
Beat Slayer is a roguelite hack n’ slay game like no other. Instead of just being in the background the music takes centre stage. Join Mia, a badass music lover and crafty tinkerer, as she battles hordes of robots in a dystopian 90s inspired Berlin. There’s only one rule: Stay on beat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its not bad but a little barebones. It plays like hades, and when moving and grooving in line with the beat it can be pretty fun, and its a nice touch they including things to help you get in line with the beat. Theres also some cool upgrades to change why kind of build youre running, whether its burn, shield getting, high crit, etc. Theres also 3 weapons that all play differently. But then it wears thin. You unlock those 3 weapons like 30% into the game, and then theres no other guns to get, and no other characters, so you'll play those same 3 the whole time. Every level is the same in a row, fighting the same enemies and the same 3 bosses, so nothing in the run from environments or bosses ever changes. Although the enemies are varied in attacks, they are all just robots so they aren't the most interesting to fight. The 2nd boss is annoying in that he takes forever as you need to wait for him to come around, and you have to destroy parts of him that don't damage him as he drives by and they respawn each repeat wave through, which is lame. The final boss is horribly designed, involving bullet hell tactics, teleport homing attacks, but on top of that he has the lazy tropes of constant endlessly respawning waves of guys as well as environmental hazards that cover 1/3 of the screen. None of those alone are too much but together its just cheezy and artificially annoying. Also later levels are too small, especially with the environmental hazards, on top of the 50 enemies that all spawn you fight at once, making it impossible to navigate around without getting hurt as well as being able to tell when you are about to be attacked, especially as there's guys who suddenly seem to be able to attack right from being stunned. The in run upgrades are fun but those again start to run thin as you can basically go 4-5 different builds and thats it. Your meta progression after adding a revive is mostly just higher drop rates for temporary buffs as well as damage and life increases. Some of them get ridiculously grindy for 1000 xp (75% of what you get in a 45 min run) for 1% higher damage. You should be able to unlock different ultimates for the weapons to add variety. Its just pretty light on content after the first 4-5 hrs, which is never a good sign. The only motivation for me to keep playing was to beat the boss, as there was nothing more to see, which is crucial for a roguelike to have. It still works and has some bright spots, but is just too repetitive and with not enough to unlock 7/10.
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Languages: English*, German*, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love rhythm games but previously did not like roguelikes. Well guess that was because I had a bad start - Beat Slayer is motivating and fun every time, even though the harder difficulties are no jokes! The weapons are all unique and fun, randomized upgrades all feel great and when combining them, it makes you feel really powerful. This game mastered both making you feel good after a really tough stage and making you feel good when you are overpowered and just having a run crushing hundreds of robots to pieces. Also, I like the theme and the characters you meet between runs are all likable and have plenty of dialogue so you don't get repeated phrases all the time. Minor complaint: The game could use a few more permanent upgrades. It might make you overpowered though so not sure what I would like to see that would not make the game unbalanced. Oh and... almost goes without saying as it's the basis for everything but the soundtrack of this game is great! Absolutely worth listening to for dozens of hours.
a masterpiece
I really want to recommend this but I just can't. On paper, it should be a home run - a combination of Hades and Hi-Fi Rush. But it just feels like a watered down version of both and just makes me want to play either of those instead. It lacks the polish of Hades, power-ups don't feel meaningful or give you a sense that you're getting stronger. The fire one is the only one that ever feels worth it. The rhythm aspect feels skewed against you, you have to attack and dodge on beat in order to maintain the buff you get from keeping tempo, but the enemies aren't bound by this restriction, so you're left with the choice between losing your combo or taking a hit. No matter what you decide, it feels bad. And the final boss, hoo boy. You get a teleporting, area-denying- enemy-summoning bullet hell. With shields. And AOE. And who doesn't attack on beat. It stops being a fun challenge and just feels like they couldn't pick a mechanic and threw all of them in a blender. It has so much potential. I want it to be good. But as it is, I had to ask myself "am I having fun?" and the answer unfortunately is no.
I never really saw the point of games like this, especially non-VR where you're not even dancing to the beat and getting some exercise, but this one is really fun and stylish and makes me want to get better at it. I'm gonna get rhythmic, dammit!
Primero que nada ¿Quién en su sano juicio configura los controles de teclado y mouse así? Los botones se sienten asignados al azar y es mejor tomarse el tiempo de reajustarlos antes de iniciar el juego, sobre todo si estás acostumbrado a otros juegos del género. Y si bien se ve y se siente entretenido durante la primera run, el juego va perdiendo su encanto de forma drástica al rejugarlo, en particular a causa de las peleas del segundo boss y la batalla final. Además, para ser un juego de ritmo, tener una única canción para todo el santo juego me parece un crimen. Cómpralo si te sobra la plata y no sabes que más jugar
I see dead notes. 10/10
一個多小時的遊戲體驗還算不錯 雖然初期的血量真的有夠少, 也不什麼技能武器可以使用, 但整體遊戲初期體驗還算新鮮可玩
A fun take on the linear top-down dungeon-crawler rogue-lite. I enjoy hitting short cooldowns like they're on a beat, so it's always fun when it's part of the game design. also is selin best girl or what
Sehr geiles Game! Leute die Rhythmgames und Roguelites wie Hades mögen werden hier definitiv fündig werden. Die Mucke ist geil und geht ordentlich rein. Gerne mehr davon! F*** DIETRICH!
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Players by region
Where this game's players are, estimated from review languages.
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