
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
單純想給大家看一下我的新電腦,但遊戲真的不好玩
Игра хорошая, но не для всех как и любой соулслайк. Ощущение, что игре не хватило бюджета, жаль если так, к примеру невозможность переодеть Эмму, несколько скудные локации и заставки можно объяснить только этим. Понравилась главная героиня Эмма и ее спутник волк, который очень помогает как во время боев, так и при исследовании локаций, находя и отмечая предметы на карте и подбирая различный лут, оставшийся после убитых врагов. Боевка местами кривая, но в целом неплохая. Большой минус разрабам за отсутствие русского языка, но благо есть любительский перевод неплохого качества. Оценка 7 из 10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogaço demais, durante toda a história a gente sabe o que vai acontecer com os personagens (com mais contexto conforme as áreas vão passando), mas quando efetivamente acontece, não consegui não ficar triste. Parabéns aos devs, foi um universo bem único. Acho que únicas críticas são o level design das áreas opcionais que as vezes são muito bonitos e as vezes uma caixa de textura e um bug em que um inimigo de elite não spawnou e me travou de uma conquista.
I really wish I could recommend this game, I really do. I am not sure I'd recommend buying this even at a deep discount. This game had a lot of potential, a lot of good ideas, but the execution of every single system is just completely broken. The story has a decent setup. It is obviously going for a bit of a Nier vibe, and with some better writing it maybe could have been good. But as it is, it is really bad. The game spends 10 chapters being vague, repeating a lot of vague dialogue over and over again in extremely stilted cutscenes (both in terms of animation and dialogue delivery), then you have one chapter where you just hold forward to walk and open doors while the entire lore of the game is dumped on you. Then right after that you go into the final chapter where even more lore is dumped on you. It becomes extremely tedious. The combat is extremely underwhelming. The game has a variety of weapons and skills for both Emma and Koo but none of it really matters. You just need the sword which has the element that the boss is weak to (all swords have the same base damage, they just differ in the elemental damage they do). If you want. It doesn't really matter cause even without upgrading much, you will easily 2-3 hit bosses with your full combo by the end of the game. That is, if you can get a full combo in since the bosses just hit once or twice, you parry them and then they run away. And then they repeat the same combo and run away. Because each boss has 1 or 2 attack combos at most and that is that. Combat soon loses all sense of strategy and devolves into chasing the boss around, parrying to fill your entanglement gauge, popping it to slow down time and then unleashing your full combo which will, if everything hits including the Finisher, take down roughly 50-60% of boss health. Speaking of bosses, there are 4 or 5 of them in the whole game and you will fight each at least 4 times, alongside the maybe 7 different enemy types in the whole game. The enemy variety is truly abysmal for a game like this. The semi open world is a decent idea, with exploration fuelled by optional mini bosses (just basic enemies with more health) and cookbooks and skillbooks. Cooking would matter, if the bonuses for eating food weren't 0,00...001% stat increases. It feels so pointless collecting recipes and ingredients just to get a meal that gives you a minimal bonus WITH the first time use bonus. After eating a recipe for the first time, there is almost no point eating it again as the bonuses are so inconsequential. The music again tries to go for the Nier vibe but it just doesn't land. It doesn't manage to capture any real emotion, instead it feels very bland and shallow, like it is screaming "FEEL THIS EMOTION" instead of actually making you feel said emotion. The optimization of the game is spectacularly bad and appears to be getting worse with every patch. On release the game worked fine on my rig, stable 30FPS at 1080p medium settings. After the recent patch that introduced DLSS to the game, I now need DLSS on Performance mode to get a stable 30FPS at 1080p low settings. And opening the skill menu brings the FPS down to 15 and making my PC sound like a jet engine. The power of Unreal Engine. I am very negative because I think underneath all the extremely bad and bland content, there is a hint of a good game. I really wanted to find something redeeming in it, something to grasp onto that will make me give that "get at super deep discount" review. But I just can't.
I don't care what anyways says this game is great and yes, I beat it, but if you feel it might not be for you, wait for a sale and when you play do not give up in the first few chapters. Give it a good chance; also, by the time you play, some things might be fixed, and it might be even better. another thing is the game ran great for me
Koo is best boy
Beast of Reincarnation is a game I genuinely enjoyed overall, even if it has some rough edges. The combat system is easily the highlight for me: the different skills, arrows, bolts and simple-but-satisfying combos feel great to use and kept me engaged throughout the whole game. The story itself is actually very interesting, and the worldbuilding is fantastic. The mix of post‑apocalyptic, medieval and fantasy elements creates a setting that really pulled me in. But the way the story is told… that’s where the game lost me a bit. Every character feels strangely emotionless, the cutscenes lack energy or inspiration, and after a while I honestly found myself zoning out during the long dialogue sections. It’s a shame, because the underlying story is good — it just isn’t presented in a way that keeps you awake. The maps also feel a bit lifeless, and the enemy variety is unfortunately very limited. Small spoiler warning: [spoiler] One thing that frustrated me a lot is how boss fights sometimes end. You beat a boss fair and square, get its HP to zero, and then a cutscene plays where your character suddenly gets destroyed as if the fight never happened. This happens more than once and really kills the sense of achievement. [/spoiler] In the end, I think this game deserves a neutral rating — something between “recommended” and “not recommended”. I truly hope the developers keep going, don’t lose motivation, and maybe address these issues in a future installment, because the foundation here is genuinely strong.
沁园春·评轮回之兽 废土荒墟,幻兽称尊,盛名虚浮。 看敌形屡复,素材叠用;招式寡淡,机制粗疏。 键鼠难调,锁定紊乱,跋涉途中路途枯。 驰行久,叹内容单薄,味同嚼蜡。 原画空自雄图,奈内核平庸难入目。 纵末世布景,风光尚可;剧情浅淡,脉络模糊。 反复鏖征,几番奔走,耗尽时光趣全无。 休轻荐,劝诸君三思,莫误征途。
Играть пока невозможно, нет поддержки широкого формата, по ощущениям нет DLAA, нет генерации кадров, графика дикое мыло, подключаешь dualsense а кнопки xbox. ждем патчи
C'est vraiment loin d'être un mauvais jeu mais malheureusement c'est pas non plus un bon jeu. En terme de performance, parfois c'est à la ramasse, surtout en ce qui concerne les textures. Le point fort du jeu est sans doute son gameplay vraiment chouette à prendre en main malgré le fait que c'est techniquement pas totalement au point. Le lore est cryptique mais assez bien, par contre vraiment mal raconté, genre le pnj qui te raconte la moitié des plots à un moment random on souffle. Pareil pour les couloirs où on fait la même chose pendant les 13 chapitres dont une partie où littéralement on combat le boss s'enfuit, on combat il s'enfuit encore et ainsi de suite. L'histoire décolle vers la fin, mais la moitié on s'ennuie. L'ambiance du jeu est vraiment cool, les musiques aussi (on aurait aimé plus de variété mais isokay) C'est un jeu qui abouti aurait été un banger, mais on dirait qu'il est sorti pour satisfaire le cahier des charges, sans pour autant avoir été fignolé, terminé
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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