
An incremental mining game, where you mine through massive blocks using guns, fire, lasers and nuclear missiles. Discover new ores, unlock new worlds and weapons as you progress through the upgrades tree and become the ultimate Artillery Miner!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #88, worst DE #95 · 2 markets collected
About
Artillery miner is an incremental game where you mine large blocks using artillery to gain ores and progress through a massive upgrade tree unlocking new worlds, ores and weapons.

Choose from over 10 different worlds to mine in, 33 different weapons to mine with, and 20 new ores to discover.

Process your ores into bars in furnaces, which can be upgraded.

Use your bars to craft different materials in the crafting section.

Use bars and crafted materials in an upgrades tree with 400+ unique upgrades, to upgrade your artillery and economy.

Maxing out a world and destroying it completely will grant you a prestige cube which can be assigned to auto miners for idle collection and boosting ore dropped.
Content:
10+ hours of content
33 different artilleries
10 different worlds
20 different ores
16 materials to craft
400+ unique upgrades
Chill soundtrack made by marcomly
Capsule Image by Rodrigo Talvarez
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kind of dull. The gameplay loop is INCREDIBLY repetitive. At first it's kind of exciting to unlock new weapons, until you realise even those are just re-skins of earlier weapons. You're essentially just replaying the game over and over until you get max out the final weapon and complete the skill tree, earning you the final achievement. There's literally no point in continuing after completing the skill tree which ruins the final couple of weapons. In my playthrough I didn't even get to use them before I'd maxed them out and finished the game. TLDR - Game starts off ok, quickly becomes boring and repetitive.
Adding my voice to the broken Save feature. Played for 5 hours tonight, manually saved and left to the Main Menu. Confused when I didn't see any option to Continue, I selected the New Game thinking it might offer the option of multiple save files. No Dice. Brand new game just wiped away the old one. Reading other discussions here, apparently if I had either sat at the Main Menu or closed the game for 60 seconds, my original game wouldn't have been overwritten. My version is up to date, including a patch that was supposed to fix the issue. Cannot recommend this game if such a basic feature is this persnickety.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 187 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最初から最後まで同じ事の繰り返しだった リリース当初はオートセーブされてない(?)不具合かなんかがあったみたい。もう直ってる。 一応定期的に自分でセーブしたほうがいいと思う
just spent 5 hours playing this game grindy af btw. anyways, getting late was gonna go to bed made sure to save (even though autosave was on anyways) and went back to main menu. only option at main menu was to start a new game and no continue game option. needless to say at this point im already salty. restarted the game there was an update and then the continue game option pops up. i press continue and the game starts from the very beginning. i will not be playing this again
gameplay loop is very repetitive and gets boring fast
Not a bad game, bit tedious though. Definitely not a long incremental too, as ive almost beat it and its been 5 hours ,however, it did have me hooked pretty much the entire time. Late game it was quite laggy and did not like my computer. Do recommend a buy although.
Each new cube(map), weapon or resource dont add anything new in sense of gameplay. You need to upgrade so you can upgrade. You few weapon types, but most weapons are just bigger damage, but works the same way as earlier weapons. It never evolveds the gameplay, just stays the same.
Progress is nice at first but slows down quickly, the block needs to be aways active and respawn when done. Ammo should regenerate.
面白い事は面白い、武器はただ単に新しく解放したのを使っていくといい感じ 後は設置した時に自動で動くタイプは最初にさっさと使うとやりやすいかな… まだ全クリはしてないがなんかずっと同じことの繰り返しで目が疲れた
Not really impressed to be blunt. I recall the demo having a more variegated structure, always adding something new to the mix. For this reason I was really looking forward to the full version, as I expected an incremental gameplay full of surprises. What I got, however, was a really repetitve loop. Don't wanna list all the details, but suffice to say that that after the first hour of gameplay you get to do the same things, the same way, over and over. Even the prices for new materials are always the same. I don't have problems with the grind, as long as it pays in new content. The worlds are the same, the weapons change, but you can identify more or less the same types, slightly altered one from another: a vertical weapon, a bot, a falling mine, a grenade and fire. Sadly, it has been a while since I played the demo, so can't say for sure, but I think that overall the demo was more fun than the paid version, and that's a shame.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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