
Back 4 Blood is a thrilling cooperative first-person shooter from the creators of the critically acclaimed Left 4 Dead franchise. Experience the intense 4 player co-op narrative campaign, competitive multiplayer as human or Ridden, and frenetic gameplay that keeps you in the action.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Back 4 blood is weird. It's not terrible like everyone said but it's not exactly good or even replayable like left 4 dead 2 is all these years later. The only thing back 4 blood has over L4D2 is better graphics and aiming down sights. But the skill system and card crap really is terrible and RNG based so you're almost forced to play a certain way rather than how you want to play. where killing floor 2 feels intentional, Back 4 blood feels forced. That's the best way i can describe the skill systems and game as a whole. Forced, rushed, and thrown in with no rhyme or reason. It wants to be everything without doing anything or even knowing why it's doing the things it does.
游戏内容还可以,但主要就是还没运营多久就停更了,所以玩完一遍后就非常无聊且问题繁多,且为了卖那可怜的皮肤而不开放创意工坊更是无聊至极,我请问这算什么续作?
it's really bad actually don't play this just play l4d2 thats why youre here
This game is so fun to play. It's always a fun adrenaline filled time playing this game and playing it with friends adds to the intensity and teamwork. It's a challenging yet exciting time!
好消息:画面比求生之路2好。 坏消息:只有画面比求生之路2好。
Back 4 Blood is one of those games that, if you loved the Left 4 Dead and Killing Floor franchises, you will love this as well. It was made by the original creators of Left 4 Dead, and it’s no surprise that it plays as well as it does. From the killer graphics, fun gameplay, awesome soundtrack, campaign, and the ability to co-op with your friends, it’s one hell of a game. The graphics are incredible, especially when killing zombies, special enemies, and bosses, with all the attention to detail and gore. The levels are amazing, and it all plays very smoothly since it's optimized. The gameplay and variety of weapons make this an addictive gaming experience. You never know if you’ll start out with an assault rifle, shotgun, melee weapons, or machine guns. The soundtrack is fantastic, and when combined with the campaign, it has a very special, immersive feel. Similar to L4D and KF, the characters are unique and memorable, and I loved their dialogue with other characters, since it's always different and often hilarious. The variety of zombies, minibosses, and regular bosses is brilliantly done. You’ll never play the same game twice, and it’s perfect to play with a group of friends and have a blast every single time. All the chaotic and exhilarating moments are even better with friends, especially the intense and overwhelming ones, depending on the levels you play. I also very much enjoyed the variety of cards and deck-building, which added another layer of awesomeness to the game. You can customize your own deck for your specific playstyle, and this was a fantastic addition to keep everything fresh and tweak things with the more cards you acquire by playing. While Killing Floor 1 & 2 (we don’t talk about 3 here) are L4D on steroids, B4B is a smarter game with heavier RPG and roguelite elements thanks to this card system. The replayability is through the roof here when you look at all the content, DLC, weapons, and card system. Even though the game is no longer being supported or updated by Turtle Rock Studios, they did a superb job here. I highly recommend Back 4 Blood. It’s a natural successor to the Left 4 Dead franchise and pushes the envelope forward towards a phenomenal gaming experience if you love to mow down hordes of zombies with friends. You can also totally play this game in Solo or Offline mode and have a ton of fun since the AI does a solid job at making your teammates useful. B4B is a fantastic game that will be remembered and played for many years to come, thanks to how special it feels. I would consider this game one of the best in the co-op horde FPS genre, and it rightfully belongs next to the titans that started it all.
Сложно сказать сразу, с одной стороны я уже наиграл больше 20 часов, а с другой стороны я понимаю, что эта игра и сама не знает чем хочет быть) Сборки по ролям залочены за софт валютой, буквально говоря тебе: чтобы пройти дальше или собрать персонажа - терпи. И вроде как в ВЕСЕЛУЮ МЯСОРУБКУ ЗОМБЕЙ, ВРОДЕ!! Засунули ограниченное количество попыток и ограниченное количество падений и кучу ограничений или усложнений и это прям нереально бесит в сложных миссиях, ты блин 5 глав прошел (ок, один раз померли) и всё, конец, давай с первой погнали. Сначала это вызов, а потом уже такое) Я буду играть ещё, и я пройду игру (в основном на кошмаре, но там, где балансы совсем говно, не на кошмаре). И раз я упомянул сложность, то что ж там кусается? Интересные противники? Не, крутой баланс! Ты ставишь вторую из четырех - это легко, это прям релакс. Ты ставишь третью - бывает сложно, но в целом норм, если полная пачка игроков то думаю виннабл даже там, где мы в 2 не справились (ботики пытались помочь но они не понимать что происходить...) НО! Бывают миссии где просто неадекватные условия для прохождения, ну вот прям тумач. Легче не хочется, а сложнее ты хрен нормально занесешь 7 снарядов, ещё и с боссом под боком. Кто проходил поймет, мб за 20 часов я просто не набрал нужных карт пока ( А в чем же проблема? ТАК ЗОМБИ СПАУНЯТСЯ ЗА СПИНОЙ! И НЕ ЗА СПИНОЙ! ВСЕГДА! ПОСТОЯННО! МАССОВО! Тут нет такого, что вы засели в позиции и защищаетесь, вы можете пройти тоннель, убить вообще всё что движется и на нахрен, уже со спины приехала Креветка с армией тьмы. Откуда ты, куда... Не помню уже как было в Л4Д, но там таких проблем не припоминаю даже на максимальных сложностях. Скорее всего и там сзади прилетало, но не в таких количествах уж точно Подчеркну, претензии по большей мере зависят от рандома, выпадут тебе лучницы и бросатель кала - терпи, выпадет убергнида босс посреди карты - терпи. Не выпали? То и норм, иногда даже легко. Но походу невезучие мы) Могла быть крутая игра, но чета перемудрили в итоге
Imagine playing in the community servers for L4D2- There's perk systems, custom abilities, modifiers to every stage, every enemy, there's roles you can select and weapons you can upgrade. Back 4 Blood is a lot like that, if all the community-made content was basegame. And over the years, it's gotten even more feature bloat so now it currently feels like you're playing in a community server for B4B. - - - This game is... good. But overall isn't worth your time. It has some cool ideas, it's got a lot of mechanics you can sink your teeth into, and most every run feels unique with a lot of variables that you can master over time. That also becomes the detriment. There's too much of everything and doesn't make for a casual experience until you've done it for a few hours or hundreds of hours. The game wants you to explore different playstyles and decks, but it forces you to grind for SEVERAL campaigns to be able to try them. There's a trailer showing different starter decks for example, but you only get one of them with 5 basic cards inside. This is the level of care the devs have. Well-meaning, and there IS a lot of hard work put into this. But it does ultimately miss the mark and there's a big divide between what the players enjoy, and what the devs want this game to be. - - - THE GOOD: The 8 base characters have a lot of dialog, they DO have perks and abilities, but they're kept open enough so that you don't get pigeon-holed into playing a specific playstyle. That's a hard balance to have and it's actually done really well here! Jim can be a sniper with his perk, but he can just as easily go wild with an SMG or wreck mutations with a shotgun. You're not forced to play a sniper, nor use a sniper rifle. That openness is pretty good. Decks are interesting. A whole bunch of effects anywhere from stat boosts, situational buffs, new abilities, and even things for money hoarding and economy. A lot of the fun is putting together a deck and actually trying it out. Seeing if the theory lines up with practice. You are limited to about 8 decks, and you can't read other player's decks. Min-maxing weapon attachments. Every gun has about 4 attachment slots, there's about 4 types per slot, with 4 rarities. You can have a precision shotgun that lets you swap easily, or a speed shotgun all about reloading fast and moving fast. There's satisfaction in figuring out when's the right time to switch weapons, and if it's worth losing or trading your attachments over. Fun! Downside being, it WILL slow down your run if you or someone else is taking too long to minmax. Teamwork is nice. Being able to ping stuff and mantle around feels great after coming from L4D. You can divide up loot, share ammo, share money, and work to cover each other's weaknesses. If you want a game where you and a buddy (or more) struggle against difficult odds, you might have a good time here. - - - THE BAD: Horde vs Mutations. The horde is vast and smart, same as L4D. They surround you, slow you, and you'll always need to be able to cut your way through a crowd to get to where you need to go. The mutations (special infected) are familiar enough but much tankier. They need focus fire, and also to be hit in their weakspots. These are two separate problems to face, and as the game gets harder as you progress, it becomes increasingly frustrating and dissatisfying. Your SMG will work great against the horde, but you take damage from mutations because you can't kill them fast enough. Your shotgun is great against the mutations, but it's awkward and clumsy working your way through a horde. Teamwork naturally helps, but you will always be in a situation where you need to build for both situations. By the time you find an answer, you're left with what feels like an incomplete build. Build limits. If your deck does not have Two Is One, One Is None (equip a second primary gun) and Admin Reload (auto-reload your gun when not in use), you are worse off. These two cards are so useful, and helps to solve the problem with horde vs mutations, that any deck you build will be lesser without it. But you also need at least one economy card to help buy upgrades. Your sniper deck is useless because the game is not designed for you to be trailing behind. Your melee deck faces trouble with ranged mutations and bosses and DoT effects like burning and acid. Your SMG deck feels terrible against mutations while your shotgun deck lacks range, and everyone is running assault rifles so you will run out of ammo if you run that deck. You start to feel so close to something powerful and good, but it never quite reaches there. Unfair Corruptions. Corruption cards are added at the start of every level, they decide the difficulty level of enemies, and special conditions. Some of these corruptions are light changes, like having draining health you gain back by killing enemies. Some are huge interrupts like having pangs of hunger, or very small but regenerating healthbars, or horde enemies that give you a permanent debuff for the level. It does keep things fresh and interesting, but it's not fun to lose a run because of some BS new rules that get in the way of your build or playstyle. No mod support. The devs explicitly did not want to deal with mods or community creations, even giving a cease-and-desist to a team that made their own custom levels. There are many small changes that would make this game better, bugfixes and new features, but they'll never come to be. This game can be something great if given the tools, but we are instead stuck in a game that loves to shoot itself in the foot. The GRIND. It takes a full campaign on the starting difficult to unlock roughly 5-7 cards if I remember right. This is also sifting through the item packages that mix in sprays and cosmetics, making it harder to get to the specific cards you're looking for. The decks are this game's best selling point, and they put it behind a timesink! That's terrible! The trailer literally shows example decks, and this would be great for starting out and learning what cards you would want to unlock and what decks you might like to put together. But the example decks don't exist, and any friends you want to share this experience with will have to put up with a feeling of dissatisfaction they'll be feeling for the rest of their hours on this game. Terrible. - - - THE END: If this game had mod support, it'd be a generational classic. But as it is, it doesn't respect your time, doesn't value your creativity, asks of you to spend hours and hours grinding just to get to the starting point of what the game is about, and still frequently has bugs and issues that will never get fixed. I wouldn't recommend buying this game unless it's on sale. If you want something you can drop into your friends with, you're better off picking something else. If you're autistic and love the idea of minmaxing your build and your weapons and constantly coming up with deck ideas and tweaks (like me!), then maybe give this a try. Just don't play with console players, they have no idea what they're doing. - - - Versus? There's no Versus mode. Supposedly they couldn't do it legally, so they came up with Swarm mode instead. In Swarm you take turns playing as either the survivors or the infected, in a small area in a random map. Whichever team survives the longest as the survivors, wins. It's actually pretty interesting and cool! Unfortunately, there were game-breaking bugs with the mode for LITERAL MONTHS. It was so awful, everyone gave up playing it. Which meant you would be waiting in the lobby for half an hour, just to start a match where someone leaves immediately and the game ends. And even if you did play, you'd get a bug where you were already dead so your time was wasted. This could've been a great mode if the devs had put more care into it, it's a shame.
The Infected Common Ridden are so ♥♥♥♥♥♥♥ stiff with their animations when they moving towards me a lot of times i thought they were fookin dolls Especially when i see some are like afk on walls and they move when i arrive the first few 1/1.5sec is like seein ♥♥♥♥♥♥♥ doll on a wall The Special Infected design are okey but The Their animations is stiff and unnatural robotic movements that lacks fluidity and weight idk if i could explain it like that for this ♥♥♥♥ THE MAPS LOOK GOOD AND THE GAME TO BUT KILLING Zombies IS Not FUN LIKE in Left4Dead/2 its a big downgrade
枪械手感一坨,丧尸也是一坨,整体也是一坨
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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