
In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 1.2Kreviews | 86% | — | $143.9K |
| $19.99 | 445ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finished the game without a guide, regret it so much. I absolutely hate games with hidden conditions and missable companions but giving credit where it is due, the game is still fun. The mechanics are interesting and the fights are challenging, with some ocassional gimmicks but nothing really cheap. You can't save mid-encounter, but thankfully each battle doesn't take that long either. The story is okay, with a lot of common tropes but I feel the ending is somewhat rushed. Unfortunately I do not have another 30 or so hours to grind for another ending, it is truly a bummer to miss a significant amount of content. I really hate the devs for this. For those considering the game, I do recommend it but please play with a guide.
撒花完结 横跨五年把这个游戏打通了 2021年玩的,那时候游戏智商太低了,很多隐藏都没解锁,导致我玩了四十小时最后烂档了,打不过最终boss,然后气的我卸载移除库存2星差评 这个游戏就像个坎,一直记得 五年后我已经是游戏老油条了,这次三十小时完美通关画上句号
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
| $19.99 |
| 38ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
强烈推荐。喜欢战棋类游戏的玩家可以无脑入。玩这游戏让我想起来小时候玩FFTA2的乐趣。 操作简单但是十分有趣,有动态等级系统也可以看出难度属于硬核。 优点: - 极简的操作 选中单位后没有二级菜单,通过选中的位置自动执行不同的指令 选中敌人就是攻击,选中空白处就是移动,选中自己/右方角色就是加buff 是我见过的操作最简单最丝滑的战旗类游戏 - 极其优秀的战斗系统 所有角色都有三种武器,还可装备效果不同的护符,宝石,搭配几十种精灵,能产生的build实在太多 可执行战术十分繁多,可以肉盾护全队稳扎稳打,可以远程放风筝,可以狙击单点突破,后期也可以一个人无双 - 精心设计的关卡 几乎所有主线都是经过精心设计的,正面难攻的关卡意味着需要你动点小巧思了,而解法却又千差万别 看似坚不可摧的boss在弄清楚机制后也是游刃有余地解决 - 还有宝可梦玩 非头目单位/非人型单位都是可收集的。大多数还挺可爱的 (❛◡❛✿) 缺点: - 翻译糟糕 庆幸剧情居然还算通顺吧,因为战斗方面的翻译简直一塌糊涂。 不少词条的解释根本就是把一些名词随机组合在了一起完全无法理解意思 在一个系统复杂,词条十分重要的游戏里翻译糟糕简直是毁灭级的 我不得不切换成英语把有疑问的词条都理清了才能愉快的游戏 然后发现英语的说明也烂 [strike]指看到"看不见的颜色"奇怪是什么效果然后去看英文,"unseen color",气笑了 [/strike] - 教程/说明缺失 主线教程只教了你如何操作,就没了(可这游戏操作十分简单) 大量的词条看说明根本无法理解,只能实战去试 还有不会显示在界面的隐藏效果,也只能实战去试 还有隐藏的规则,在你没有原型的情况下是不会掉落亚种的怪物卡的,这种重要规则就应该提前告知(浪费我好几轮时间) - 升级反直觉 因为动态等级,所以升级显得没那么重要。甚至会出现等级升太快导致关卡变难。 然后这游戏拿高评价会给经验值奖励,导致我想拿高评价确又不想要经验值,就很矛盾 然后养成要素其实是在收集的道具里,收集到好道具比升个几级提升要大的多 - 道具系统十分愚蠢 好了,养成大头在道具,道具在击倒敌方时掉落,然后这愚蠢的游戏没有自动拾取。。。 所有的掉落,都需要你控制角色走到那个格子上,意味着你不得不浪费一回合去拾取道具 更意味着,如果只剩下一名敌方单位,那么他的掉落无论如何你都没法拾取,因为没有下一回合了 这实在过于愚蠢,所以当你在意其道具收集时,自然而然会花费更多回合,自然而然取得低评价,取得更少的经验值。。。 嗯,等等,听上去还不错?动态等级呀! - 自动化处理有时候会导致意外 说的就是反击时触发的各种。因为没有二级菜单所以能反击的人物都是自动反击的。。。即便前方可能是地狱 操作简化带来的负面效果 总的来说,要打磨的地方非常多,有些体验并不是很舒服,但是我还是认为这是一款优秀的作品
This is so incredible basic, slow and limited in decision making, it'll 100% help you fall asleep. 5th map and you still have to force me through an inanely dumb tutorial. Yeah, no thanks.
内容量大, 配置硬核, 内容量超高. 是一个战棋佳作. 对我来说构不成神作, 缺陷在于故事代入感不强, 玩到中后期每一关的解法类似, 策略性不够. 但不妨碍游戏依然值得尝试! 体量小, 核显即可无压力畅玩
A pretty good challenge as a tactical game for veteran players and most important it is enjoyable, this also applied to beginners, although there are some frustrating aspect like 100% evasion doesn't mean guaranteed miss the attack from the enemy. Go play this game if you want to itch the urge of playing new tactical game.
It's damn good. Mechanically, I think this might be my favorite tactics rpg. It's smart in how it puts its pieces together, it has lots of room for customization, it honestly kinda feels like a modern gatcha but without the stat bloat and lotteries. Each character has a niche, but is a piece of a larger team. The controls do take a moment to acclimate to. They're nowhere near as clunky as Valdis Story's hadouken dodge, but it'll take a moment before you adjust to how they want you to camera pan and menu. The gamefeel also really requires that you give it a minute. This is *not* a Final Fantasy Tactics or Tactics Ogre or the like. Those games have deep per character movelists and you're supposed to burst down enemies by spending the right resources at the right time. In Fae, it's better to think of each character as a chess piece. Their actions are more limited and contextual---one attack, one buff, one standby, one chargeable super. It's the way in which you interweave your team's actions that makes the gameplay work. I will say that I don't like the element system. In most tactics games you'd get like a +10% damage margin if someone attacks with elemental advantage. Here's it's an autocrit. So your dudes can get blown the hell up because they weren't sufficiently prebuffed and the enemy leader slung an elementally advantaged spell from across the map. For a main character, this puts them in a downed state and they're not removed until they take multiple hits of lifepoint damage. For a summon, they're gone unless you got an upgrade to resist this. Both main characters and summons have deep customizability, and you can gather resources and drops to expand your library of options. There's a cooking subsystem, a crafting subsystem, and a lot of hidden upgrades and recruits. Many of which are unintuitively missable. Missing them affects the true end. In a 60 hour jrpg. This sucks, but it's part of the genre territory, and you can always follow a guide if you want to bog down your play experience with the tedium of following a guide. I'm mostly not doing that. If I miss something, I miss something. If the dev wanted the true end to be reachable by regular human beings they would've made it reachable by regular human beings. Once you've liberated your soul from the samsara of wanting to play videogames perfectly, Fae Tactics is really good. The design's tight. The pixel art's great. The writing and worldbuilding take a second to get rolling, but I like them a LOT. There's a sensitivity and brutality that reminds me of a Yasumi Matsuno game, mixed with whimsy and humor and *sharp* character writing that doesn't take anyone's side but presents everyone sympathetically if you wait long enough. The music is solid and there's Chrono Trigger riffs in there so I trust their cooking implicitly. If you're a perfectionist or you're really really anchored to the Final Fantasy Tactics way of doing a tactics game, I think you'll have a bad time here. But if neither of those is true and you want to try my favorite game in the subgenre, you should really, really check out Fae Tactics. It's got a few blemishes, but there's no beauty without those. Get it on sale if you're uncertain, but I think it's absolutely worth it at full price.
It's not a bad game per say, but it's incredibly slow and repetetive, there are many better games in the genera out there.
I want to recommend Fae Tactics, because there things to like about the game, but it suffers from two glaring problems: 1. The sprites, enemies, and scenarios are extremely repetitive. 2. The dog leader trivializes the game. One the first point, I will say that units do have a unique system of abilities that helps them be useful at different points during a fight. No matter what action you choose, there is usually something decent to do . . . but certainly not always. The enemy and sprite variety, while initially good, falls off very very hard, very quickly. You'll fight the same elementals over and over again, the same trolls and goblins with a cannon or two, and mostly the same scenarios, for too long to keep your attention. The AI is pretty dumb and even the bosses repeat themselves multiple times, with meager story "reasons" to act as why. And each individual scenario is aggravatingly long, often 3 episodes each in length and you can't save in between them. It's just not acceptable when there are similar games with much more variety at all levels. 2. The dog leader (name escapes me) is just broken if you build him right. With enough defense, proper positioning and the blue bird on healing duty, you should win every fight fairly easily. The dog has an ultimate which increases all allies strength for the remainder of the battle, and this buff stacks. Your sprites get ultimate orbs each time they are damaged, and with the dog's wait ability a body shield for all your units within a large radius, that means he can activate his ultimate about every other turn in between protecting your units. Essentially, the dog leader gives so much inevitability to a team that it becomes boring to use him if you want any kind of challenge. Yes, you can use other leader units...but you have to work through the boredom problem with 1. and it's just not worth it. Overall, perhaps this game would appeal to younger or less experienced strategy gamers, but I would pass if you have a moderate or above ability to understand strategy games.
ゲーム性については他レビューと同意。 1つ言いたいのは実績解放条件が厳し(難し)すぎる。
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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