
The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 148.6Kreviews | 72% | #63 | $178.7M |
| $59.99 | 9ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Literally 10% of a game. Don't Buy unless heavily discounted. I paid for a full game. Here's what I get out of the box: - 9 out of 24 factions are playable - Approximately 10% of the total leaders are playable. - I can buy the rest of the game for MORE THAN $300! This is not a real game. It is an addendum to a previous game. I am genuinely flabbergasted why so many other reviewers are giving TW a free pass on this. I paid for 100% of a game and only get 1/10 of the game! Here are some more issues that other reviewers have overlooked: By far the worst balancing I have encountered in the 10+ total war games I've played: - Just about any lord with a regeneration ability and aoe attack can easily solo entire armies. Why should I even bother training armies? - Some of the monstrous units are mediocre, but many/most DRASTICALLY outperform regular-size units relative to their cost - even killing many regular units with the anti-large trait. - The speed of some of these units is wild. Ogres and obese rats run faster than horses. SERIOUSLY? - Some factions have dozens of redundant units. Others don't have a proper spear unit. - Regular cavalry is insanely weak relative to monstrous units. Spear and halberd units have charge reflection even when they're facing the wrong direction. How exactly does that work? Why bother training cavalry when the enemy is immune? - Any regular-size offensive unit without armor piercing or magical damage might as well just not show up. - Walls are entirely irrelevant. Armies don't have to lay siege and build siege equipment. No, the units simply remove entire ladders from their buttholes, and put them up on the wall. There are two reasons why this doesn't work in real life: 1) Most buttholes aren't that big. 2) THE GUYS ON THE WALL CAN SIMPLY PUSH THE LADDERS OFF THE WALL!!! Seriously, this incredibly idiotic aspect completely breaks the balancing of TW strategy. Any army can just walk in and take your walled settlement with butthole ladders! Horrific ranged unit mechanics: - They can't friendly fire, but instead just STOP SHOOTING whenever their target gets close to a friendly unit. Why on earth would I want them not to fire on a half dead friendly unit when there's a 100-foot-tall dude rampaging through my front lines??? Why can't they just shoot the top half of the 100-foot-tall guy?? - The super narrow front-facing range thing means they constantly do that annoying thing where they refuse to turn their bodies, instead taking 10 seconds to rotate the entire unit, only to realize that the enemy you told them to fire at has now moved, so they must rotate their entire unit again (and again). This problem exists in multiple TW games, to be fair. Worst reliance on NPC cheating mechanics I have encountered in 15 years of playing Total War: - After killing a faction's ONLY TWO REMAINING armies (you can check this from the diplomacy screen - 100:0 strength), I should have free reign to conquer them. Instead, next turn they routinely spawn A FULL ARMY with MAX TIER UNITS (only 15 turns in!) that can generally solo my 2-army wrecking ball. THEY DON'T EVEN HAVE THE NECESSARY MILITARY BUILDINGS TO TRAIN THESE UNITS!!! This makes for extremely unsatisfying gameplay. - Funny how NPC factions can easily support 3-5 armies with ZERO ECONOMIC BUILDINGS while I have 10 level 2 or 3 economic buildings and can almost support two armies. FUN. - The NPC AI was genuinely much smarter many years ago. It peaked in Rome 2, imo. How is it that the NPC AI has gotten so much worse when we're living in the age of AI? This is incredibly lazy! Positive aspects: - Better allied army coordination than previous tw games. - Far more diversity in playstyle than I am used to in total war games. - TOO BAD THAT DIVERSITY IS LOCKED BEHIND A $300 PAY WALL!!! If this wasn't abundantly clear by now: HEY TOTAL WAR: GIVE ME A FULL GAME OR PLEASE KINDLY REFUND MY MONEY! Edit: after trying all the factions I am able to play, I have cobbled together enough play time that I feel obliged to begrudgingly change my official recommendation from "Don't Buy" to "Only Buy at a Steep Discount"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $184.3M | 184.3K | 96% | $48.99 | |
| $187.6M | 149.8K | 82% | $49.99 | |
| $168.6M | 378.6K | 93% | $19.99 | |
| $189.6M | 1.6M | 97% | $9.99 | |
| $189.9M | 188.5K | 89% | $59.99 | |
| $165.8M | 543.1K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
| $65.4M | 88.3K | 88% | $29.99 | |
| $67.9M | 93.7K | 82% | $39.99 | |
| $18.2M | 37.7K | 82% | $19.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $4M | 14K | 88% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #28, worst KR #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 14 → 67.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is great, the modding community is amazing, but the studio sucks ass. Giving the game a 10 euro DLC every now and then that contains 2 new legendary lords and a few units is stinky as it is, but considering 80% of the game is locked behind ♥♥♥♥ load of DLCs is extremely embarrasing for a game like this. Even the price is absolutely obscene.
80% of the content is locked behind a paywall for a game i payed for.
This is review is coming from someone who has had no total war or warhammer fantasy experience prior to playing this game. [h1]What I like[/h1] I like this game quite a lot and recommend it if you are like me, the kind of person who wants to feel like a commander of both a nation and armies in battle. This game really brings out that power-fantasy. The split between the turn-based campaign and real-time battles works very nice for me, as the decision making for your empire and your troops in battle are different, so having that explicit divide that you bounce back and forth between is nice. The scale is very nice too. Battles are large and full of spectacle that makes every battle feel epic, while still being strategically deep enough (at least for me) that it's worth taking the time to understand battle strategy to win your fights. I also like the world setting as well. I don't know everything about the warhammer fantasy lore but I can say that it's pretty big and broad, so the world never feels boring as you expand. One more thing I like is how every campaign is always different and unique, as a result of AI decision making and random events, meaning that even playing the same faction will never result in the same experience. [h1]What I dislike[/h1] While I do love this game, there are a few things to keep in mind. If any of the following is a deal breaker, either get it on sale or avoid. The loading times are long. If you have a low-end pc, while you can run it, loading the campaign map can take 2-3 minutes each time while loading battles can take 45 seconds to a minute. I upgraded my pc to have somewhat more decent specs as noted in my pc specs attached, and it can still take about 30-45 seconds to load the campaign, and 15-30 seconds to load battles. The learning curve can be somewhat steep. I don't think it's hard to understand but there's just a lot to take in and remember. However, once you do, the game really opens up. Thankfully, there are many, MANY tutorials and guides out there that can explain the various parts of the game. One tip I would give here is this: You don't need to remember every single unit and what they do, just be aware of the what each of the unit stats mean and how they interact with one another. [h1]Regarding DLC[/h1] A very common thing people don't like about this game is the DLC model. This is an unpopular opinion but I personally think it's fine. The actual quality and pricing of each DLC is on a case-by-case basis, but for the actual DLC sales model that CA is using, I don't have a real problem with it. A lot of people feel that the sheer amount of DLC for this game makes it feel like the base game is a very thin slice of the full experience. However, having played those dlc myself, I disagree. The dlcs that are in this game add new factions to play as, but those factions don't fundamentally change the core gameplay. The most these new factions do is add extra game mechanics to their campaign, but even then, you still build an empire and you still command battles as usual, which I would argue is the full experience that comes with base game. So, the DLCs simply add more of the same with a slightly different flavour, which I would say is what a dlc is supposed to be. Not all the DLCs are the same, though; Some I would personally say are better than others, but you don't need them to fully experience the game. The base game would provide dozens of hours of fun on it's own, and once you're bored of the base factions, dlcs can add a dozen more each. Some of the DLC are a bit pricey though, so I would wait for a sale.
I have 1k hours playing this game and half of them stuck in my loading screen. Gonna reach for 2k hours looking at my loading screen again.
The game was released four years ago. 85% off, $10—ok, good price, I bought it. I launched the game and only 5 factions out of 25 were playable. Imagine my surprise when I realized that if I wanted all the factions and heroes, I'd have to pay more than $200 for DLC. Even old factions from old games are DLC lol. Immediate refund. Don't get scammed, and don't encourage this by giving them money. Don't buy this game and boycott CA until they change their greedy mentality.
I have been a long time CA fan ever since the OG Rome Total war, but over the the past two decade the games have been getting worse and worse, with these over priced micro DLC's. This franchise has gone from must buy on release, to an ehhh... i'll wait for a heavy sale. I only own TW:3 and its Upgrade Pack because it was free and my friends wanted to do a MP Skaven Campaign and got me the Upgrade Pack on a 85% sale. Over the years I've just held my tongue, the failure of Rome 2, the abandonment of three kingdoms (and several others), splitting Warhammer in to three full price games each with dozens of over priced micro DLC. After seeing they plan to do 40K as their next setting (what a terrible idea for a Total War Game) And now they advertise this new DLC going how its their "Biggest DLC Ever" what a load of BS, they cut it up in to 4 DLC's (so their standard lord DLC's) and upped the price I've had enough. I will never buy a CA game or DLC again, You treat your fan's and customers like S**t.
Start campaign as Kislev, get railed by faction x, Start new campaign as faction x get railed by Kislev repeat. Much fun 10/10 would get railed again by Kislev and Faction x
I'm going to give all new people some game. Go to cdkeys.com and buy warhammer 1, 2, and 3 for like 35 bucks combined. This gives you all the default races that came with each game and will give you PLENTY to start the game with. Pick whatever sounds the most cool and enjoy. This is my first warhammer game and I've become helplessly addicted. Playing with friends is a lot of fun. The monetization is confusing af but just follow what I said above if you want to give it a full shot and you won't be disappointed. One of the most fun parts of the games are the battles, you can zoom in like a hollywood director to your empire spearing ogres in the gut. 10/10 game, just wish they'd add DLSS and other optimization features because it only runs poorly when playing with friends which is the most fun part of the game.
The game locks you out of entire factions unless you buy the previous games. Conveniently the game doesn't tell you this until you've played several hours of the intro campaign, so you pass the two hour refund period. I understand the need for dlc to fund a game of this magnitude, but this is a dishonest way to add an extra $110 price tag to the full dlc bundle.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.