
Face your own supernatural past!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я уже ненавижу эту игру... Так бы все ничего, играть можно, но перевод... Ладно, опустим наивный сюжет, но в сценах с поиском предметов - это какой-то трэш. - Месяц - это, оказывается, Луна - Опахало (я его 5 минут искала, потому что искала именно опахало). А это веер, прикиньте! - Ледоруб. Вы уже представили себе такую массивную штуковину, да? Которой xepaчат лед. Ан нет, это оказывается нож для колки льда)) Который больше похож вообще-то на шило. Это вот только то, что я успела встретить, ибо еще в самом начале игры. Посмотрим, что там дальше будет. Но пока впечатление такое себе. Загадки детские. Разработчики попытались как-то усложнить по сравнению со второй частью, добавив предметы с возможностью действий (+- в инвентаре на вещах), но получилось не очень. И понапихали скрытых предметов целую кучу. Наверное, чтобы разнообразить довольно скучный (во всяком случае пока) процесс игры. upd. Игру прошла, в целом ничего не изменилось. Задания простые и, несмотря на то, что игра короткая, они даже начали утомлять. История в книгах понравилась, хоть стало понятно, откуда взялась девочка, которую забрала с собой та демоническая тетка. Бонусная игра - это такое небольшое предисловие к основной игре, очень коротенькое. Проходится за 15 минут, но у меня получился почти час из-за осы, которую я ловила по всей лоджии. Неизвестно как она туда вообще залетела.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Without any doubts - the strongest game in the DH serie. Everything is done better than in previous games. Very beautiful visuals. Much better than before. More interesting and consistent story. Dark and intriguing atmosphere. Good variety of puzzles and mini-games. I rarely pay attention to such things as journal or different extras stuff in such games... but here everything looks indeed very beautiful. Journal's design looks very atmospheric. The game is rather short but at the same time comes with a bonus chapter. In the end, DH serie has different games. Unfortunately, even blatantly bad ones. But if this serie grabbed your attention - you definitely should not miss the Revelation. The 3rd game is really good and will be great addition to your HOG collection.
[h1] Очень хорошо прорисованный мистический поиск предметов с очередными корявостями русского перевода [/h1] Да, тут опять есть ошибки в переводе, хоть и небольшие. Некоторые персонажи мужского пола говорят в женском роде. Есть некоторые опечатки. Но в целом всё проходимо хотя бы в основной истории. Достижения тоже выбиваются хорошо даже без руководств. Тут очень хорошо помогает индикатор коллекционных предметов, хоть даже с ним приходится поломать глаза - некоторые коллекционные предметы могут быть скрыты за передним фоном. Сама история вполне стандартная, без изысков и это огорчает - сюжеты явно не сильная сторона игр от Artifex, но бывают и исключения. Зато в плане графики всё шикарно, очень качественно прорисовано и анимировано. С таким качеством им уже пора делать полноценные сюжетные вставки на движе без использования отдельных видеороликов. Есть конечно некоторые кривости совмещения динамических сцен со статическими. Но хотя бы смотреть уже приятно. С поиском предметов же порой возникают сложности как раз из-за скрытия за передним фоном. Многие предметы видны лишь частично и это усложняет поиск. Но со временем всё находится и проходится. Можно просто прокликивать сцену и что-то да обнаружится. Из магазинных плюшек стандартный набор - облако, достижения, карточки и поддержка линукс. Всё в игровом процессе отторжения не вызвало. Но полная цена конечно кусается, поэтому лучше покупать по скидке - всё-таки жанр игр своеобразный. Да и продолжительность игр довольно маленькая вместе со слабым сюжетом.
gizli nesne bulmaca oyunu hikaye oynanış kısmını sevemedim türü severim de bu biraz boş geldi
Demon Hunter 3: Revelation, developed by Brave Giant LTD and published by Artifex Mundi, continues the supernatural detective saga that blends occult mystery with classic hidden-object gameplay. This third installment places players once again in the role of Dawn Harlock, a seasoned investigator with a mysterious past who is drawn back into the world of demons and dark rituals after a disturbing murder and the abduction of a child. The premise is familiar to those who have followed the series but accessible enough that newcomers can step in without confusion. From its opening sequence, the game sets a tone of gothic intrigue—haunted mansions, ritualistic symbols, and shadowy forces that suggest something monstrous lurking behind the facade of human crime. It’s a world steeped in atmosphere, where mystery, melancholy, and the supernatural are woven together in a way that feels comfortably within the Artifex Mundi formula yet distinct enough to hold its own identity. The story follows a straightforward investigative structure, inviting the player to uncover clues, piece together evidence, and gradually peel back the layers of a conspiracy that bridges the human and demonic realms. Dawn Harlock’s dual nature as both detective and potential vessel of the occult gives the narrative an extra layer of tension—she’s not just solving a mystery; she’s confronting the echoes of her own past. The writing, while not elaborate, provides enough intrigue to sustain momentum, with cutscenes and voice acting adding texture to the unfolding events. The pacing keeps players engaged without overwhelming them, alternating between investigation, dialogue, and hidden-object scenes. Much of the narrative weight is conveyed visually through the environments and puzzle design rather than through extensive exposition, which works well for the genre’s rhythm. The visual presentation is one of the game’s strongest features. Each environment is meticulously illustrated, brimming with the dark elegance and detail that Artifex Mundi fans have come to expect. Locations range from candle-lit studies and abandoned chapels to eerie ritual chambers, all rendered in painterly 2D art that draws the player into its moody world. The lighting, color palette, and environmental effects create an immersive sense of atmosphere that complements the story’s supernatural tone. While the animations and character models are modest compared to modern high-budget titles, their simplicity works well within the framework of a hidden-object game, where stillness and observation are part of the experience. The music and sound design further enhance the mood, mixing soft, haunting melodies with ambient tension to underscore the feeling of creeping dread and discovery. Gameplay follows the traditional structure of the hidden-object adventure genre, combining object-hunting sequences, mini-games, and environmental puzzles into a cohesive flow. The hidden-object scenes themselves are varied, ranging from classic item lists to silhouette searches and multi-layered interactions that require the use of inventory items. Each puzzle or object hunt feels logically integrated into the world rather than arbitrarily placed, maintaining immersion and narrative cohesion. The inclusion of an inventory system that occasionally requires players to combine or repair items adds an extra level of interactivity, and the mini-games are designed to balance accessibility with engagement. None are overly difficult, making the game approachable for casual players while still providing enough diversity to prevent monotony. The hint and skip systems are generous, ensuring that even beginners can enjoy the experience without frustration. Where Demon Hunter 3: Revelation may fall short is in its brevity and predictability. The main campaign can typically be completed in three to four hours, depending on how much time one spends exploring or savoring the scenery. For fans of the genre, this is fairly standard, but those seeking a longer or more challenging experience may find the puzzles too easy and the storyline too straightforward. The plot unfolds with few major twists, and while the characters are serviceable, they lack the emotional complexity that might have elevated the story beyond genre conventions. Some technical aspects, such as minor animation stiffness or slight inconsistencies in resolution during cutscenes, also remind players of the game’s modest production scope. Nevertheless, the overall polish and attention to aesthetic detail help mitigate these issues. As with most titles published by Artifex Mundi, accessibility and consistency define the experience. The interface is clean and user-friendly, with three difficulty settings—Casual, Advanced, and Expert—allowing players to tailor the challenge to their preference. The inclusion of a map that highlights active areas and enables quick travel streamlines navigation, reducing unnecessary backtracking. Performance is smooth across even low-end systems, thanks to the game’s modest hardware requirements, making it a perfect choice for players looking for a lightweight, relaxing adventure that doesn’t demand high specs or long sessions. It’s also worth noting that the game retains the studio’s signature attention to atmosphere over spectacle, offering players a meditative rhythm of discovery that contrasts sharply with the action-heavy pacing of modern titles. Ultimately, Demon Hunter 3: Revelation succeeds in delivering what fans of hidden-object adventures expect: an engaging mystery, beautifully crafted environments, and satisfying, accessible puzzles. It doesn’t reinvent the genre, but it executes its familiar formula with care and confidence. The story provides enough intrigue to hold attention, the gameplay flows smoothly, and the world design sustains a consistent sense of mood and immersion. Brave Giant LTD and Artifex Mundi continue to demonstrate a clear understanding of their audience—players who seek calm, story-driven exploration mixed with light puzzle-solving and a touch of the supernatural. For anyone who enjoys dark fantasy mysteries presented through richly illustrated settings and methodical gameplay, Demon Hunter 3: Revelation is a worthwhile and atmospheric addition to their library, reaffirming the enduring charm of the hidden-object adventure format. Rating: 8/10
Big improvement on the other games. There are actually demons in this one. The puzzles are interesting (although I had a laugh at how many one-eyed statues there were). And there's a bonus game too! Recommend this one, it's a bit spookier and darker
I got all the dolls.
Very short mystery game with decent number of HO scenes and other mini games. All not difficult so that you can go through the game in one go and collect all achievements on the way. Also there are collectibles hidden in each scene, a magic eye thankfully points out if something is still to find. All in all a short, but good experience for this kind of game.
Mouse pointer works well. Puzzles are good, difficult but solvable. Story line good. Graphics great!
Much better than the first two instalments, with the improved art being the big standout. The music is better, the voice acting is still terrible but better, the whole package is generally better. Script and plot are completely nonsensical, the puzzles are the usual Spark engine puzzles, so fairly standard there. There are some nice mod cons like fast travel and an eyeball icon that is shown if a particular scene contains a collectible. I deem it to be acceptable so you might as well play it if you ended up with it in a bundle.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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