
Welcome Admiral! Select your fleet, assign weapons, and sink the enemy fleet by controlling each of your ships down to setting the aim and range of each weapon's shot. Features include full open world Pacific & Atlantic campaigns, cross-platform multiplayer and awesome turn-based naval battles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Enjoy the 'fairly' realistic challenges of range calculating, and the 'look & feel' of the combat. Might be a better game with complete plotting of all movement by both sides before it happens, followed by turn based firing. Under current game, ship accidental collisions should not be possible as the movement (each ships taking a full turn moving up to full distance before the next ship) is not realistic.
Nice graphics, but unrealistic ships armaments unless you customize the battles - why are there not historical warships when there is plenty of available data. Mostly a game of guessing ranges without range finders. Hard to tell a ship's turning radius or expected placement after a move (inadequate distance/space markers on playing area). Really wanted s good naval simulation that did not require controlilng every aspect of a ship... this is not it. Very sad.
Die Schlachten in der Kampagne sind nicht spielbar durch zu häufige Bugs. Es ist nicht möglich eine Kampagne vollständig durchzuspielen weil die Initialisierung der Schlachten in der Kampagne fehlerhaft ist: Die Startpositionen der Schiffe werden zufällig vom Spiel gesetzt, soweit so gut aber es wird programmtechnisch nicht kontrolliert ob diese überhaupt passen. 1. einzelne Schiffe bis ganze Flotten werden ausserhalb der Map gesetzt. 2. Manchmal fehlen auch die Buttons "Angriff" und "Bewegen" bei einzelnen Schiffen. Bei dem Modus "Schnelle Schlacht" treten alle diese Bugs NICHT auf . "Schnelle Schlacht" funktioniert fehlerfrei. Das Spiel macht besonders in VR eigentlich Spass. Es würde sich besser verkaufen wenn die Programmierer die obigen Bugs fixen würden sodass man auch die Kampagnen sinnvoll spielen kann. Ich empfehle das Spiel trotzdem in der Hoffnung das die Programmierer sich die Mühe machen werden die Bugs zu beheben. Zumindest "schnelle Schlacht" funktioniert ja ps: die Google Play Version ist Fehlerfrei
Game is abandoned and saves are broken, when you try to load a saved campaign you ships cant fire or have any sight.
[h1] 一款烂出天际的垃圾作品 [/h1] 相比于远古版本,航母被一刀砍成彻底的小丑,敌方炮台无论难度永远一轮一个配件,改了将近十年的AI除了会假装校射了以外完全没有长进,战略上永远中门大开,一波决战A玩家脸上,输了就可以等着被玩家平推了,可以说是用脚做游戏的典范了。 还好1.6版本开发者被玩家喷到把解锁系统这坨大便咽了回去,不然就太乐了。
honestly this game has some major issues. playing on easy it gives you two range rings, you then have to guess the ranges to fire. AA does basically nothing so carriers are overpowered... move up a difficulty, you get a SINGLE range ring for estimating range, AA is absolutely broken (for enemy use, your carriers become useless). literally set one of my carriers to ALL 4 flight groups to defend, enemy still bombed me to death. honestly id rather have RNG aim the shots. im not putting enough hours into the game to get that good.. probably not any different than anyone else, seeing as of how less than 5% of players played long enough to sink 50 of any ship.... 26% played long enough to sink 10 enemy cruisers, that means that 26% of players played long enough to complete a single campaign (like i did) and only 5% continued to play... Additionally, the game speed is EXTREMELY slow.. even at the max speed increase, a good battle will take upwards of half an hour, and a big battle could take an hour. just finished a fight of 15x18, and the fight took just under an hour. the enemy CONSTANTLY spam recon, which is an animation you CANNOT SKIP. so a single turn could take as long as 5 minutes, just for the enemy, not counting the time it takes you to maneuver, aim, and shoot. First campaign on easy took me 10 hours to complete, and that was an absolute smash, i just blew through the enemy. started trying a medium difficulty mission, spent over an hour, and saw no results. managed 2 fights in that hour, and just gave up after seeing how the AA was handled (even a battleship with NO AA can shoot down your planes) and the range ring, making me have to range EVERY shot, usually missing 1-2 shots per ship, while the enemy hit at an astonishing 75%+ rate. honestly, its a good idea, but its just a pain for any casual player to pick up and want to continue playing. maybe put in an option for RNG based shooting for casual players? its just infuriating to get a battleship, you get to shoot ONCE EVERY 2 TURNS, and i miss well over 50% of my shots with them at any range outside 3000.
Gute Mischung aus Strategie, Taktik und Action. Wer rundenbasierte Spiele mit Kriegsschiffen mag, sollte sich Battle Fleet 2 anschauen
abandonware
Pour faire simple RNG cheaté coté IA. 4 sorties de bombardiers armés de torpilles 0 hits, lui 4 sorties 100% de hits. Moi 4 tirs avec tourelles lourdes 100% hit 0 crit, lui 100% hit 100% crit...... C'est sympathique, mais on se lasse très vite.
A ported mobile game but it works. Lost of fun with turn based naval tactics.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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