
It’s been a generation since you vanquished the evil that plagued the Land of Ehb, and now…a new menace has awakened. In Dungeon Siege II, the sequel to the best-selling RPG from Gas Powered Games, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It would be so nice if the broken world expansion can be bundled with the original game on steam.
Pass on this. Man what a great game it is but it does NOT include the DLC and has a lot of issues. I still don't know why steam allows titles like this to be sold incomplete and broken.
A childhood game that lead me to play many more games.
is the best of all the dungeon siege games
Nostalgia
takes me back to simpler days
79/100 如果说1代是一款融合RTS的失败的Diablo仿品,《地牢围攻2》则往传统ARPG贴近了些,支线和解谜元素更多,地图往往是以城镇为中心往四周辐射,没有1代那么“一路向北”,但整体保持线性,也不至于让人迷路。由于不像1代那样一本道,所以本作设置了传送点,但如果在野外保存并退出游戏,重新进入时会回到附近城镇的传送点,非常不方便。地图上除了一些隐藏区域、传送点,还有可采集的药水点位,以及能够吟诵咒文的祭坛,咒文一般通过探索获取,可以提供buff,例如学者咒文可以提供经验加成(代价是降低最大生命),但buff持续时间相当短,很不实用。 养成方面,和1代一样采取“熟练度”升级,并且增加了技能,满槽即可释放,“专长”技能树也让每个职业内部也有些许差异性。例如,自然法师可以偏向召唤流派、辅助流派,或者利用冰箭进行输出,战士可以剑盾、双手和双持。装备方面,《地牢围攻2》上增加了套装和加持系统,不过套装要么等级不达标穿不上,达标了又很快淘汰,数值不够大方,跟不上升级曲线。掉落的可加持装备类似白板基底,将素材附在上面提供属性加成,但加持装备的基础数值实在一般,跟黄装、绿装比词条也很少,一周目下非常鸡肋。跟1代的8人小队比,本作减少至6人,且初始佣兵难度至多出战4人,必须通关佣兵难度进入老手难度才能增至5人,以此类推。在画面表现和规格相较于1代没有巨大变化的情况下,这种缩水着实让人失望。不过,本作增加了宠物系统,虽然依旧占一个队友格子,但由于经验按照攻击敌人扣血实时发放(而非击杀结算),且全队分摊,一些玩家则利用宠物不占经验的特性来通吃经验,实现单人通关。 《地牢围攻2》比1代扩充了更多的内容,改动则有好有坏,但和1代一样,别指望从中获取到等同于Diablo式的乐趣,养成和装备缺乏深度,难以开发构筑,小队多人控制削弱了单人竞速、无脑大数字的快感。2代发售于2005年,论坛和社区时有提及彼时风头最盛的《魔兽世界》,都是主打多人体验,换装备切实改变外观,也是“战牧法”框架和西幻背景。但《魔兽世界》的PVE乐趣在于副本BOSS,复杂多样的机制十分考验团队的配合,《地牢围攻2》却BOSS极少,一般位于每章末尾。如此看,本作既没有刷子游戏的爽感,也缺少大局观和微操的博弈,实在是不伦不类。
Old but gold
A classic!
Jogavel no Linux na versão do proton 7.0-6 porem somente em modo janela
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Funi Raccoon Game | $532.2K | 1.7K | 99% | $11.99 |
| Shipwrecked 64 | $532.2K | 2.6K | 95% | $7.99 |
| Yakuza 0 Director's Cut | $532.6K | 1.6K | 80% | $14.99 |
| Voice Love on Air | $532K | 546 | 88% | $29.99 |
| Dragon: The Game | $531.9K | 780 | 29% | $17.99 |
| Obscure | $532.7K | 3.2K | 96% | $6.99 |