
Play Avencast, the epic roguelike action-RPG with tons of combat moves, spells, and equipment. Fight against evil forces to save your academy and vanquish the darkness. As you progress, learn powerful spells and combos to increase your chances of victory.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very good game
I'm saying yes because I think it's a bit funny, but it's more of a maybe, meh, middle of the road thing. Avencast is a strange beast, it's an Action RPG but it doesn't really play like any other normal kind. It's not a Diablo, it doesn't play like a character action game, or a Zelda game, it's more like a kind of twin stick shooter except it also has melee and micro-dodging. It's this unique brand of janky ♥♥♥♥♥♥♥♥ that makes it compelling because it's trying something most people are aware of in a very unique way. There's a lot of spells with completely different looks, there's a fair amount of effects, but it's also still surprisingly simple at the same time. It's baffling. You get a melee thwack attack, a tiny peashooter ranged spell button, and 8 or so spell slots. The spell slots can be assigned to shortcut keys (which is F1-8 for some reason) but also by doing button combinations like Mortal Kombat. This sounds interesting were it not for the fact it's pointless. Just do the shortcut, assigned the keys to 1-8 like a normal person, and it's easy. I got through the game on normal using ranged because I remember melee being horrendous, and at the end of the game I have no clue how the hell you could get through it as melee without just spamming potions like your life depended on it. Even then most ranged spells were surprisingly useless, often using too much mana with not enough damage to compensate. Maybe it's a build thing too, but the game really only worked for me once I started spamming ice spells that froze enemies. Were it not for that spell, I think this game would've been impossible to me. Everything surrounding Avencast is surprisingly mundane. It's magic, it's wizard-y, you could say there's some kind of Harry Potter influence but it kind of veers closer to stuff like Discworld or maybe World of Warcraft at the end. They completely lose the plot on the whole wizard school thing and it just becomes dungeons and dungeons after dungeon. But that was surprisingly engaging? There's a lot of puzzles in the game, and I think that was a good move even when the puzzles were just simple logic stuff. It's better than absolutely nothing. Some puzzles even want you to read. The graphics and music get the job done, nothing special. The dialogue and voice acting is... it's clearly translated but I think the actors try enough at the right times. And those that aren't trying or are amateur sort of just add to this atmosphere of a developer's first go at a video game. If you want a wizard action RPG that's janky but still a bit fun you could do a lot worse.
Me encanta el sistema de magia que tiene, no conozco otro juego igual que combine el mouse y teclado de esa forma para realizar hechizos!
https://youtu.be/1JOH8YSdoLg Offering up a magical school boy story this version is derivative in both mechanics and story.
Игра детства. Вернулся спустя много лет и она всё ещё хороша. Иногда немного долговат гринд, и не хватает быстрого перемещения, но она хороша. 8\10
magia pura
[h3] 장점 [/h3] @ 게임에 등장하는 모든 대사에 더빙이 입혀져 있다. [h3] 단점 [/h3] @ 전투 시스템이 썩 나쁘지 않았는데, 그렇다고 재미있지는 않았다. 오히려 약간 지루한 편이다. 가장 큰 문제는 레벨 디자인으로, 적들의 체력이 지나치게 높은 반면, 공격은 단조롭다. @ 서사가 참담하다. @ 버그는 없었지만, 게임이 걸핏하면 꺼졌다. 안정성에 문제가 있는 것으로 보인다. [h3] 그 외 [/h3] 컨트롤이 매우 중요한 액션 RPG. 분명 흥미롭고 독창적인 요소들이 있긴 하나, 전체적으로 세련미와 섬세함이 부족하다. 조금 더 다듬어졌다면 추천할 만한 게임.
Sehr gut
I’ve put in 70+ hours and 10+ walk though the game; some parts are genuinely great. It’s a bold experiment—trying to weave fighting-game mechanics into spellcasting. but with more than a decade of hindsight, It's overall pacing feels sluggish. Whether you go Blood or Soul Magic, you don’t get your first actually useful spell until around level 13–14. You would finish the game at roughly level 30–35, which means the first 40 % of the campaign is spent kiting enemies with two or three basic spells. It’s a slog. If you want a unique, delightfully off-beat magic casting experience, I’d steer you toward the Magicka instead.
kinda hard to make combo spells, kinda fun tho
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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