
Banner of the Maid is a tribute to the golden age of tactical RPGs. Set in an alternate French Revolution, you play as Pauline Bonaparte, commanding your army on smoke-filled battlefields and navigating the turbulent political salons of Paris to forge a heroic epic like no other.
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About

Inheriting the classic strategic gameplay from the golden era of Japanese tactical RPGs, you will personally command diverse military units that were active on European battlefields in the 18th and 19th centuries, including line infantry, skirmishers, cavalry, and artillery. Master the rock-paper-scissors of unit type advantages, leverage terrain to your benefit, and adapt to dynamic environmental changes like rainstorms, heavy snow, fog, and night—conditions that can alter the fate of your entire army.

An era of revolution breeds heroes: talented and reliable generals, members of secret organizations serving the crown, and musicians with extraordinary gifts... The game features over 30 beautifully illustrated characters from diverse backgrounds. The unique anime-inspired art style creates a striking contrast with the rich historical setting.


During this turbulent period of the French Revolution, factions like the Royalists, the Feuillants, the Jacobins, and the Malmason circle vie for power in Paris. Based at the "Malmason Salon," Pauline Bonaparte finds herself at the heart of political turmoil. She must engage with all factions in Paris, completing their entrusted missions and challenges, building connections with royalty and key political figures to earn their support, and securing funds to improve weaponry and supplies. Simultaneously, she must uncover the secrets of The Maid hidden deep within the city.

Recruit commanders with diverse abilities. Each character boasts unique skills, growth potential, and personal stories waiting to be unlocked. By learning their pasts, you can grant them passive bonuses, customize their equipment, and nurture them through rich promotion paths into legendary commanders capable of turning the tide of battle. Assemble a steel legion that perfectly matches your tactical style.

Experience a pure, hardcore SRPG gameplay experience. Freely combine skills and unit types, master the advantages of unit matchups and terrain, and devise strategies on the battlefield.
Over 30 beautifully illustrated characters, each with distinct personalities and faction allegiances, make their appearance.
Navigate the political landscape between major factions like the Royalists and the Jacobins. Complete their requests to earn prestige, funds, and rare military equipment.
Customize your commanders' skills, unlock the personal stories behind each character, and forge your steel legion through a deep, varied class promotion system.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English, French, Japanese**languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The translation really is subpar. While you can maybe figure out what is meant by things, it is entirely impossible for a primarily English speaker to experience any form of depth or character connection given the frequently nonsensical word choice and grammar.
I really don't know why some people throw dirt at this game. I find it charming and simple but well done and not brainless in any way. A good fun rpg.
日本語訳があまり良くないものの、読めないわけではない。 ビジュアルやSRPG部分はしっかりしており、どっぷりハマれる。 能力成長が一定な点が嬉しい。ランダム成長のSRPGを蛇蝎の如く嫌っているので。 セールで大幅に値引きされるので、そのときがオススメ。
这游戏玩得让我非常的不舒服和红温。 首先,制作组的恶意感觉非常明显。我记得其他游戏的敌人增援出现的时候好像都是凭空刷新之后是待机状态有一个缓冲回合,这游戏敌人的增援哐哐哐几批马出现在地图上面,然后你刚刚好有角色在附近直接被敌人一轮带走。虽然有地图小巧思能够看出这些个地方会出现敌方增援,但初见必定要吃亏然后按下重开。很多挑战任务条件的流程非常固定,感觉就是在做制作组给的解题,只有一种答案而不是游玩游戏的那种多种可能,玩过一遍之后没有丝毫兴趣再进行二周目,这游戏二周目欲望极低。玩火纹二周目三周目的变化和欲望可是要高得多。 其次,这游戏的角色平衡真的差而且很反直觉,女主真的是超人限制她的只有武器弹药不够打了,其他角色有的很强有的就是路边。拉纳那个脚短得除了打防御战经常查无此人。还有炮手,移动距离慢伤害低,除了能白嫖伤害以外一点没有炮手的优势感,炮手拿经验是真的难拿。重骑兵虽然被枪兵克制,但散兵打重骑怎么也能打出高伤的?我20级的重骑兵被敌人18级的散兵一枪打出10多点血,重骑兵真就除了对撞重骑,克制轻骑外真容易被秒。特别后期对面一炮过来甚至能打出20多的血量,满血的缪拉经常莫名其妙的被对面重骑二连带走或者被枪兵带走。 再次,就是这个坑爹的攻击命中概率,最容易让人红温。我方阿德莱德有时候简直就是吕布如入无人之境,但敌方也是,有时候我方80%的命中率去收一个残血都能打出miss,对方30%的命中率都能一下带走我方角色。这个命中概率在不同角色上的体感真的不一样,非常的不舒服。做成固定命中最低伤害,换成暴击率和暴击抵抗概率可能会感觉好很多。 最后就是这个游戏的装备更换,道具选取,整体的操作流畅度也就国产的一般水平了。就是战棋slg瘾突然发作了,不然还真不太想继续玩下去。越玩下去感觉自己越蠢,感觉不到乐趣,就像是在做制作人恶趣味的题目。
I really wish I could give it a positive rating, because this game really does some things well. The art style is nice, the soundtrack is ok, the tactics gameplay is competent, the story is fine, but it stumbles along the way. First, the game doesn't really have voice acting. The character have barks, they'll say one or two words when you go into a shop, at the start of their lines in story dialog and when making an attack, but most of the the is dead silent. Not a deal breaker, but when everything else in the game has a certain quality production to it, this really stands out. Second, there's no mode for you to go into battles to train your troops and farm credits. I like the gameplay, let me have more of it. If the devs think leveling would break the balance then level scale the enemies in story missions. Instead, all the game has to offer in this aspect are "side missions", which consist of playing very short 1 and done battles, and those come at a very limited number. Third, the DLC character feels like pay2win at the start of the game. She's clearly better than your troops and it takes a little while until they catch up to her, and she feels completely disconnected from the story. Fourth, and the worst in my opinion, too many missions have turn limits without any reason for it. The game will demand "win this battle in 8-10-15 turns" without a reason for it. Your troops, in the story, are pushing the enemy front, the enemies are clearly having the worst of it, both in story and in gameplay, and you'll lose the battle because you took 1 turn longer than the game likes. It's really ♥♥♥♥ game design because the devs realized if they let the player play however they want the game becomes too easy, so instead of improving the enemy ai, making it more aggressive and actually try to win the battle, most of the time the ai will be at a comfortable numbers advantage and sit idle while you kill their allies. So the gameplay doesn't really feel like two forces clashing, it's more like the battle is divided into mini-stages, with groups of 4-6 ai units, and nothing else matters besides how many turns you took to kill each group. Changing difficulty doesn't fix this either, the normal mode still have the same turns limit per mission, and the "general mode" offers nothing besides you taking a gold penalty if any of your units is defeated in battle. Lastly, the period chosen for the game doesn't affect the gameplay at all. It's 1800's France, but it plays exactly like fire emblem or FF tactics, with firearms have 1 single tile of range, like if the characters were making bayonet charges (they aren't) and make so units like pirates with knifes and cavalry units work basically the same. Such a missed opportunity, might as well have made it a generic fantasy rpg, because it plays no different than that.
立绘如果在Sexy一点就好了
年轻人的第一款擦边战旗,对年幼时的我产生了巨大的心理影响 人物画的挺好看的,战旗内容门槛较低但上限也不高,适合战旗类游戏入门,但有一定的刷等级垃圾时间,可以考虑开挂跳过
Para amantes de jogos táticos... esse é indispensável.. e as garotas são maravilhosas!!!!!!
很大
+ 法国大奶good1111
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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