
Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 0/day in the week after.
About

Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.
Developed with Unreal Engine 4, Battlefleet Gothic: Armada offers deep management of every ship composing the player’s fleet, both during and between battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, but also crew, captains, and more... each customization affecting the very performances of the ship and the special abilities available during battle. From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ships for future, bigger and more dangerous battles.
Additionally an extensive multiplayer mode with persistent fleets where up to 4 players can battle simultaneously, Battlefleet Gothic: Armada also features a big story campaign, taking place during the 12th Black Crusade and putting players in the middle of the Gothic War that raged between the Imperium and Abaddon the Despoiler. Players will be at the centre of every fight, commanding fleets of gigantic ships as the Chaos unleash a sequential chain of surprise attacks on Imperium worlds – the start of 20 years of warring in the sector.

An expansive single-player campaign across the Gothic sector.
Four factions to command, each one with its own strengths and skills.
Tactical PVP multiplayer offering infinite replayability.
A huge array of authentically recreated Battlefleet Gothic ships.
A real-time strategy experience retaining many of the tactical Battlefleet Gothic elements.
A plethora of lore-abiding skills to fill the player’s arsenal.
Upgrade and apply skills at port Maw
Cross-platform play between Steam, GOG and Windows Store.

Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy.
Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unistalled after I realized, there is no way of skipping mission intro scenes. It is like game from 90's. If you fail a mission, and restart, painfully always wait for mission intro to repeat itself like for morons. :)
Warhammer games are kinda hit and miss, some are superb, some are mediocre or even trash, thankfully we got now quite decent range of them genre-wise. Space ship combat tactics game is really good fit considering abundant lore of void combat in the franchise and scale of those engagements. So, gameplay covers two parts - combat and tactic map\shipyard, combat takes like 95-99% of the time, since on combat map you just choose which mission to take and shipyard serves as base to upgrade, repair and add new ships. Story is provided via drawn cutscenes and short dialogs during fights. Fights themselves are happening in not that big arenas in space, mostly it’d be ship on ship violence with few space stations in-between. Everything takes some time, adequately transmitting how big vessels are, so size and weight does not allow for lightning fast changes of direction or turns and ofc usually it takes a while for actual destruction of anything, since durability and endurance is also known part of warhammer fleets. Ofc depending on race all those parameters vary - eldars are fast and agile, orcs have insane ramming speed and so on. Armament and abilities make numerous viable combinations of your forces possible - torpedoes, lasers, cannons, fighter\bombers, minefields, boarding teams… oh, also since foes could have access to all of those too, there is always need ot be properly defended against them. If you go all in on maximum possible range and have close combat or worse - boarding specialised foe ambush your formation undetected, your fully decked over the horizon killers would fall one by one. Considering that late game could include a bunch of ships from both sides, all with multiple abilities that need to be properly managed game has pause, which will be used more you play. Ofc there are also some issues.. Mainly in campaign regarding balancing, if you are doing too well, enemy void shields might recharge insanely fast, but that’s not biggest problem.. Sometimes your ships will just explode during important missions if it’s considered that lore-wise you should not have that many forces by that time in that mission, which is just not fair, especially if you prepared carefully balanced battlegroup specifically tailored to taking down boss, where everyone has their specific role.. Also if you aim to 100% the game, there will be a lot of grind in skirmish to lvl your admirals to max lvl and get elite rank… lots and lots of battles which don’t have that much variety and get old mighty fast, long before you get all admirals to max lvl and far far away from that Rank 100… for me it was fun playing factions till maybe rank 5, after that new ship classes added some interest for 1-2 battles. Let’s move to audio - it’s okay, music kinda fitting the overall vibe, but not outstanding, might be even considered generic for the setting, if one seeks warhammer 40k themes that will rock your world, look no further than Darktide. Sounds and voice acting is better - explosions, cannon shots, lasers, battle cries are very very nicely done. Graphically Battlefleet Gothic provides a lot of eye candy for 40k fans, specifically space fleet nerds, since ships recreated impressively accurate, camera angles and design hides any possible video issues like a bit stretched texture or smth like that. There could be more diversity in backdrop department, showing more interesting parts of space or smth, but main focus is clearly on vessels and to be honest combat does not leave that much time to look at stars around. Story cutscenes are pretty much drawings with some animation sometimes and mostly very presentable, but there are moments that make them look cheap or animation seems like damn png being dragged across the screen. Story is entwined with 40k lore events, there are some major happening that you take major part in, but 75% of the time, you’d be a regular commander doing regular fleet jobs - securing supply lines, clearing pirates, doing some minor regular clashes with other factions. But still looking at stuff you read about in books from different angle and even being major party in them makes it well worth the price of admission.
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Reviews, worldwide (the counter carries no country): 155/day in the week to Jul 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OK. I know I am late in playing this game but I bought it during the Summer Sale 2026. The game is nice and interesting. However, the gameplay is quite difficult even at Easy Mode and I have to re-play a few times for certain missions in order to win them. This game really tests your luck and tactical skill.
Enemy always knows where you are. Data missions are pure BS. Generally speaking after few hours you've seen it all in this game. Every turn you have a grind mission. If you don't do them - game punishes you. Generally feels like a lot of filler and not much creativity in gameplay department.
Очень рутинная игра с тупыми механиками. Крайне однообразные бои. Допройду сюжетку. ДЛС навряд ли брать буду. Если брать то только по скидке и не больше 100 рублей. Нарвался на ид и о тс к у ю миссию где просто ограничивают в 300 очков, и миссии на время. У меня есть уже 2 корабля по 172 очка, но меня специально заставляют взять слабые корабли по 140. У хаоса 4 корабля и когда появляется таймер бомбардировки, враг летит на форсаже. Его не догнать и не остановить. Сколько таких ещё тупых миссий - не знаю. Мне уже хватило. Не говоря о том, что я стал что-то часто получать красные криты, которые до этого не получал. Удивительно, что это окупилось и они выпустили 2-ую часть
It's good, not many similar games to compare it to tho. We DEFINITELY need more 40k void battle games.
Fun combat, decent story. The physicality of the ships and the ability to ram is pretty unique, although I wish this was more pronounced in the interface
史诗级的太空战
6/10 tha gameplay is somewhat plausable, but the cinematics videos are unskippable and are rendered in 180p, i can count pixels in them and audio is too loud the space itself is flat and has no depth in, u cant go under or over just flat homeworld is similar game but has more depths in it, better try some homeworld
A review, ten years too late, lol. And... I really once again wish Steam had a 'not yes but not no either' option. I put fifty+ hours into this game on release and eventually uninstalled it. I was a huge fan of the tabletop game, and ultimately, Armada was good but not quite what I wanted. But, it's not BAD, overall, it's just off the mark in a number of small but significant places. 1) Not Armadas. --Quite simply, the fleets you control in BFG:A are miniscule, and even at the maximal size you eventually reach are smaller than the 1000 points which would be considered 'on the small side of average' for the tabletop game. Balancing that, each ship is much more detailed than the ones in tabletop, but you'll almost never have more than three or four, making the engagements feel extremely small. 2) Mission Design (it's not very good) --The designers added quite a few different types of mission to the tabletop, trying to add more ways to win (and lose) than just 'blow up the other guy's ships'. This is laudable, but Data Steal and Convoy in particular are extremely swingy, and victory feels essentially random rather than a matter of an admiral's skill. 3) Reloading after You Lose (it's not easy) --Given that there are mission types which feel essentially random in your ability to complete them, reasonable players might want to reload their progress and try the mission again. While there is a 'retry mission' option INSIDE missions, as soon as the 'defeat' screen appears, there's no way to restart until you've returned all the way to the campaign mission and heard the beginning of the NPC's speech berating you for your failure. Then you'd better hope you saved or that the autosave is feeling generous. Once you've reloaded and started again, if it's a story mission, you have to watch the opening shots of the ships flying around and listen to the same dialogue over again, with absolutely no way to skip it or even just make them shut up while the game loads. 3. The Campaign Feels Bad --The reason they probably made re-doing missions such a pain is that you're allowed to, and kind of expected to fail missions. The problem is that, due to the (entirely narratively appropriate) tension of the story the campaign is telling you, you get VERY few opportunities to act each campaign turn, and you suffer stacking penalties you can't completely get rid of. This is also a problem, since there's no BENEFIT to holding every planet in the sector, only penalties for failing to. Again, this is narratively appropriate, but feels terrible as you watch penalties stack up and all you can do is decide which ones to try to mitigate (and hope that you get missions you can reasonably win). Overall the game is quite atmospheric and gets the appropriate feel of what it must be like to be an Imperial Admiral trying to defend a sector against a massive invasion and attacks by various pirates (it feels like even when you win, you're still losing), as well as having a good array of ships and being a good simulator of ship combat. But your 'battlefleet' is tiny and the non-gameplay experience is 'acceptable' at best. Armada 2 fixes basically all of these and is totally worth your money, though.
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