
This game centers on monster hunting, equipment collection, random talents, gear enhancement, and top-tier loot drops.
Modeled estimate, not a reported figure. How we estimate →
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About
Written in the Foreword: This game is entirely developed by an independent individual. Due to my inability to achieve perfect data balance, I have modified various publicly available data from POE to create the game's data system. As a tribute to POE and to make the source of data balance transparent, I have retained POE's naming conventions without concealment. I hope you all enjoy the game.
The Realm of Reincarnation This game is centered around: slaying monsters, farming gear, leveling up, random talents, upgrading equipment, acquiring top-tier drops, and experiencing endless loot-driven excitement.
Break free from class restrictions, create your own unique playstyle. With over 1,000 random talents, even enemies will gain randomized talents, ensuring every run feels different. Explore unknown maps, challenge hidden paths—each route offers a unique experience. Through endless reincarnation trials, carve out your own world.
Core Gameplay: Highly randomized elements, including equipment, skills. Diverse monsters and maps.
Tree of Map Exploration:
Discover Unknown Paths, Every time you enter the game, you will generate a new map route with different probabilities. There are diverse worlds waiting for you to explore. Whether it's farming monsters or gear, you will continuously experience the thrill of loot drops for a long time.
Random Talents:
Randomly Draw Talents, Enemies will also randomly acquire the talents you abandon. If you're not careful, the talents you discard might end up strengthening your enemies, making your battles even more painful!
Active and Support Skills:
Centered Around a Single Skill Release, but this skill can be linked with different support skill gems to achieve extraordinary effects.
Skills Must Be Inserted into Equipment Slots. Support skills link to active skills, enhancing their effects.
Active Skills Determine the Type of Ability. Support gems only work when matched with a compatible active skill.
Equipment:
There are a lot of rare equipment with skill holes. The higher the rarity, the more guaranteed affixes. The same level of equipment has different combinations, and the random space is larger.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
对喜欢刷子的玩家来说应该还不错,能刷很多东西打很多奖励,玩起来也很爽。
English translation is lacking, interacting with a store in the main camp freezes the game for 10 seconds, hitting escape doesn't pause the game but going into your inventory or getting an upgrade does, there is no tutorial, it is confusing and messy, but it is early days in it's development. I could see this game becoming something greater, but it doesn't feel like it is in an enjoyable state just yet.
emmm....看上去有点传奇的感觉就买来试试了,然后游戏有点像是幸存者,难度是自适应的,我等级越高他越猛,游戏是好游戏但体会不到那种爽感
This game is a great game, I hope developer finish the game. Such a great idea. It doesnt matter if you stole other games' idea but the problem is how to mangle your idea with the stolen idea. The most important, finish making this game
游戏是真的很反人类,等级越高,你越难玩。怪物会根据你的等级提升,后期不注意就是一刀被怪秒,秒完天赋作废,从头开始,但是你等级上去了,怪物的强度上去了,装备提升的属性跟怪物提升的根本不是一个档次。刚开玩,体验是很好的,游戏内容比较丰富,怪物强度也是适配的。等你等级高了以后,玩起来简直就是浪费时间,越刷越没有玩的乐趣。怪物提升的速度,要远远大于你自身提升的速度。本来,有多个难度选择,怪物强度根据难度来就可以了,不小心死了,从前面的难度开始,慢慢把天赋累积回去,然后再刷后面的;或者,是装备提升了以后刷后面的难度。但是这个游戏不一样,反人类,真的反人类,你越强,怪物越强。你没听说,不是高等级的难度怪物变强,是基础难度的怪物也会变强。你的属性从1变成10,怪物的属性就从1变成了15;你从10提升到了30,怪物就从15提升到了60;你等级越高,你的乐趣越少。完全体验不到其他刷子游戏的快乐。建议慎入!慎入!慎入!不要被一味的好评给迷惑了,本人目前天梯排名10+。游戏做的是好的,游戏体验却是反人类的。后续如果能正常更改,值得入手。目前情况,劝大家慎入!最后再说一句,游戏功能制作绝对是好的,类似流放,但是游戏体验是绝对反人类的,请大家慎入!慎入!慎入!
等级越高怪越猛,辛辛苦苦刷了一身装备,开新地图第一层都打不过去,就离谱
游戏还不错,这个价格对比游戏内容,性价比很高,武器,技能天赋搭配起来玩法很多,还在摸索中!
极力不推荐购买!!!作者负责做游戏,玩家负责花钱测试是吧?平衡一塌糊涂,怪物会偷取随机属性?这个难度确定不是来折磨玩家的?照猫画虎也请把技能做好行吗?初始给的那几个技能你看看有几个能用的?作者没看到排行榜吗?玩家都玩到第几关?你觉得这样很COOOOOOL?扯犊子,40多块钱买坨屎吃,真不推荐购买,纯纯找不愉快~国内独立作者支持的多了,不缺这一个缺心眼的。
玩4個多小時的心得 先說優點 用POE的一些元素做成的幸純者 創意挺好的 可以趁打折先買下來玩一會 等後續更新 不過目前的內容感覺並不匹配現在這價格 先說缺點 說真的缺點還挺多的 但玩起來還是能讓人期待後續的改進 1.技能太過少了,光環 詛咒都還只有一個 2.一點也感受不到打擊感 3.感覺閃避跟護盾也沒做好 裝備都只有加護甲 閃避跟護盾都要靠隨機屬性去撐 4.BOSS看起來沒啥特殊的 頂多像個菁英怪 一點也不像BOSS那麼大隻或者有比較好看的造型或出場動畫 5.武器種類太少 只有斧 弓 槌 法杖, 總之雙手武器只有弓 不能拿盾也沒箭袋,法杖也沒法器只能拿盾 6.營地太太太太簡陋了 感覺就是隨便做出來的,只有傳送門 商人 倉庫 合成 這4個 7.玩到一半有事不玩或想重開再玩,居然沒有中離選項,只能直接關掉遊戲重開 這就離譜
实在没没找到好玩的点
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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