
Rise Again is an Action Roguelike inspired by Hack n Slash and Dungeon Crawler. Witness the adventures of a cursed wizard in ever-changing dungeons. Kill, Die, and Rise Again to lift the curse. Every death is a step closer to freedom. Will you break the curse?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rise Again is an action RPG that combines elements of wizardry, roguelike gameplay, and dungeon crawling. Hack and slash your way through enemies in a medieval fantasy universe, transforming from a forgetful wizard into a skilled dungeon crawler as you progress through the game.
Before you delivered the final blow, you fell victim to the Lich's curse. You can't remember anything before the curse. As you open your eyes, you find yourself in a mysterious realm with a Portal that resurrects the dead. Explore the new realm, uncover the truth behind resurrection, and overcome the challenges of this realm alongside others cursed like you!
Enter the ever-changing dungeons to break free from the Lich's Curse, defeat the summoned creatures. Discover numerous spells and enhancements throughout your adventure. Experience unique battles.
Genres
Engagement
Reviews
The deluge of rogue-type games lately makes buying a new entry in this crowded genre a risky proposition. Riskier yet if the game's in early access. So many rogues are cheap, insincere knockoffs, asset flips, or broken and abandoned. At least StoryAge was confident enough in Rise Again to release a demo earlier this year, which gave me a chance to spend a little time with this. Because I liked what was shown in the demo, I decided to give this EA release a go, despite its relatively steep price tag. Even in the early stages of this early access release, Rise Again shows a lot of promise. This game is much more akin to Hades or Ember Knights where you fight through a room, select an upgrade, and move on to the next room all while collecting currency for the metagame. You start with a limited number of spells and melee weapons, with more to be discovered as you progress through the game. My biggest gripe is an aesthetic one more than anything: the UI is not intuitive and tooltips need more revising to clarify some of the game's systems. I can give my complaints a pass, though, because this is a very good game that just released into EA. The visual presentation is good, the animations are fast a fluid, and the gameplay is very responsive. I did have some issues with my 8BitDo controller at first, but I enabled Steam input, which seemed to resolve issues related to control. I also tested it on my SteamDeck, and it worked just fine with medium settings across the board, vsync off, and FSR enabled. Good game so far! I'm looking forward to seeing how it develops.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 36 reviews with recorded playtime.
This was fun; combat is smooth and fast-paced, sometimes difficult, sometimes easy. I think the game's metaprogres is a bit slow at first, then accelerates. A little tweaking could make it more effective and fun. It launched into early access with a solid foundation, and I think it will offer even more diverse gameplay as the content grows. I'll be following future updates.
The game is great and feels very balanced. I’m impressed with the quality even though it’s Early Access. The visuals are stunning, and everything runs smoothly.
Been playing for a few hours and I’m honestly hooked. The combat feels smooth, dying and coming back stronger never gets old, and there’s already a nice mix of weapons and upgrades to mess with. The art and atmosphere are great too. It’s still in Early Access, but there’s a solid foundation here, can’t wait to see how it grows. Definitely worth checking out if you like roguelikes or action RPGs.
This is a fun, Early Access experience. Quite polished with great combat for an EA title. Looking forward to future updates.
Its almost all handmade? Dev team is just 2 people?? I am very happy to support it!!
[h1]ENGLISH VERSION BELOW[/h1] [h2]Bonjour à tous ![/h2] Rise Again est un roguelite H&S qui va parcourir des donjons afin de se lever d'une malédiction ! Review faite sur Twitch : https://www.twitch.tv/hyrroh [h3]Points positifs :[/h3] - La DA, vraiment très réussie ! - Différents sorts élémentaires qui seront boostables pendant la run - Pas mal de petites features qui permettent d'avoir des boosts pendant la run (stats, effets supplémentaires à choisir parmi une liste qui grandit avec le temps, etc) - Le gameplay est assez nerveux et les 2 premières heures montrent une bonne difficulté - Des points à consommer hors run afin de monter nos stats de départ [h3]Points négatifs :[/h3] - Les armes ne servent à rien, je trouve qu'elles sont trop compliquées à jouer - Les dagues sont lentes, pourquoi ? Ça va à l'encontre du principe d'un gameplay Rogue, qui est censé être rapide et furtif par exemple - Early Access presque finie au bout de 3h seulement, toutes les armes débloquées et une grosse majorité des sorts jouables - Un manque de procédural dans les runs, j'ai eu pas mal d'impression de déjà vu - Après le premier boss réussi, j'ai eu l'impression de rouler sur le jeu, peut-être un rééquilibrage à faire ? [h3]Axes d'améliorations :[/h3] - A terme, mettre différents boss à chaque niveau, afin que le jeu ne devienne pas trop répétitif - Redonner un intérêt aux armes, soit avec un plus cooldown des sorts, soit avec des effets de cumul sur les armes quand on les utilise - J'ai été étonné que dans le premier monde, tomber dans le vide ne tue pas, mais tout le contraire dans le second ? Est-ce un bug ? Un bon roguelite en prévision, qui va avoir besoin d'un peu plus de contenu afin de garder les joueurs dessus, mais il est prometteur ! [b]Note globale : 16/20[/b] -------------------------------------------------------------------- [h2]Hello everyone![/h2] Rise Again is a roguelite hack & slash where you’ll explore dungeons in order to break free from a curse! Review made on Twitch: https://www.twitch.tv/hyrroh [h3]Positive points:[/h3] - The art direction is really well done! - Different elemental spells that can be upgraded during a run - Plenty of small features that provide boosts during a run (stats, extra effects to choose from a list that grows over time, etc.) - The gameplay is quite dynamic, and the first two hours offer a good level of challenge - Points can be spent outside of runs to improve your starting stats [h3]Negative points:[/h3] - Weapons feel useless; I find them too complicated to play - Daggers are slow — why? That goes against the principle of rogue-style gameplay, which should be fast and stealthy, for example - Early Access feels almost finished after only 3 hours — all weapons unlocked and a large majority of spells available - A lack of procedural generation in runs; I often had a feeling of déjà vu - After beating the first boss, I felt like I was steamrolling the game — maybe some rebalancing is needed? [h3]Areas for improvement:[/h3] - In the long run, add different bosses at each level to prevent the game from feeling too repetitive - Make weapons more useful again — maybe by increasing spell cooldowns or adding stacking effects when using weapons - I was surprised that in the first world, falling into the void doesn’t kill you, but in the second world it does — is that a bug? A solid roguelite in the making that just needs a bit more content to keep players engaged, but it shows a lot of promise! [b]Overall score: 16/20[/b]
I recommend to have an eye on this if you like action rogue-lites. Whether you want to buy it this early only you can decide though. At this time it is more an investment into the future. It's well made and a solid foundation, but very light on content and very clearly still in early access. I finished everything that's currently available in 3.0 hours. Currently there is one full biome, the 2nd one is quite far but has no boss yet and limited enemy variety, and after a number of rooms it just drops you back to main menu and its over. What is there is a rogue-lite with nice progression, I like the graphics and that you have many different spells and attacks available, not limited by bad cooldowns. So combat feels fast and fluid. I encountered some minor bugs, but it saves after every room already, so in the worst case you have to go back to main menu and then click play again, and you lost nothing but that one room. I had to do this 3 times in my 3 hours of play time because exits would not unlock even though no enemies were visible anymore.
I was very excited to pick this up after the Next Fest Demo. It really channels that vibe you hoped to get as a D&D Wizard until you found it was all D4 hit points and cloth armour. Rise Again does a better job of the novitiate wizard kicking a$$ for the lord. The Early Access version improves on the demo version in a couple of minor ways (I think I've found some new skills). Until I test it all out, I'll just leave my Steam Next Fest Discussions post below: "This was a (fun!) surprise The Steam Next Fest is always a mixed bag - some good, some bad. Rise Again is the former; it's clearly an early taste of what's to come, complete with a little jank, but it's also complete with that great itch-scratcher of just-one-more-run. My wife (watching me play) noted that this looked like "those D&D games but with more action" which is a good summation of what's on offer. The classics you'd expect - lightning, burning hands, cone of cold - are how you make your mark on the world. The core loop follows a standard roguelite formula, where dying to progress is part of the journey. I appreciate the speed of gameplay, although I do wonder if there's not quite the right balance here. You're super fast zipping around the map, but sometimes that can't help you not get overwhelmed (I reserve full judgement on this as during a roguelite, permanent progression unlocks can really smooth the difficulty curve). Considering the EA notes say this is probably ~9 months from release, that feels fair; there's polish to be done but the core vibe of the game feels very promising!"
Great concept that plays well. IF it will continue to get updates and content, I can recommend it, but currently it is quite short on content PROS + good visuals + good gameplay + good skils, blessings, effects, etc CONS - sounds - are messed up (play too late, good music with weird heights/bass balance) - controlls - basic attack locks on targets and mouse cursor is not visible enough - maybe litle too early for EA NEUTRAL ° its quite fast paced and hard
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