
The island of Arulco is free; however, there are other countries under the shadow of war that are ignored by the rest of the world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jagged Alliance: Crossfire is a standalone expansion to Jagged Alliance: Back in Action, which uses the same engine and delivers a more tightly contained mission on a smaller map, but suffers from being abandoned by the devs as it has a fair amount of quality of life issues and buggy quests that with a little more work could have made this game better than marginally ok. It plays fine, but I’d only recommended it to those who really love the JA series or are planning on using 3rd party community mods as it really feels unfinished. [B]Story[/B] After your glorious victory at Arulco, the nation of Khanpaa which produces a unique and rare ore is taken over by a religious zealot with ties to many influential institutions and countries. The UN is unable to intervene, but Khanpaa’s ambassador hires you through back channels to help liberate his country. There’s not much more to the story, and only a few people who are willing to help you (after you have performed a quest for them). One of the let downs with crossfire is you can’t create the custom Merc (you) and are stuck with the regular line-up of available Mercs, none that you will be able to afford. [B]Gameplay[/B] Gameplay is challenging, primarily due to the complete lack of funds, lack of intelligence (with enemy and player controlled characters) and constant raids on your owned territory. Poor pathfinding, doors that you can’t open (are cosmetic only), non-existent drops and few poor UI choices as well don’t help matters. Being a reskinned JA: Back in Action engine, it carries across few of its benefits, and most of its bugs. Control wise, the game is fine. All the series staples are there, with the game functioning in a real time mode (rather than strictly turn based), and at the beginning you have a few option you can change if you want that old school feel with the fog of war and unknown enemy locations. Shooting is marginally better, rockets don’t explode mid-air, but the shooting path is still very liner, with shots that you should be able to make coming up as impossible or blocked (laying prone on a hill shouldn’t make the shot impossible). The selection of guns and options is significantly less than previous games, and most of the good stuff is locked right to the end, or you miss it entirely as the game gives you its final challenge after you liberate the temple. Enemies hardly drop anything (their guns or ammo disappear into thin air, but they leave you their shoes), and there are few vendors willing to sell in the 10 maps. At least viewing all items in a sector is easy enough one you have cleared it, and recruiting the militia is easy enough, give them a gun and maybe some body armour and they will fight. You even have the option to disperse them (not sure why you would ever do this) or have them cluster around defendable control points, though they are still functionally useless unless upgraded a few times. The AI is atrocious, with everything but the last (best enemies) ignoring cover and being able to picked off one by one, making it as difficult as shooting fish in barrel. Enemies are quite happy to ignore their dead comrades, making them easy pickings unless a few of them are in a undefined radius of the enemy being attacked, where they stay in an alert mode and never leave (though other enemies will be completely unfazed). The only thing stopping you is your own Mercs absolute inability to not team kill each other. Squad member lying in front, put a few bullets into them. Squad member next to you, turn and shoot them. Squad member hiding on the other side of a building, shoot bullets through, miss all the enemies and kill the squad member. Pathfinding is just as bad, with Mercs from both sides happily running through live mine fields (making sure to step on each one), or happily running into the view of a tank. They get stuck on buildings trying to get from A to B, or don’t see things as fences as obstacles or better yet when starting a map can be put in zones outside the map which don’t form path of the maps main paths, making them unable to contribute unless they leave and try again. [B]Graphics[/B] The graphics options have to be set outside the game, you can’t change inside the game. Though you can scale the graphics up to higher resolutions, I had to set mine back to 1080P just to see things, and the game fails to show you the basics, like how to rotate the camera (I had to find it in the manual after finishing the first sector). While the Mercs clothing updates with what you equip them with, they are basically indistinguishable from each other. The sector maps you fight over may be one of the best things about the game, as each is wildly different, are fully fleshed out, highly detailed and have plenty of hidden objects in each. There’s usually multiple levels, sometimes rises to look over and rain death on those below, or drains to infiltrate into a base. The only let down are the doors that look like they should open on buildings (as they look exactly the same as the ones that do), and inaccessible item locations. [B]Music[/B] The music is ok, and likely the least buggy part about the game. It feels like there’s only a few tracks which cycle between combat music or non-combat music as the danger recedes. Each Merc has a few lines depending on what’s happening, and in what I’m guessing is another “feature” if Merc A gets shot or kills someone sometimes one of the other Mercs will talk as if they made the kill or are bleeding out. When NPC’s are talking their portraits don’t align at all to what they are saying and is really noticeable. [B]Achievements[/B] Achievements are broken for Jagged Alliance: Crossfire, so don’t even bother. One of the items required for the good ending to the game is bugged as well, so even after playing you will likely only get a bad ending. For more reviews please visit https://store.steampowered.com/curator/31327216/
比起本体这简直就是满分神作,修复了包括屋顶遮蔽视角在内的一大堆能把玩家玩成道心破碎的常规操作。 因为那些原因高级难度现在已经能玩了,而不是原作那种纯吃屎。 这篇评测就是单纯的夸这部作品。 现在战斗地图更有深度更广阔,不再是光秃秃的地图上给敌人塞几个掩体、偏心的地面起伏和大半个背包的生物识别地雷,一个地方可能有足足四个据点。 大地图精简了,大部分浪费移动时间的工作也不是运货、环球任务和跑路了。 大部分屋顶都可以爬上去而不是单纯卡玩家视野和防止手雷、爆炸物的工具,站在窗前即使没有敌人瞄着你也可以看到室内。 大部分房子也不是单纯的平房,可能长得奇形怪状也可能是遗迹,大部分地图掉落物也不是重复的衣服和垃圾(本体那些就是垃圾,不是形容词,就是蜘蛛、老鼠尸体、蛆和生活垃圾)。 没有什么肉眼可见的穿模,所有能透过枪线的都是可以发现的破木板,那些都相当于是专门设计的机制,而且不需要准确的瞄住上面的小缝才能穿射,毕竟在上帝视角通过和小儿麻痹的角色中线两点以及小缝和敌人进行四点一线瞄准是只有ai敌人才能做到的精细操作。 敌人不再随时知道你的角色位置了,只有你的角色发出了动静才能被敌人发现,不然他就会去你最后的暴露位置那里。你暂时不操作的角色可以安全的站在无人的野外,而不用担心像本体一样隔墙飞过来一个手雷干碎你的角色。 也不会再一拥而上试图用人数和数值优势碾压掉玩家,现在的大部分体验不在与蹲坑一趴和起立排枪战术有关,从索姆河探头。 冲过来的敌人会在一个等到拉近的合理距离再停止移动开火射击,前作我的双100角色端着最好的狙击枪之一趴着射瞄半天的精度甚至不如敌人的hk21站立射击。 前作我只能蹲着放近了打,和人数以及机体差距过于极端的敌人搞协同更是死路一条,只能打成排枪仰卧起坐。现在则完全不一样了,敌人拿超人机体耍赖皮的情况基本上没见到。 据点里的部分守卫角色不会出门集体板载,你可以使用冲锋枪、步枪、手雷去攻坚多步骤拆解、探索整个据点,更具趣味性。 更丰富多样化的武器选择,同一种弹药不再绑定个别几个几乎没有什么挑选余地的情况。9mm和一票冲锋枪真的站起来了,更多的单独游荡敌人,所以消音不再只能用在第一关了。 (同一类型有的武器可能连射时发射的子弹更多,有的则更具威力和精度,还有的则是第二次瞄准开火的速度更快) 我看到一个老早的差评说,点射精度比扫射精度低,击中连续点到死。首先这完全是一种误解,这不是扫射是连射,大部分情况下是短点射,这是大部分现实中武器在设计中的理想使用方式(比如臭名昭著的m16三连射)。单发和短点射相比,本来短点射精度就应该更高,后坐力和导气导致的偏移不影短点射的第一发本来就应该是单发精度,整个游戏没有全自动打空弹药这种选择,一发点射+两发随后的误差射击本来总计命中率就应该大于单发,单发的优点是更节约弹药以及弹匣见底的速度更慢,如果你的敌人拥有掩体或者其他让你精度不足的因素,连续射击很可能导致你提早换弹被反杀。部分情况下如果你的射手性能够强,单发模式杀几个敌人都不用换弹。 其次击中连续点到死这个设定就是用来弥补点射的伤害劣势的,点射只要持续命中也能结果对手而不是顶着输出劣势和对方拼血量。
画质提升了很多,依旧经典
Unfinished and full of bugs!
im Ansatz ganz nett aber im Abgang ziemlich unrealistisch - ein sniper muss oft das halbe magazin in die köpfe der gegener befördern bis diese zu boden gehen . Ganze schrottflinten salben aus automatischen schrot- gewähren aus nächste nähe im gesicht, jucken manche gegner auch nicht. Leider gibts es auch keine Mods auf steam.
Its ok
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The game has too many bugs to be palyable.
I enjoyed the real time aspect of this and BIA, fantastic games.
Gra ekstremalnie trudna, poziom trudnosci całkowicie zabija przyjemnosc z gry. Nie polecam szkoda czasu.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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