
Rise Again is an Action Roguelike inspired by Hack n Slash and Dungeon Crawler. Witness the adventures of a cursed wizard in ever-changing dungeons. Kill, Die, and Rise Again to lift the curse. Every death is a step closer to freedom. Will you break the curse?
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About
Rise Again is an action RPG that combines elements of wizardry, roguelike gameplay, and dungeon crawling. Hack and slash your way through enemies in a medieval fantasy universe, transforming from a forgetful wizard into a skilled dungeon crawler as you progress through the game.
Before you delivered the final blow, you fell victim to the Lich's curse. You can't remember anything before the curse. As you open your eyes, you find yourself in a mysterious realm with a Portal that resurrects the dead. Explore the new realm, uncover the truth behind resurrection, and overcome the challenges of this realm alongside others cursed like you!
Enter the ever-changing dungeons to break free from the Lich's Curse, defeat the summoned creatures. Discover numerous spells and enhancements throughout your adventure. Experience unique battles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
The deluge of rogue-type games lately makes buying a new entry in this crowded genre a risky proposition. Riskier yet if the game's in early access. So many rogues are cheap, insincere knockoffs, asset flips, or broken and abandoned. At least StoryAge was confident enough in Rise Again to release a demo earlier this year, which gave me a chance to spend a little time with this. Because I liked what was shown in the demo, I decided to give this EA release a go, despite its relatively steep price tag. Even in the early stages of this early access release, Rise Again shows a lot of promise. This game is much more akin to Hades or Ember Knights where you fight through a room, select an upgrade, and move on to the next room all while collecting currency for the metagame. You start with a limited number of spells and melee weapons, with more to be discovered as you progress through the game. My biggest gripe is an aesthetic one more than anything: the UI is not intuitive and tooltips need more revising to clarify some of the game's systems. I can give my complaints a pass, though, because this is a very good game that just released into EA. The visual presentation is good, the animations are fast a fluid, and the gameplay is very responsive. I did have some issues with my 8BitDo controller at first, but I enabled Steam input, which seemed to resolve issues related to control. I also tested it on my SteamDeck, and it worked just fine with medium settings across the board, vsync off, and FSR enabled. Good game so far! I'm looking forward to seeing how it develops.
This was fun; combat is smooth and fast-paced, sometimes difficult, sometimes easy. I think the game's metaprogres is a bit slow at first, then accelerates. A little tweaking could make it more effective and fun. It launched into early access with a solid foundation, and I think it will offer even more diverse gameplay as the content grows. I'll be following future updates.
The game is great and feels very balanced. I’m impressed with the quality even though it’s Early Access. The visuals are stunning, and everything runs smoothly.
This is a fun, Early Access experience. Quite polished with great combat for an EA title. Looking forward to future updates.
Been playing for a few hours and I’m honestly hooked. The combat feels smooth, dying and coming back stronger never gets old, and there’s already a nice mix of weapons and upgrades to mess with. The art and atmosphere are great too. It’s still in Early Access, but there’s a solid foundation here, can’t wait to see how it grows. Definitely worth checking out if you like roguelikes or action RPGs.
[h1]ENGLISH VERSION BELOW[/h1] [h2]Bonjour à tous ![/h2] Rise Again est un roguelite H&S qui va parcourir des donjons afin de se lever d'une malédiction ! Review faite sur Twitch : https://www.twitch.tv/hyrroh [h3]Points positifs :[/h3] - La DA, vraiment très réussie ! - Différents sorts élémentaires qui seront boostables pendant la run - Pas mal de petites features qui permettent d'avoir des boosts pendant la run (stats, effets supplémentaires à choisir parmi une liste qui grandit avec le temps, etc) - Le gameplay est assez nerveux et les 2 premières heures montrent une bonne difficulté - Des points à consommer hors run afin de monter nos stats de départ [h3]Points négatifs :[/h3] - Les armes ne servent à rien, je trouve qu'elles sont trop compliquées à jouer - Les dagues sont lentes, pourquoi ? Ça va à l'encontre du principe d'un gameplay Rogue, qui est censé être rapide et furtif par exemple - Early Access presque finie au bout de 3h seulement, toutes les armes débloquées et une grosse majorité des sorts jouables - Un manque de procédural dans les runs, j'ai eu pas mal d'impression de déjà vu - Après le premier boss réussi, j'ai eu l'impression de rouler sur le jeu, peut-être un rééquilibrage à faire ? [h3]Axes d'améliorations :[/h3] - A terme, mettre différents boss à chaque niveau, afin que le jeu ne devienne pas trop répétitif - Redonner un intérêt aux armes, soit avec un plus cooldown des sorts, soit avec des effets de cumul sur les armes quand on les utilise - J'ai été étonné que dans le premier monde, tomber dans le vide ne tue pas, mais tout le contraire dans le second ? Est-ce un bug ? Un bon roguelite en prévision, qui va avoir besoin d'un peu plus de contenu afin de garder les joueurs dessus, mais il est prometteur ! [b]Note globale : 16/20[/b] -------------------------------------------------------------------- [h2]Hello everyone![/h2] Rise Again is a roguelite hack & slash where you’ll explore dungeons in order to break free from a curse! Review made on Twitch: https://www.twitch.tv/hyrroh [h3]Positive points:[/h3] - The art direction is really well done! - Different elemental spells that can be upgraded during a run - Plenty of small features that provide boosts during a run (stats, extra effects to choose from a list that grows over time, etc.) - The gameplay is quite dynamic, and the first two hours offer a good level of challenge - Points can be spent outside of runs to improve your starting stats [h3]Negative points:[/h3] - Weapons feel useless; I find them too complicated to play - Daggers are slow — why? That goes against the principle of rogue-style gameplay, which should be fast and stealthy, for example - Early Access feels almost finished after only 3 hours — all weapons unlocked and a large majority of spells available - A lack of procedural generation in runs; I often had a feeling of déjà vu - After beating the first boss, I felt like I was steamrolling the game — maybe some rebalancing is needed? [h3]Areas for improvement:[/h3] - In the long run, add different bosses at each level to prevent the game from feeling too repetitive - Make weapons more useful again — maybe by increasing spell cooldowns or adding stacking effects when using weapons - I was surprised that in the first world, falling into the void doesn’t kill you, but in the second world it does — is that a bug? A solid roguelite in the making that just needs a bit more content to keep players engaged, but it shows a lot of promise! [b]Overall score: 16/20[/b]
I was very excited to pick this up after the Next Fest Demo. It really channels that vibe you hoped to get as a D&D Wizard until you found it was all D4 hit points and cloth armour. Rise Again does a better job of the novitiate wizard kicking a$$ for the lord. The Early Access version improves on the demo version in a couple of minor ways (I think I've found some new skills). Until I test it all out, I'll just leave my Steam Next Fest Discussions post below: "This was a (fun!) surprise The Steam Next Fest is always a mixed bag - some good, some bad. Rise Again is the former; it's clearly an early taste of what's to come, complete with a little jank, but it's also complete with that great itch-scratcher of just-one-more-run. My wife (watching me play) noted that this looked like "those D&D games but with more action" which is a good summation of what's on offer. The classics you'd expect - lightning, burning hands, cone of cold - are how you make your mark on the world. The core loop follows a standard roguelite formula, where dying to progress is part of the journey. I appreciate the speed of gameplay, although I do wonder if there's not quite the right balance here. You're super fast zipping around the map, but sometimes that can't help you not get overwhelmed (I reserve full judgement on this as during a roguelite, permanent progression unlocks can really smooth the difficulty curve). Considering the EA notes say this is probably ~9 months from release, that feels fair; there's polish to be done but the core vibe of the game feels very promising!"
Its almost all handmade? Dev team is just 2 people?? I am very happy to support it!!
Great concept that plays well. IF it will continue to get updates and content, I can recommend it, but currently it is quite short on content PROS + good visuals + good gameplay + good skils, blessings, effects, etc CONS - sounds - are messed up (play too late, good music with weird heights/bass balance) - controlls - basic attack locks on targets and mouse cursor is not visible enough - maybe litle too early for EA NEUTRAL ° its quite fast paced and hard
《Rise Again》是一款战斗节奏相当快的动作肉鸽游戏,游戏里我们将操纵各个战斗法师不断进行战斗,不断强大,消灭所有敌人,让自己成为一个强大无比的大法师。 游戏的画面相当精致,角色建模也很是不错,技能款式挺多也挺炫酷,怪物角色建模也算挺多,虽说角色的动作反馈略为轻飘,整体战斗体验还算不错。但游戏的汉化只汉化了部分,时不时还是会出现一些英文,不至于玩不下去,但多少还是略微影响体验。 游戏的玩法就是爬塔战斗,挑选各种魔法进入神秘空间后,在各个箱庭式房间里进行快节奏且高速反应的战斗,消灭出现的所有敌人,然后获取房间奖励。在掉落的技能里有一个很贴心的机制,就是掉落的技能系统都会自动给予一个升级现有技能的选择,就是说如果我们不替换现有技能,也可以选择升级现有技能,不至于让战斗浪费!然后其他的诸如天使赐福什么的也是很有用的增幅,可惜的就是道具栏只有一个,只能带一个道具或者血瓶,纠结症玩家会很难受。 在战败回到基地里,我们还能对本体属性进行提升、对武器进行升级、还有天赋树的解锁等一些操作,不过大多还是英文状态,英文不好的小伙伴想要有更好的养成体验,就得等全汉化了,或者动用一下翻译手段了。 整体而言,《Rise Again》应该是制作组的一个完成度还算挺高的练手作,能制作到这程度也已经很强了!期待后续能完善更多的内容和做出更好的优化!如果能把成就系统做丰富一点,技能进阶能有所变化,还有技能搭配也做起来,就更好了! [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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