
Tyberia has been turned into a paradise by the Tyrant, free from war, suffering, and death - because nearly everyone has been turned into the undead. Take charge of the last living warriors in tactical, turn-based battles and drive the Dead Army into the sea!
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About

The Tyrant landed in Tyberia bearing promises of a paradise, without war, without suffering… and without death. All Tyberians had to do in order to enter his paradise was to simply die at the hands of his Dead Army. The war was over before it even began, with thousands perishing in the Tyrant's wake, only to be brought into his fold as undying thralls, bound by magic. The few living warriors left are scattered across the remnants of their homeland, tirelessly looking for a way to turn the tables on the tyrannical Tyrant. Lead a great Uprising, defeat the Dead Army, and drive the monstrous overlord back into the depths of the sea from whence he came.
Tyrant's Blessing is a tactical turn-based game where your ability to plan, adapt, and strategize is more important than min-maxing your units or finding the sharpest sword in the hoard. Select battles every day, make challenging choices, and cleverly use the strengths of these rag-tag insurgents to defeat the undead hordes and maybe - just maybe - bring real life back to Tyberia.

Before you bring the battle to the Tyrant's doorstep, you'll have to make sure you live long enough to reclaim the Island.
Decide whether to fight, rescue the living from the Undying, or gather your strength. Every choice matters throughout every day of the Uprising.
As you fight your way across the face of Tyberia, face off against random encounters that force difficult decisions. Do you intervene and fight highwaymen, putting your warriors at risk? Do you try to save a child, risking valuable time and resources? Only your morals and ideals hold the answer.

The Tyrant can’t be defeated without destroying an army's worth of the Undying. However, winning is more than simply whacking the enemy as hard as you can.
Analyze the fray and plan accordingly. Place warriors around the battlefield to gain strategic advantages.
Stay ever mindful of surroundings: kick up dust to make the enemies lose sight or hop over stones and dodge into bushes to avoid enemy attacks.
Mind the enemy: every attack is telegraphed, but take care, simply moving away leaves behind a shadow. This remnant of a character can still be attacked if there is no way to avoid it...
Knock the enemies out of the way and into obstacles, shield weaker heroes with ones that can tank damage, as well as chain powerful elemental attacks using the environment. Brute force works, but fight smarter, not harder.

Each of your heroes has their own personality, properties, and abilities. Who will you choose to put in harm’s way?
Enlist twenty hallowed heroes, each with a distinct set of abilities that can dramatically alter the course of any battle.
But stay mindful: Not all heroes appear in a playthrough - and not everyone is guaranteed to make it to the finish line of this quest.
Pick the right team for the task. An assassin may thrive in confined spaces, while an archer will suffer in close quarters. Some heroes may even bring their pets along, who might provide just enough leverage to win a battle for the group.
We cannot afford to lose even a single hero to the undead tyrant!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I expected something like FFT, but this doesn't have a campaign or "story mode". It's much closer to a mobile game with the quick, mission based runs and the character pool. I don't think I understand what they were going for at all with this one.
there is this "shade" mechanic where even if you move the shade stays in the place where you started your turn, even if you move you can be damaged so doesn't matter if you move. also the material for upgrading, selecting a new party member, change party member and some "blessing" it's all the same so it's just feels like a time consuming mechanic.
In general this is a simple turn based strategy game with a unique twist that I enjoyed (where player characters leave behind their souls before moving). I really enjoyed it for the first few runs that I did and it was fun testing out the wide variety of characters. However, in my opinion, some of the characters ended up being way more powerful/useful than others and I ended up with a pretty busted team on my 4th run. This one took me through the entire game on hard mode with very little challenge. This sadly ended my curiosity and drive to replay the game. I tried a few runs after this but my mind kept going back to "why am I picking characters that I keep losing with?". So I stopped. You 100% CAN continue experimenting with your team but outside of that there isn't much replay value. Despite this I do think this game is worth it, even with its short playtime. Its solid game play and pixel art is reason enough to pick it up, although I would 100% wait for it to be on sale.
Я ещё могу пережить ненужное вплетение roguelike элементов в этой игре. Я могу смириться с невозможностью менять отряд как тебе захочется.НО КОГДА Я УВИДЕЛ,ЧТО ПРИ ОТСТУПЛЕНИИ У ТЕБЯ ОСТАЕТСЯ ТЕНЬ!!ЧТО ПРОПУСКАЕТ ТОТ ЖЕ САМЫЙ УДАР КАК БУДТО БЫ ТЫ И НЕ ОТСТУПАЛ!! Рефанд был был сделан незамедлительно.
Into the Breach in another theme, somewhat easier but wasn’t bad at all.
This is not a strategy game, its a puzzle game if you like puzzle games, or games like into the breach then go for it but if you where looking for a turn based strategy game, like dark deity or FFT.... look elsewhere
One of those games, where you have to plot out every single ♥♥♥♥♥♥♥ turn or your basically losing, combined with some irritating mechanic, where after you move your units, they leave behind a "shadow" that the enemy can still hit. So your characters are occupying 2 places in spacetime, for some weird reason. You generally have more enemies on the screen then allies, as well as multiple "neutral" targets you have to protect. So, you will have 4 units (3 +1 "pet" that has only partial functionality), against 4-6 enemies that can target you, your shadows, and the neutral targets, as well as generally having many more hitpoints then you can deal damage. The game quickly becomes a slog every round, where you have to track 10 targets with not enough dmg, and its just a constant irritating mess.
Plays far too much like a mobile title for me. I'm also not a fan of the combat, mostly because skeletons always revive and have to be killed again.
It's like "Into The Breach", but fantasy genre, more in-depth with more mechanics, and all-around a [b]perfect 10 out of 10.[/b]
陷阵之志低配版
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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