where you control two chained balls ":" to move from the left side of the map to the right. The gameplay feels dry, with little excitement beyond occasional jumps. While the backgrounds offer historical facts and figures, they lack sufficient context. I’m having trouble understanding the purpose or the intention behind this game. I believe it’s important for a company to focus on its strengths. ARTE excels in delivering art, culture, and music content through its channel, but game publishing seems like an unfamiliar business realm for them. I’d suggest sticking to their established expertise. [u] [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page[/url][/u]
Loved the history on typefaces and fonts. This was an interesting 2D platformer. I will say, controlling the :colon: is very touchy and got a bit annoying at times but for an educational game that is raising awareness on typography and its importance, it was still fun.
For a museum piece about typography, this game is incredibly in-depth. Gameplay-wise, the premise is simple: you take control of an umlaut and navigate terrain across the evolving time periods of fonts. Simple? NO. Having already cleared the game on mobile before I thought this would retain the same experience. WRONG. The movement system is shoddy, and for a platformer I'd expect the movement to be less janky. Granted, it is a mobile port, so I can forgive some of the aspects. Purchase if you have an interest in typography, history, or simply want to support the museum. Or just buy if it's on sale. I got this for less than a dollar.
Must Have for people who want to learn about Typography. Some simple riddles and generally pretty chill
Baita jogo, mesmo sendo um pouco curto e ensina muito ainda.
Les contrôles sont terribles, j'ai l'impression d'avoir 7 grammes d'alcool dans le sang quand je veux faire bouger ces satanés deux points qui me servent de marionnette dans cette pièce macabre. Je comprends pourquoi ce jeu a été lâchement abandonné par ces créateurs. Moi aussi j'aurais honte.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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